TheEndBringer wrote: »I don't really see how it would change it's current use. Necros are already standing on top of it to hit their synergy. Ball groups already run over the DC to nuke everyone.
EdmondDontes wrote: »....it always hurts a little inside when you think you have a good idea and just nobody else gets on board. lol
Yea, this set has gone the way of another one-time anti-zerg tool: prox-det. Mostly used by the zergs now because they haven't put anything to reign in the power of either of those sets based on how many people are in your group or running the same skills/sets.
Though my biggest problem with it is due to the main problem of Cyrodiil: Lag.
Extreme opinion: But, all stuns should be removed from the game if the game won't support strun breaking b/c of lag. Getting pulled into a DC and having to break stun three times and still not working while other damage hits you, etc. - Is pretty broken. Do I really want all stuns removed? No. But it's up to zos to make their game work.
TechMaybeHic wrote: »Yea, this set has gone the way of another one-time anti-zerg tool: prox-det. Mostly used by the zergs now because they haven't put anything to reign in the power of either of those sets based on how many people are in your group or running the same skills/sets.
Though my biggest problem with it is due to the main problem of Cyrodiil: Lag.
Extreme opinion: But, all stuns should be removed from the game if the game won't support strun breaking b/c of lag. Getting pulled into a DC and having to break stun three times and still not working while other damage hits you, etc. - Is pretty broken. Do I really want all stuns removed? No. But it's up to zos to make their game work.
Maybe not make stuns not work, but8mit them to 1, maybe 2 seconds and they then automatically are gone. The problem with removing them altogether is with healing and tankiness; often times you'll need a timed burst to kill.
EdmondDontes wrote: »TheEndBringer wrote: »I don't really see how it would change it's current use. Necros are already standing on top of it to hit their synergy. Ball groups already run over the DC to nuke everyone.
The change would eliminate the ability to range bomb from stealth. (something that should NEVER be possible in a PvP environment)
It would make it so a solo player could pull members from a ball group and actually break up the ball group, as ZOS claims the set was designed to do.