I think one of the biggest "theories" as to why they don't invest more into PvP is that it would take too much time and work to re-work the servers, also because PvP isn't exactly a money making area like PvE is. Crown crates and other crown items definitely cater more to PvE players in a sense. Again, this is all just speculation but I've been playing ESO for years now and have been a PvP player for the same amount of time and I've just never seen any kind of notion that Zos has plans to improve Cyrodiil. Hopefully one day
I'm afraid, it's not that simple. Most likely, all the performance issues are a result of non-scalable cornerstone architectural decisions rather than simple lack of server resources. I'm playing ESO for 8+ years by now (since beta) using the same PC and the same network, so judging by the performance changes over the whole game lifecycle. I don't think this is something easy to fix, otherwise ZOS would have already done that.
Zenimax has started a project to rearchitect our server which basically means reworking the code that comprises the foundation of the game. This was announced by Matt Firor a few months ago. This is probably much more important than adding hardware since code is more fundamental.
https://forums.elderscrollsonline.com/en/discussion/595442/eso-pvp-update-january-2022/p1
Zenimax has started a project to rearchitect our server which basically means reworking the code that comprises the foundation of the game. This was announced by Matt Firor a few months ago. This is probably much more important than adding hardware since code is more fundamental.
https://forums.elderscrollsonline.com/en/discussion/595442/eso-pvp-update-january-2022/p1
neferpitou73 wrote: »Zenimax has started a project to rearchitect our server which basically means reworking the code that comprises the foundation of the game. This was announced by Matt Firor a few months ago. This is probably much more important than adding hardware since code is more fundamental.
https://forums.elderscrollsonline.com/en/discussion/595442/eso-pvp-update-january-2022/p1
Which sounds great but unfortunately I think most of us are at the point where "We're working on it!" doesn't mean much anymore. We want to see results.
Gaeliannas wrote: »Zenimax has started a project to rearchitect our server which basically means reworking the code that comprises the foundation of the game. This was announced by Matt Firor a few months ago. This is probably much more important than adding hardware since code is more fundamental.
https://forums.elderscrollsonline.com/en/discussion/595442/eso-pvp-update-january-2022/p1
Yes, they look like they are doing every conceivable thing to avoid replacing their 10 year old servers, and it hasn't worked yet, and won't work in the future. You can only put so much load on hardware before it can't keep up, and every new DLC & Chapter puts additional load. The last DLC brought the entire game down to its knee's for nearly 2 weeks, how much more of a wake up call do they need?
And please don't mention the malfunctioning NIC/Port, that is the worst excuse I have every heard, and in the real world, would never be a thing. If it was for some bizarre reason, the entire network and monitoring teams would be fired over it. I get alerts for my "ports" dropping a few packets, never mind malfunctioning for a week. And oh yeah lets not forget, they mistook it for "normal" post patch performance issues.
Anyhow, hoping I am wrong, but fully expecting another crash and burn when they release High Isle.
neferpitou73 wrote: »Zenimax has started a project to rearchitect our server which basically means reworking the code that comprises the foundation of the game. This was announced by Matt Firor a few months ago. This is probably much more important than adding hardware since code is more fundamental.
https://forums.elderscrollsonline.com/en/discussion/595442/eso-pvp-update-january-2022/p1
Which sounds great but unfortunately I think most of us are at the point where "We're working on it!" doesn't mean much anymore. We want to see results.
Of course.Gaeliannas wrote: »Zenimax has started a project to rearchitect our server which basically means reworking the code that comprises the foundation of the game. This was announced by Matt Firor a few months ago. This is probably much more important than adding hardware since code is more fundamental.
https://forums.elderscrollsonline.com/en/discussion/595442/eso-pvp-update-january-2022/p1
Yes, they look like they are doing every conceivable thing to avoid replacing their 10 year old servers, and it hasn't worked yet, and won't work in the future. You can only put so much load on hardware before it can't keep up, and every new DLC & Chapter puts additional load. The last DLC brought the entire game down to its knee's for nearly 2 weeks, how much more of a wake up call do they need?
And please don't mention the malfunctioning NIC/Port, that is the worst excuse I have every heard, and in the real world, would never be a thing. If it was for some bizarre reason, the entire network and monitoring teams would be fired over it. I get alerts for my "ports" dropping a few packets, never mind malfunctioning for a week. And oh yeah lets not forget, they mistook it for "normal" post patch performance issues.
Anyhow, hoping I am wrong, but fully expecting another crash and burn when they release High Isle.
They are in the middle of a hardware refresh and have communicated that. They ahve also communicated that this hardware refresh is going slower than planned as it is harder to obtain the hardware due to supply issues that are affecting every industry.
