You must put attack, escape and heal into 5 slots. You will become a weaker version of the werewolf. Is it worth it?? Dog gives more buffs and more balanced abilities than Class . Werewolves are pretty weak. And with a ring, you'll be worse than a werewolf. And a lot. Much, much worse than a werewolf.
Tenthirty2 wrote: »The only thing that surprised me is that they nerfed it pre-launch in PTS instead of waiting for a patch or two after launch to draw in players or generate chapter sales.
After first reading about it tho I fully expected it would be nerfed at some point after launch bcuz it was OP af. Would have been a super fun toy for a time.
I'll still hunt it up and try it for my WW build as I originally intended. Just wont be as jaw-droppingly OP as it originally looked.
SainguinKrist wrote: »That ring was obviously, undeniably, way OP for a single item.
Kahnak What kind of nonsense are you talking about?? Can you deal 100k damage on the doll? So what?? Even without a ring, you can give out the same amount. What does it give?? 4ka to all characteristics?? you can take a kilt or Belharza's Band or Death Dealer's Fete . Even with one panel, you can get all the bonuses of the ring except for the defense buff.
Yes, you can deal the same amount of damage from one bar without this ring in the same amount. What's in pvp, what's in pve - crap. Without the second bar, you lose any defensive abilities or even more damage. And in pvp you become a crab. No matter how pro you are, crab claws grow with this ring...
Crashtestdummy87 wrote: »
Crashtestdummy87 wrote: »
Crashtestdummy87 wrote: »
Leaving my quote included since there seems to be some confusion.
Nowhere did I suggest anyone bought the expansion ONLY for that ring, so that's a total non sequitur and possible red herring.
What I said was, ONE of the key selling points. Mythic items are only released with expansions/chapters once a year. That makes these rare and special items a key selling point a lot of people look forward to.
Having one of the cool new items totally squashed for all but maybe 1/4 of the population or less that play only 1-bar builds in a bar swap game before it even gets released is a pretty big disappointment for everyone that was looking forward to what will be the only mythics for this entire YEAR.
SainguinKrist wrote: »That ring was obviously, undeniably, way OP for a single item.
Thing is if you actually theorycraft it, no it wasn't. The stats were really about perfect accounting for the loss of backbar buffs (including 3rd set pre-procing) and heals.
The ring was a little OP on currently transformed werewolves, that is it.
What they should have done is limit the effectiveness of the ring while transformed. Instead, they made it basically not worth running for anyone other than some guy playing with 400+ms ping who physically can't bar swap.
Really, how many people is that though, for a major expansion feature "mythic" item?
The most attractive thing about the ring, outside of being overpowered, was definitely the recovery.
This mythic items is against the spirit and gameplay of this game.
Switch between 2 bars with more diversity is the base. I don't know why they created such a Bad thing.
Its complete rework is necessary.