These aren't even pain points anymore, and why in the world would we wanna take Magma Whip's defining feature and make it universal across everything?!?
I might be a DK main, but I think we don't need any more power. Bring everyone below us up to our level and then we can discuss this. I really don't wanna get nerfed.
VarisVaris wrote: »The only pain point related to DK right now is magdk being completely over performing in pvp due to al the buffs that have been thrown it's way in the last year.
Corrosive being hybridized
Power lash having no cd
Embers being a hot
Charged buff
Combustion buff
Battle roar buff
The class is desperately in need of proper nerfs to balance and give it back some actual gameplay identity rather than being a God around mortals
ArcVelarian wrote: »These aren't even pain points anymore, and why in the world would we wanna take Magma Whip's defining feature and make it universal across everything?!?
I might be a DK main, but I think we don't need any more power. Bring everyone below us up to our level and then we can discuss this. I really don't wanna get nerfed.
You can't honestly tell me that you actually think Stone Giant is in a good anything at the moment. The ability needs to be fundamentally redesigned.
ArcVelarian wrote: »VarisVaris wrote: »The only pain point related to DK right now is magdk being completely over performing in pvp due to al the buffs that have been thrown it's way in the last year.
Corrosive being hybridized
Power lash having no cd
Embers being a hot
Charged buff
Combustion buff
Battle roar buff
The class is desperately in need of proper nerfs to balance and give it back some actual gameplay identity rather than being a God around mortals
I get the feeling you would still be crowing for DK nerfs even if the Class wasn't in a reasonable place for the first time in years. MagDK's performance is being dramatically boosted by overtuned FOTM sets.
ArcVelarian wrote: »This last update has been a great indirect buff for DKs that has opened up a lot of play-styles, but there remains a few points that are still crimping the opportunities for build diversity.
Issues:
- The Molten Whip's weapon/spell damage buff is crucial to sooo many DK builds. The fact that it's consumed by Molten Whip really disincentives the use of the ability itself in the rotation.
- Seething Fury is only triggered by Ardent Flame abilities, limiting build diversity.
- Stone Giant. Oh boy... It's hard to LA with, the 0.6 Second Cast time makes everything worse, the stomp doesn't synergize with the current DK toolkit, the Stomp makes it hard to use in PvP outside of a joke build, and putting the stun at the final cast doesn't help.
Solutions:
1. Take Molten Whip's weapon/spell damage buff and use it to replace Warmth's current functionality.
2. Allow Seething Fury to be triggered by all DK's class abilities.
3. Make Stone Giant into a falcon punch. For clarification, only the first cast would be a gap closer.
VarisVaris wrote: »The only pain point related to DK right now is magdk being completely over performing in pvp due to al the buffs that have been thrown it's way in the last year.
Corrosive being hybridized
Power lash having no cd
Embers being a hot
Charged buff
Combustion buff
Battle roar buff
The class is desperately in need of proper nerfs to balance and give it back some actual gameplay identity rather than being a God around mortals