Yup, this is one of the worst PvP metas this game has ever had. Players seem to die either "instantly" or "never" and it's driving players of every skill level away. The more casual players are tired of being repeatedly stomped by much smaller groups seemingly immune to everything they throw at them, then on the other end, the more tryhard players are tired of all the stalemates, non-fights, and homogenized play patterns.Any MMO that enables and tolerates immortal builds is seriously flawed for very obvious reasons
Just witnessed the most imbalanced PVP scenario I've ever experienced in this or any other game I've played.
The scenario:
EP players running around DC home gate, with infinite sustain, infinite heals, super fast, with good damage, giving the run around to 25+ DC players.
Oh, the ridiculous part:
There were just 2 of them. And when one got bored and ran off the other one maintained the run around, impossible to catch, or snare, or stun, or damage significantly and able to double back and kill a player or two at will.
If it's not possible for 25+ opponents to defeat 2 players let alone 20+ not able to catch, or snare, or stun, or damage 1 player then ZoS needs to accept there are genuine immortal builds in their game and seriously look into it.
Any MMO that enables and tolerates immortal builds is seriously flawed for very obvious reasons, and given ZoS repeated attempts at 'balance' over every one of the 8 years of existence one can only conclude and be dismayed that it's arrived at an all time low.
Yea tell the casuals to git gud, that always works. Spoiler, they don't, they just quit and PvP dies a little more. This unkillable group nonsense is toxic one-sided fun just as bad as those stealth inferno one shots.TheMightyRevan wrote: »Maybe you should improve on your gameplay and then you might have a chance
TheMightyRevan wrote: »Just witnessed the most imbalanced PVP scenario I've ever experienced in this or any other game I've played.
The scenario:
EP players running around DC home gate, with infinite sustain, infinite heals, super fast, with good damage, giving the run around to 25+ DC players.
Oh, the ridiculous part:
There were just 2 of them. And when one got bored and ran off the other one maintained the run around, impossible to catch, or snare, or stun, or damage significantly and able to double back and kill a player or two at will.
If it's not possible for 25+ opponents to defeat 2 players let alone 20+ not able to catch, or snare, or stun, or damage 1 player then ZoS needs to accept there are genuine immortal builds in their game and seriously look into it.
Any MMO that enables and tolerates immortal builds is seriously flawed for very obvious reasons, and given ZoS repeated attempts at 'balance' over every one of the 8 years of existence one can only conclude and be dismayed that it's arrived at an all time low.
Maybe you should improve on your gameplay and then you might have a chance
MentalxHammer wrote: »This has little to do with their builds, and more to do with their skill. The skill ceiling in this game is very high, in my opinion this makes the game amazing to play and really worth mastering. The ability to take on groups of players solo with enough time and effort is an experience no other game can offer on this level.
xylena_lazarow wrote: »Yea tell the casuals to git gud, that always works. Spoiler, they don't, they just quit and PvP dies a little more. This unkillable group nonsense is toxic one-sided fun just as bad as those stealth inferno one shots.TheMightyRevan wrote: »Maybe you should improve on your gameplay and then you might have a chance
BlossomDead wrote: »Happens on EU too, rest assured. PvP in my opinion needs to be a little more standardized and streamlined than overall content to allow for fairer encounters, easier balance/patch management and lower entry skill level (which could help revitalize the community a little). The gap is enormous and it's not entirely skill based, some of the antics pulled in PvP are simply unaddressed or unreported exploits.
And add-on disablement in all PvP zones. No extra info or unpublished devilish third party tools allowed other than what we all see on the vanilla screen provided by default.
PvP_Exploiter wrote: »BlossomDead wrote: »Happens on EU too, rest assured. PvP in my opinion needs to be a little more standardized and streamlined than overall content to allow for fairer encounters, easier balance/patch management and lower entry skill level (which could help revitalize the community a little). The gap is enormous and it's not entirely skill based, some of the antics pulled in PvP are simply unaddressed or unreported exploits.
And add-on disablement in all PvP zones. No extra info or unpublished devilish third party tools allowed other than what we all see on the vanilla screen provided by default.
What do you mean by "fairer encounters"?
Looks pretty unfair to me ganging up 25v2.
If you struggle to 25v2 maybe those 25 should try and improve their build knowledge, game knowledge & skill rather than calling for nerfs.
