katanagirl1 wrote: »I don’t need Cyrodiil to be “more interesting”, I’d just like my skills to work when I press a button and my bar swaps to work.
That isn’t happening now.
Anything else would be icing on the cake but right now I don’t have any cake.
In Cyrodiil every night, & still having a great time. Performance is fair/good next gen, but looking forward to more improvements.
I'm hoping to see more ways ZOS can monetize (not p2w) Cyrodiil, money flows in and a greater appreciation/time/resources can be devoted to this content.
1. A battle pass of sorts w/rewards through PvP activities, not just AP PvE door gains.
2. Allow dungeon dlc sets/monster to be gained through PvP, unlocked after purchase of dlc.
3. An introductory zone/PvP hub similar to GW2 Heart of the Mists.
4. Updated Golden Vendor - no more silly rng weekends.
5. New resurrection animations, siege skins, battle spirit skill line.
6. Change how keeps upgrade from resources (GW2), have players escort resources to keep - help spread player base on map.
7. One mount speed in Cyrodiil.
8. Update Crown tools ex. crown/role icons organize group.
9. Guild mounts! Choose mount type>guild colors>Crest
10. Mount in combat, 15sec cast.
11. Particle density controls
A few things in my head, @ZOS_RichLambert 🙏
katanagirl1 wrote: »I don’t need Cyrodiil to be “more interesting”, I’d just like my skills to work when I press a button and my bar swaps to work.
That isn’t happening now.
Anything else would be icing on the cake but right now I don’t have any cake.
EdmondDontes wrote: »What would the results be if we were to make a poll asking "Do you still trust ZOS enough to believe they are honest with the player base?"
But we all know how that would go; sideways on several levels because that is the core problem here now days, hands down. The player base can no longer trust the company to be honest with us. And in hindsight, it certainly appears that we never could.
At a certain point you have to ignore words and make judgments solely based upon actions and results.
Now it does appear that here recently they may actually be working on some performance improvements, but to have any faith it's actually happening you have to still have trust after five years of empty promises. As note to ZOS, that is a tough row to hoe my friends. Given the last 5 years of empty promises there is no reason to believe anything promised until we see consistent results that match the stated commitments.
Photosniper89 wrote: »The PvP update post was posted in General, why bas this thread moved to be buried in PvP (where pretty much no one goes to)?
Photosniper89 wrote: »
It's a myth PvP players don't bring money into the game.
newtinmpls wrote: »Photosniper89 wrote: »
It's a myth PvP players don't bring money into the game.
That is not quite the "myth"
The point is that there are many things that can be purchased, and many of them are aimed at types of players:
Housing peeps
Costume/appearance peeps
Mount/pet peeps
NONE of these is inherently associated with PvP, so it's "PvP" that is not monetized
newtinmpls wrote: »Photosniper89 wrote: »
It's a myth PvP players don't bring money into the game.
That is not quite the "myth"
The point is that there are many things that can be purchased, and many of them are aimed at types of players:
Housing peeps
Costume/appearance peeps
Mount/pet peeps
NONE of these is inherently associated with PvP, so it's "PvP" that is not monetized
Lots of people took that at face value, I think that was just a one-off comment by ZOS that literally meant nothing, like always. I never expected them to follow up on it considering how they explicitly said they had "no intentions to change both BG's and Cyrodiil" at all
newtinmpls wrote: »Photosniper89 wrote: »
It's a myth PvP players don't bring money into the game.
That is not quite the "myth"
The point is that there are many things that can be purchased, and many of them are aimed at types of players:
Housing peeps
Costume/appearance peeps
Mount/pet peeps
NONE of these is inherently associated with PvP, so it's "PvP" that is not monetized
I agree but think the better example is pretty much the monetization of the game leans heavily towards PvE while PvP itself requires nothing beyond the initial payment for the game. To get gear a player can subscribe for just one month and does not need to buy any DLCs. Hence, someone who is pretty much here just for the PvP has less need to spend money here which directly translates to less revenue for them.
So yes, some PvP players (who do not like PvE) will spend some money but they are not going to be a significant source is revenue. The proof of this is how little is developed for PvP vs PvE and that says it all.
newtinmpls wrote: »Photosniper89 wrote: »
It's a myth PvP players don't bring money into the game.
