The idea the OP was offering was a faction population cap relative to the lowest populated faction currently in Cyrodiil. So for example there is a side zerging with 200 people against the other two only holding 50 and 20 people. The proposed cap would result in population cap being 30-60. Lowest pop (20) + 10-40 to help balance population and putting 150+ people in a queue.Aren't there player caps for each faction already ? I thought that you could only have 500 players of your faction per campaign.
Holycannoli wrote: »Honestly the best idea right now is to eliminate those barely populated campaigns. There's no need for them right now. I think the game can currently handle four campaigns, possibly five, and each one would be highly populated.
Maybe after this current campaign calendar ends more can be added.
Holycannoli wrote: »Honestly the best idea right now is to eliminate those barely populated campaigns. There's no need for them right now. I think the game can currently handle four campaigns, possibly five, and each one would be highly populated.
Maybe after this current campaign calendar ends more can be added.
And just ignore the fact that people are still playing those campaigns and getting ranks? No, you don't just tell those people that their efforts have been wasted.
^^Infraction wrote: »Holycannoli wrote: »Honestly the best idea right now is to eliminate those barely populated campaigns. There's no need for them right now. I think the game can currently handle four campaigns, possibly five, and each one would be highly populated.
Maybe after this current campaign calendar ends more can be added.
And just ignore the fact that people are still playing those campaigns and getting ranks? No, you don't just tell those people that their efforts have been wasted.
They should be told that since they aren't pvping......