But also, bad code, in this case, it is really code that needs to be reorganized due to how much has been added over the year, will still perform poorly on improved machines.
neferpitou73 wrote: »Zenimax has started a project to rearchitect our server which basically means reworking the code that comprises the foundation of the game. This was announced by Matt Firor a few months ago. This is probably much more important than adding hardware since code is more fundamental.
https://forums.elderscrollsonline.com/en/discussion/595442/eso-pvp-update-january-2022/p1
Which sounds great but unfortunately I think most of us are at the point where "We're working on it!" doesn't mean much anymore. We want to see results.
Of course.Gaeliannas wrote: »Zenimax has started a project to rearchitect our server which basically means reworking the code that comprises the foundation of the game. This was announced by Matt Firor a few months ago. This is probably much more important than adding hardware since code is more fundamental.
https://forums.elderscrollsonline.com/en/discussion/595442/eso-pvp-update-january-2022/p1
Yes, they look like they are doing every conceivable thing to avoid replacing their 10 year old servers, and it hasn't worked yet, and won't work in the future. You can only put so much load on hardware before it can't keep up, and every new DLC & Chapter puts additional load. The last DLC brought the entire game down to its knee's for nearly 2 weeks, how much more of a wake up call do they need?
And please don't mention the malfunctioning NIC/Port, that is the worst excuse I have every heard, and in the real world, would never be a thing. If it was for some bizarre reason, the entire network and monitoring teams would be fired over it. I get alerts for my "ports" dropping a few packets, never mind malfunctioning for a week. And oh yeah lets not forget, they mistook it for "normal" post patch performance issues.
Anyhow, hoping I am wrong, but fully expecting another crash and burn when they release High Isle.
They are in the middle of a hardware refresh and have communicated that. They ahve also communicated that this hardware refresh is going slower than planned as it is harder to obtain the hardware due to supply issues that are affecting every industry.
But also, bad code, in this case, it is really code that needs to be reorganized due to how much has been added over the year, will still perform poorly on improved machines.
neferpitou73 wrote: »Zenimax has started a project to rearchitect our server which basically means reworking the code that comprises the foundation of the game. This was announced by Matt Firor a few months ago. This is probably much more important than adding hardware since code is more fundamental.
https://forums.elderscrollsonline.com/en/discussion/595442/eso-pvp-update-january-2022/p1
Which sounds great but unfortunately I think most of us are at the point where "We're working on it!" doesn't mean much anymore. We want to see results.
Of course.Gaeliannas wrote: »Zenimax has started a project to rearchitect our server which basically means reworking the code that comprises the foundation of the game. This was announced by Matt Firor a few months ago. This is probably much more important than adding hardware since code is more fundamental.
https://forums.elderscrollsonline.com/en/discussion/595442/eso-pvp-update-january-2022/p1
Yes, they look like they are doing every conceivable thing to avoid replacing their 10 year old servers, and it hasn't worked yet, and won't work in the future. You can only put so much load on hardware before it can't keep up, and every new DLC & Chapter puts additional load. The last DLC brought the entire game down to its knee's for nearly 2 weeks, how much more of a wake up call do they need?
And please don't mention the malfunctioning NIC/Port, that is the worst excuse I have every heard, and in the real world, would never be a thing. If it was for some bizarre reason, the entire network and monitoring teams would be fired over it. I get alerts for my "ports" dropping a few packets, never mind malfunctioning for a week. And oh yeah lets not forget, they mistook it for "normal" post patch performance issues.
Anyhow, hoping I am wrong, but fully expecting another crash and burn when they release High Isle.
They are in the middle of a hardware refresh and have communicated that. They ahve also communicated that this hardware refresh is going slower than planned as it is harder to obtain the hardware due to supply issues that are affecting every industry.
But also, bad code, in this case, it is really code that needs to be reorganized due to how much has been added over the year, will still perform poorly on improved machines.
neferpitou73 wrote: »Zenimax has started a project to rearchitect our server which basically means reworking the code that comprises the foundation of the game. This was announced by Matt Firor a few months ago. This is probably much more important than adding hardware since code is more fundamental.
https://forums.elderscrollsonline.com/en/discussion/595442/eso-pvp-update-january-2022/p1
Which sounds great but unfortunately I think most of us are at the point where "We're working on it!" doesn't mean much anymore. We want to see results.
Of course.Gaeliannas wrote: »Zenimax has started a project to rearchitect our server which basically means reworking the code that comprises the foundation of the game. This was announced by Matt Firor a few months ago. This is probably much more important than adding hardware since code is more fundamental.
https://forums.elderscrollsonline.com/en/discussion/595442/eso-pvp-update-january-2022/p1
Yes, they look like they are doing every conceivable thing to avoid replacing their 10 year old servers, and it hasn't worked yet, and won't work in the future. You can only put so much load on hardware before it can't keep up, and every new DLC & Chapter puts additional load. The last DLC brought the entire game down to its knee's for nearly 2 weeks, how much more of a wake up call do they need?