Tbh. the "Meta" is the endless cycle. We had high damage meta with one-shot ganking (even with bow at some point). We had high healing meta, we had tank meta... then again high damage meta etc.Any MMO that enables and tolerates immortal builds is seriously flawed for very obvious reasons
They don't care about the objective. They're a troll group holding it hostage in order to goad weaker disorganized players into going there to be "farmed." Should stronger opposition show, they will run around heal blobbing to stalemate the fight until the stronger opponents get bored and leave, at which point the troll group resumes their PvP god power fantasy of stomping much weaker disorganized opposition. These sorts of toxic play patterns drive players away just as much as the performance.I don't get it sometimes. You can't ignore them because they'll flag the keep and that causes it's own issues. Just frustrating
PvP_Exploiter wrote: »BlossomDead wrote: »Happens on EU too, rest assured. PvP in my opinion needs to be a little more standardized and streamlined than overall content to allow for fairer encounters, easier balance/patch management and lower entry skill level (which could help revitalize the community a little). The gap is enormous and it's not entirely skill based, some of the antics pulled in PvP are simply unaddressed or unreported exploits.
And add-on disablement in all PvP zones. No extra info or unpublished devilish third party tools allowed other than what we all see on the vanilla screen provided by default.
What do you mean by "fairer encounters"?
Looks pretty unfair to me ganging up 25v2.
If you struggle to 25v2 maybe those 25 should try and improve their build knowledge, game knowledge & skill rather than calling for nerfs.
Dem_kitkats1 wrote: »PvP_Exploiter wrote: »BlossomDead wrote: »Happens on EU too, rest assured. PvP in my opinion needs to be a little more standardized and streamlined than overall content to allow for fairer encounters, easier balance/patch management and lower entry skill level (which could help revitalize the community a little). The gap is enormous and it's not entirely skill based, some of the antics pulled in PvP are simply unaddressed or unreported exploits.
And add-on disablement in all PvP zones. No extra info or unpublished devilish third party tools allowed other than what we all see on the vanilla screen provided by default.
What do you mean by "fairer encounters"?
Looks pretty unfair to me ganging up 25v2.
If you struggle to 25v2 maybe those 25 should try and improve their build knowledge, game knowledge & skill rather than calling for nerfs.
Fair as in no matter how unskilled/weak 25 players are, it should still be viable for them to take down 1 or 2 players. Players shouldn't be able to walk away unscathed because they can exploit ridiculous healing, l.o.s, and combos of sets and skills that make them invincible to counters. Knowledge and skill can't make up for having no viable options to counter these players. The fact that builds like this can even exist demonstrates the great imbalances that exist in this game. It's a problem when even skilled players can't kill eachother, let alone any new players who have the advantage of numbers.
Was this in GH on PC NA? I've seen a couple of EP players there that fit that description. I've learned when they turn up to just ride away, and hope they don't chase because they can run down my maxed out horse at full gallop. I only saw them taken down once when a certain DC guild ball group showed up and killed them.
Dem_kitkats1 wrote: »PvP_Exploiter wrote: »BlossomDead wrote: »Happens on EU too, rest assured. PvP in my opinion needs to be a little more standardized and streamlined than overall content to allow for fairer encounters, easier balance/patch management and lower entry skill level (which could help revitalize the community a little). The gap is enormous and it's not entirely skill based, some of the antics pulled in PvP are simply unaddressed or unreported exploits.
And add-on disablement in all PvP zones. No extra info or unpublished devilish third party tools allowed other than what we all see on the vanilla screen provided by default.
What do you mean by "fairer encounters"?
Looks pretty unfair to me ganging up 25v2.
If you struggle to 25v2 maybe those 25 should try and improve their build knowledge, game knowledge & skill rather than calling for nerfs.
Fair as in no matter how unskilled/weak 25 players are, it should still be viable for them to take down 1 or 2 players. Players shouldn't be able to walk away unscathed because they can exploit ridiculous healing, l.o.s, and combos of sets and skills that make them invincible to counters. Knowledge and skill can't make up for having no viable options to counter these players. The fact that builds like this can even exist demonstrates the great imbalances that exist in this game. It's a problem when even skilled players can't kill eachother, let alone any new players who have the advantage of numbers.
