RealLoveBVB wrote: »Stacking sieges gives the attacker the ability to siege a keep endless.
Your inventory is limiting yourself, on how long you can siege a keep, till all your sieges are shot down/burned.
There is actually a strategic background to focus on enemy sieges as much as possible. As soon as they run out of sieges, they have to cancel their attack. It wouldn't be possible with stacked sieges.
RealLoveBVB wrote: »Stacking sieges gives the attacker the ability to siege a keep endless.
Your inventory is limiting yourself, on how long you can siege a keep, till all your sieges are shot down/burned.
There is actually a strategic background to focus on enemy sieges as much as possible. As soon as they run out of sieges, they have to cancel their attack. It wouldn't be possible with stacked sieges.
They can't be stacked because they have individual health bars. That means their data can't be efficiently stored and thus it makes no sense to allow them to stack. Minecraft has the same trouble with tools not stacking because of their durability. That is also the reason why containers, like Transmute Geodes, can't be stacked either.
I'd say you could at least allow full health siege equipment to stack because that should work but then you'd get complaints about why they stack here but not there. Also if you take out more than one siege weapon at that point, you are clogging up your inventory again, potentially more than you are able to handle at the moment, forcing you to destroy or sell items.
The best course of action in my opinion would be to let more items other than siege equipment, like Treasure Maps, stack and have crafting materials stack to 1000 instead of 200. Poisons stack to 1000 already so why not ingots? Oh right, gotta make people buy ESO+ somehow.