And please don't mention the malfunctioning NIC/Port, that is the worst excuse I have every heard, and in the real world, would never be a thing. If it was for some bizarre reason, the entire network and monitoring teams would be fired over it. I get alerts for my "ports" dropping a few packets, never mind malfunctioning for a week. And oh yeah lets not forget, they mistook it for "normal" post patch performance issues.
Anyhow, hoping I am wrong, but fully expecting another crash and burn when they release High Isle.
They are in the middle of a hardware refresh and have communicated that. They ahve also communicated that this hardware refresh is going slower than planned as it is harder to obtain the hardware due to supply issues that are affecting every industry.
But also, bad code, in this case, it is really code that needs to be reorganized due to how much has been added over the year, will still perform poorly on improved machines.
And that is what they recently started working on, reorganizing the foundation of the code to make it more efficient.
And heck, I get it that Zenimax has said they are doing a lot of different things to increase performance and yet we have not seen any results. We can hope and cross our fingers but we will believe it when we see it. I am just pointing out what Zenimax has said they are working on, that is all.
Gaeliannas wrote: »neferpitou73 wrote: »Zenimax has started a project to rearchitect our server which basically means reworking the code that comprises the foundation of the game. This was announced by Matt Firor a few months ago. This is probably much more important than adding hardware since code is more fundamental.
https://forums.elderscrollsonline.com/en/discussion/595442/eso-pvp-update-january-2022/p1
Which sounds great but unfortunately I think most of us are at the point where "We're working on it!" doesn't mean much anymore. We want to see results.
Of course.Gaeliannas wrote: »Zenimax has started a project to rearchitect our server which basically means reworking the code that comprises the foundation of the game. This was announced by Matt Firor a few months ago. This is probably much more important than adding hardware since code is more fundamental.
https://forums.elderscrollsonline.com/en/discussion/595442/eso-pvp-update-january-2022/p1
Yes, they look like they are doing every conceivable thing to avoid replacing their 10 year old servers, and it hasn't worked yet, and won't work in the future. You can only put so much load on hardware before it can't keep up, and every new DLC & Chapter puts additional load. The last DLC brought the entire game down to its knee's for nearly 2 weeks, how much more of a wake up call do they need?
And please don't mention the malfunctioning NIC/Port, that is the worst excuse I have every heard, and in the real world, would never be a thing. If it was for some bizarre reason, the entire network and monitoring teams would be fired over it. I get alerts for my "ports" dropping a few packets, never mind malfunctioning for a week. And oh yeah lets not forget, they mistook it for "normal" post patch performance issues.
Anyhow, hoping I am wrong, but fully expecting another crash and burn when they release High Isle.
They are in the middle of a hardware refresh and have communicated that. They ahve also communicated that this hardware refresh is going slower than planned as it is harder to obtain the hardware due to supply issues that are affecting every industry.
But also, bad code, in this case, it is really code that needs to be reorganized due to how much has been added over the year, will still perform poorly on improved machines.
And that is what they recently started working on, reorganizing the foundation of the code to make it more efficient.
And heck, I get it that Zenimax has said they are doing a lot of different things to increase performance and yet we have not seen any results. We can hope and cross our fingers but we will believe it when we see it. I am just pointing out what Zenimax has said they are working on, that is all.
Well apparently optimizing their code wasn't needed as much as simply putting back all the servers they borrowed from Cyrodiil to run all the DLC's they kept releasing over the years. I am just hoping they purchased/put enough back to increase the pop caps back up to a reasonable level as well.
Gaeliannas wrote: »neferpitou73 wrote: »Zenimax has started a project to rearchitect our server which basically means reworking the code that comprises the foundation of the game. This was announced by Matt Firor a few months ago. This is probably much more important than adding hardware since code is more fundamental.
https://forums.elderscrollsonline.com/en/discussion/595442/eso-pvp-update-january-2022/p1
Which sounds great but unfortunately I think most of us are at the point where "We're working on it!" doesn't mean much anymore. We want to see results.
Of course.Gaeliannas wrote: »Zenimax has started a project to rearchitect our server which basically means reworking the code that comprises the foundation of the game. This was announced by Matt Firor a few months ago. This is probably much more important than adding hardware since code is more fundamental.
https://forums.elderscrollsonline.com/en/discussion/595442/eso-pvp-update-january-2022/p1
Yes, they look like they are doing every conceivable thing to avoid replacing their 10 year old servers, and it hasn't worked yet, and won't work in the future. You can only put so much load on hardware before it can't keep up, and every new DLC & Chapter puts additional load. The last DLC brought the entire game down to its knee's for nearly 2 weeks, how much more of a wake up call do they need?