That is not quite the "myth"
The point is that there are many things that can be purchased, and many of them are aimed at types of players:
Housing peeps
Costume/appearance peeps
Mount/pet peeps
NONE of these is inherently associated with PvP, so it's "PvP" that is not monetized
I agree but think the better example is pretty much the monetization of the game leans heavily towards PvE while PvP itself requires nothing beyond the initial payment for the game. To get gear a player can subscribe for just one month and does not need to buy any DLCs. Hence, someone who is pretty much here just for the PvP has less need to spend money here which directly translates to less revenue for them.
So yes, some PvP players (who do not like PvE) will spend some money but they are not going to be a significant source is revenue. The proof of this is how little is developed for PvP vs PvE and that says it all.
Photosniper89 wrote: »It's a myth PvP players don't bring money into the game.
newtinmpls wrote: »That is not quite the "myth"
The point is that there are many things that can be purchased, and many of them are aimed at types of players:
Housing peeps
Costume/appearance peeps
Mount/pet peeps
NONE of these is inherently associated with PvP, so it's "PvP" that is not monetized
Photosniper89 wrote: »This makes the assumption that people who are PVP'ers do not play PvE... which is incorrect.
newtinmpls wrote: »Photosniper89 wrote: »
It's a myth PvP players don't bring money into the game.
That is not quite the "myth"
The point is that there are many things that can be purchased, and many of them are aimed at types of players:
Housing peeps
Costume/appearance peeps
Mount/pet peeps
NONE of these is inherently associated with PvP, so it's "PvP" that is not monetized
I agree but think the better example is pretty much the monetization of the game leans heavily towards PvE while PvP itself requires nothing beyond the initial payment for the game. To get gear a player can subscribe for just one month and does not need to buy any DLCs. Hence, someone who is pretty much here just for the PvP has less need to spend money here which directly translates to less revenue for them.
So yes, some PvP players (who do not like PvE) will spend some money but they are not going to be a significant source is revenue. The proof of this is how little is developed for PvP vs PvE and that says it all.
You don't PvP do you? Because if you did you would know how false your statement is. A sun for one month will not get all the sets that a PvPer may want to try, won't enable them to get all the mythics they want to try.
And whilst some are exclusive to PvP many are not and do both PvP and PvE, and lots do housing. So please, stop with the myth that PvP does not bring money into the game it does.
newtinmpls wrote: »Photosniper89 wrote: »
It's a myth PvP players don't bring money into the game.
That is not quite the "myth"
The point is that there are many things that can be purchased, and many of them are aimed at types of players:
Housing peeps
Costume/appearance peeps
Mount/pet peeps
NONE of these is inherently associated with PvP, so it's "PvP" that is not monetized
I agree but think the better example is pretty much the monetization of the game leans heavily towards PvE while PvP itself requires nothing beyond the initial payment for the game. To get gear a player can subscribe for just one month and does not need to buy any DLCs. Hence, someone who is pretty much here just for the PvP has less need to spend money here which directly translates to less revenue for them.
So yes, some PvP players (who do not like PvE) will spend some money but they are not going to be a significant source is revenue. The proof of this is how little is developed for PvP vs PvE and that says it all.
You don't PvP do you? Because if you did you would know how false your statement is. A sun for one month will not get all the sets that a PvPer may want to try, won't enable them to get all the mythics they want to try.
And whilst some are exclusive to PvP many are not and do both PvP and PvE, and lots do housing. So please, stop with the myth that PvP does not bring money into the game it does.
What? I do not PvP because some people are not able to farm a set of gear in a month? I fail to see how that correlates that somehow I do not PvP. I have been doing PvP for well over a decade and started playing MMOs for PvP and before that via single-player combat games that had a queue for something like a battle royale, tyvm.
Also, I have farmed multiple sets and mythic within a month. It can easily be done and is done. No need to farm every mythic as many are not worth it, but again, get what you want and then go on without the sub until the next set of interesting gear or mythic drops.
EdmondDontes wrote: »newtinmpls wrote: »Photosniper89 wrote: »
It's a myth PvP players don't bring money into the game.