Agreed. Is it fair when it's 25vs2? Absolutely not, but in no way shape or form should 2 players be able to withstand 25 enemy players and not even come close to dying. This is just another problem within PvP that should be addressed
gariondavey wrote: »Dem_kitkats1 wrote: »PvP_Exploiter wrote: »BlossomDead wrote: »Happens on EU too, rest assured. PvP in my opinion needs to be a little more standardized and streamlined than overall content to allow for fairer encounters, easier balance/patch management and lower entry skill level (which could help revitalize the community a little). The gap is enormous and it's not entirely skill based, some of the antics pulled in PvP are simply unaddressed or unreported exploits.
And add-on disablement in all PvP zones. No extra info or unpublished devilish third party tools allowed other than what we all see on the vanilla screen provided by default.
What do you mean by "fairer encounters"?
Looks pretty unfair to me ganging up 25v2.
If you struggle to 25v2 maybe those 25 should try and improve their build knowledge, game knowledge & skill rather than calling for nerfs.
Fair as in no matter how unskilled/weak 25 players are, it should still be viable for them to take down 1 or 2 players. Players shouldn't be able to walk away unscathed because they can exploit ridiculous healing, l.o.s, and combos of sets and skills that make them invincible to counters. Knowledge and skill can't make up for having no viable options to counter these players. The fact that builds like this can even exist demonstrates the great imbalances that exist in this game. It's a problem when even skilled players can't kill eachother, let alone any new players who have the advantage of numbers.
Agreed. Is it fair when it's 25vs2? Absolutely not, but in no way shape or form should 2 players be able to withstand 25 enemy players and not even come close to dying. This is just another problem within PvP that should be addressed
Are you serious? Buildcraft in this game is complex. Skill in this game can have absolutely massive differentials. Combine the 2, with coordination and good use of terrain, and less skilled, less geared opponents don't count for squat.
Imagine 2 black belts armed with sticks fighting against a bunch of random people wearing weighted shoes.
gariondavey wrote: »Are you serious? Buildcraft in this game is complex. Skill in this game can have absolutely massive differentials. Combine the 2, with coordination and good use of terrain, and less skilled, less geared opponents don't count for squat.
Imagine 2 black belts armed with sticks fighting against a bunch of random people wearing weighted shoes.
VarisVaris wrote: »I'm baffled that one would actually expose himself by admitting to being incapable of zerging 2 players with 24 others.
Dem_kitkats1 wrote: »gariondavey wrote: »Are you serious? Buildcraft in this game is complex. Skill in this game can have absolutely massive differentials. Combine the 2, with coordination and good use of terrain, and less skilled, less geared opponents don't count for squat.
Imagine 2 black belts armed with sticks fighting against a bunch of random people wearing weighted shoes.
I mean...the black belts can't even kill eachother, perhaps there's something off about those sticks...
I'm sorry but 2 black belts should still struggle against a mixed group of blues, browns, and reds for they may not have perfected their knowledge and skill, but they still know what they're doing. 1 weapon shouldn't simply make a black belt invincible to them; especially when the group severely outnumbers that black belt. Not everyone, except for %5 - %10, in this game is a white belt that has no concept of build, skill, or combat knowledge. But if you're saying that 1 weapon seemingly creates that much of a divide between players' "skill", then that weapon is op IMO.
Dem_kitkats1 wrote: »PvP_Exploiter wrote: »BlossomDead wrote: »Happens on EU too, rest assured. PvP in my opinion needs to be a little more standardized and streamlined than overall content to allow for fairer encounters, easier balance/patch management and lower entry skill level (which could help revitalize the community a little). The gap is enormous and it's not entirely skill based, some of the antics pulled in PvP are simply unaddressed or unreported exploits.
And add-on disablement in all PvP zones. No extra info or unpublished devilish third party tools allowed other than what we all see on the vanilla screen provided by default.
What do you mean by "fairer encounters"?
Looks pretty unfair to me ganging up 25v2.
If you struggle to 25v2 maybe those 25 should try and improve their build knowledge, game knowledge & skill rather than calling for nerfs.
Fair as in no matter how unskilled/weak 25 players are, it should still be viable for them to take down 1 or 2 players. Players shouldn't be able to walk away unscathed because they can exploit ridiculous healing, l.o.s, and combos of sets and skills that make them invincible to counters. Knowledge and skill can't make up for having no viable options to counter these players. The fact that builds like this can even exist demonstrates the great imbalances that exist in this game. It's a problem when even skilled players can't kill eachother, let alone any new players who have the advantage of numbers.