And please don't mention the malfunctioning NIC/Port, that is the worst excuse I have every heard, and in the real world, would never be a thing. If it was for some bizarre reason, the entire network and monitoring teams would be fired over it. I get alerts for my "ports" dropping a few packets, never mind malfunctioning for a week. And oh yeah lets not forget, they mistook it for "normal" post patch performance issues.
Anyhow, hoping I am wrong, but fully expecting another crash and burn when they release High Isle.
They are in the middle of a hardware refresh and have communicated that. They ahve also communicated that this hardware refresh is going slower than planned as it is harder to obtain the hardware due to supply issues that are affecting every industry.
But also, bad code, in this case, it is really code that needs to be reorganized due to how much has been added over the year, will still perform poorly on improved machines.
And that is what they recently started working on, reorganizing the foundation of the code to make it more efficient.
And heck, I get it that Zenimax has said they are doing a lot of different things to increase performance and yet we have not seen any results. We can hope and cross our fingers but we will believe it when we see it. I am just pointing out what Zenimax has said they are working on, that is all.
Well apparently optimizing their code wasn't needed as much as simply putting back all the servers they borrowed from Cyrodiil to run all the DLC's they kept releasing over the years. I am just hoping they purchased/put enough back to increase the pop caps back up to a reasonable level as well.
EdmondDontes wrote: »Gaeliannas wrote: »neferpitou73 wrote: »Zenimax has started a project to rearchitect our server which basically means reworking the code that comprises the foundation of the game. This was announced by Matt Firor a few months ago. This is probably much more important than adding hardware since code is more fundamental.
https://forums.elderscrollsonline.com/en/discussion/595442/eso-pvp-update-january-2022/p1
Which sounds great but unfortunately I think most of us are at the point where "We're working on it!" doesn't mean much anymore. We want to see results.
Of course.Gaeliannas wrote: »Zenimax has started a project to rearchitect our server which basically means reworking the code that comprises the foundation of the game. This was announced by Matt Firor a few months ago. This is probably much more important than adding hardware since code is more fundamental.
https://forums.elderscrollsonline.com/en/discussion/595442/eso-pvp-update-january-2022/p1
Yes, they look like they are doing every conceivable thing to avoid replacing their 10 year old servers, and it hasn't worked yet, and won't work in the future. You can only put so much load on hardware before it can't keep up, and every new DLC & Chapter puts additional load. The last DLC brought the entire game down to its knee's for nearly 2 weeks, how much more of a wake up call do they need?
And please don't mention the malfunctioning NIC/Port, that is the worst excuse I have every heard, and in the real world, would never be a thing. If it was for some bizarre reason, the entire network and monitoring teams would be fired over it. I get alerts for my "ports" dropping a few packets, never mind malfunctioning for a week. And oh yeah lets not forget, they mistook it for "normal" post patch performance issues.
Anyhow, hoping I am wrong, but fully expecting another crash and burn when they release High Isle.
They are in the middle of a hardware refresh and have communicated that. They ahve also communicated that this hardware refresh is going slower than planned as it is harder to obtain the hardware due to supply issues that are affecting every industry.
But also, bad code, in this case, it is really code that needs to be reorganized due to how much has been added over the year, will still perform poorly on improved machines.
And that is what they recently started working on, reorganizing the foundation of the code to make it more efficient.
And heck, I get it that Zenimax has said they are doing a lot of different things to increase performance and yet we have not seen any results. We can hope and cross our fingers but we will believe it when we see it. I am just pointing out what Zenimax has said they are working on, that is all.
Well apparently optimizing their code wasn't needed as much as simply putting back all the servers they borrowed from Cyrodiil to run all the DLC's they kept releasing over the years. I am just hoping they purchased/put enough back to increase the pop caps back up to a reasonable level as well.
Yep! It's time to bring the population caps in cyrodiil back up to at least 125-150 players/faction. That would still be a radically lowered population cap as compared to times when Cyrodiil worked much better than it does now, even with the server reworking done recently.
Maybe consider giving us larger group sizes too. Maybe just up max group size to 18 if we can't go back to the 24 man cap on group size we used to enjoy. It's hard to get newer players into group and teach them the ropes with a 12/group cap because we have to have all experienced players in a group as small as only 12 players. With a higher group size we could carry a few newbies and teach them the ropes better....and lets face it, Cyrodiil is a nightmare for anyone not ready for it and not able to get into a group.