That is not quite the "myth"
The point is that there are many things that can be purchased, and many of them are aimed at types of players:
Housing peeps
Costume/appearance peeps
Mount/pet peeps
NONE of these is inherently associated with PvP, so it's "PvP" that is not monetized
I agree but think the better example is pretty much the monetization of the game leans heavily towards PvE while PvP itself requires nothing beyond the initial payment for the game. To get gear a player can subscribe for just one month and does not need to buy any DLCs. Hence, someone who is pretty much here just for the PvP has less need to spend money here which directly translates to less revenue for them.
So yes, some PvP players (who do not like PvE) will spend some money but they are not going to be a significant source is revenue. The proof of this is how little is developed for PvP vs PvE and that says it all.
You don't PvP do you? Because if you did you would know how false your statement is. A sun for one month will not get all the sets that a PvPer may want to try, won't enable them to get all the mythics they want to try.
And whilst some are exclusive to PvP many are not and do both PvP and PvE, and lots do housing. So please, stop with the myth that PvP does not bring money into the game it does.
What? I do not PvP because some people are not able to farm a set of gear in a month? I fail to see how that correlates that somehow I do not PvP. I have been doing PvP for well over a decade and started playing MMOs for PvP and before that via single-player combat games that had a queue for something like a battle royale, tyvm.
Also, I have farmed multiple sets and mythic within a month. It can easily be done and is done. No need to farm every mythic as many are not worth it, but again, get what you want and then go on without the sub until the next set of interesting gear or mythic drops.
....and you can't farm any new gear, mythic or otherwise, without buying every new content release if you want to keep up in PvP. PvP is all the PvE plus a ton more time and money in almost all cases. PvP is the end game activity. That or progression trials, which is equally hard on servers.
EdmondDontes wrote: »newtinmpls wrote: »Photosniper89 wrote: »
It's a myth PvP players don't bring money into the game.
That is not quite the "myth"
The point is that there are many things that can be purchased, and many of them are aimed at types of players:
Housing peeps
Costume/appearance peeps
Mount/pet peeps
NONE of these is inherently associated with PvP, so it's "PvP" that is not monetized
I agree but think the better example is pretty much the monetization of the game leans heavily towards PvE while PvP itself requires nothing beyond the initial payment for the game. To get gear a player can subscribe for just one month and does not need to buy any DLCs. Hence, someone who is pretty much here just for the PvP has less need to spend money here which directly translates to less revenue for them.
So yes, some PvP players (who do not like PvE) will spend some money but they are not going to be a significant source is revenue. The proof of this is how little is developed for PvP vs PvE and that says it all.
You don't PvP do you? Because if you did you would know how false your statement is. A sun for one month will not get all the sets that a PvPer may want to try, won't enable them to get all the mythics they want to try.
And whilst some are exclusive to PvP many are not and do both PvP and PvE, and lots do housing. So please, stop with the myth that PvP does not bring money into the game it does.
What? I do not PvP because some people are not able to farm a set of gear in a month? I fail to see how that correlates that somehow I do not PvP. I have been doing PvP for well over a decade and started playing MMOs for PvP and before that via single-player combat games that had a queue for something like a battle royale, tyvm.
Also, I have farmed multiple sets and mythic within a month. It can easily be done and is done. No need to farm every mythic as many are not worth it, but again, get what you want and then go on without the sub until the next set of interesting gear or mythic drops.
....and you can't farm any new gear, mythic or otherwise, without buying every new content release if you want to keep up in PvP. PvP is all the PvE plus a ton more time and money in almost all cases. PvP is the end game activity. That or progression trials, which is equally hard on servers.
No, not at all. The only content release that somewhat needs to be purchased is a chapter or wait a year for it to become a DLC. A subscription, which can be as short as a month, gives access to all areas of the game except the most recent chapter. There is zero reason to continuously subscribe for anyone who is only interested in PvP.
Also, PVP is hardly the end game since it does not require being at end game. Veteran raids and dungeons are clearly the true end game and part of the biggest focus and money drivers of the game. This game is and has always been a PvE-focused game with PvP being very much secondary by design.