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PVP MagPlar build help please?

SippingPotions
SippingPotions
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I’m a pretty experienced PvPr but I just rolled a new MagPlar and I’m struggling to find a build with a good mix of damage and survival. Since I mostly play solo or with 1-2 other players at most I feel like I really need a defensive set in order to survive being dog piled on by zerglings and set up some burst. I’ve tried running things like clever or Olo backbar with Stuhn’s, spinners, war maiden, or Plaguebreak front, and markyn ring with 2pc Magma or Balorgh. Kill potential feels good, but fighting outnumbered I hardly ever get to go offensive because I just feel so squishy.

Then I tried running a couple defensive set combos. First I tried pariah on ring, neck, Head, legs and chest with 1pc magma, perfected vMA resto, Markyn ring and either war maiden, stuhns, or spinners front bar and rest of body slots. Much better time staying alive, but it feels hard to kill anything other than potato’s without the extra damage from an offensive backbar set.

The next defensive set I tried is Ironblood backbar with the same offensive sets front, 2 pc magma and markyn ring. The self snare sucks, but I feel very tanky and with better damage than pariah, especially when paired with Stuhn’s.

Does anyone have any other set combos that could work well for me fighting outnumbered? I’ve though about farming crimson oath to backbar for the AOE debuff. Anyone have any experience with that set? Any other offensive front bar sets worth trying? Other defensive backbar sets worth trying? I’m ~1200cp and play in CP cyro mostly. All sets have been running 3x infused spell damage jewelry, bear haunch and mag recovery mundus. Stage 3 vamp with mist form, but I do have psijic and could go RAT instead. DBoS as offensive ultimate unless I’m running war maiden then I switch to crescent sweet. I know I’m leaving out a lot of info so feel free to ask. I should probably also add that I main a stamblade. Do I just need to accept my new role of potato farmer that lacks the damage to kill anyone tanky? I’m kind if at a loss here but I really like the class and want to git gud lol.
  • TechMaybeHic
    TechMaybeHic
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    It's a magplar. Should be easy right? Could even use being knocked down a couple nothces....

    I'm also told that they can just stack defenses and still hit hard, and all they have to do is spam jabs/sweeps
  • SippingPotions
    SippingPotions
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    It's a magplar. Should be easy right? Could even use being knocked down a couple nothces....

    I'm also told that they can just stack defenses and still hit hard, and all they have to do is spam jabs/sweeps

    I think most of the other classes should be brought up a few notches to meet MagPlar and MagDK instead of just nerfing two of the only classes that actually feel good at the moment. But that wasn’t really the point of this post at all….
  • GarfieId
    GarfieId
    Swift is a really good defensive set, thee 10% can't be mitigated by pen so it makes you surprising tanky, at least when I tested it.

    Are you running restro back bar or snb? If you're using restro but want more survivability I personally find snb better for being tanky but restro staff is a better option, with bubble and mutagen you can heal thru a lot of the damage you take, along with offering group util.

    A set up I'm thinking about running is olo back bar with kynmarchers front with magma helm and death dealers ring, (restro dw) . Kynmarcher is a really nice AoE debuff so will help out numbered (especially if you get the maim for survivability). But alternivaly you could run daedric trickery if you're willing to lose some damage for survivability.

    RAT imo is a must that skill, it is too good to miss out on, if you can just LoS and heal up with the expo and snare removal, also I'd run crescent over DB, it doesn't show up on the tool tip but crescent has more damage than it along with it being cheaper.

    I also think sugar skulls is too good to pass on, I always run it, the stamina is invaluable, you can easily get to 20k stam with the food while having really nice pools for HP and Mag.

    Just an edit to add some more info;
    If you don't like cleanse or you simply don't need it you could slot revealing flare for the 100% uptime major protection backbar. I often swap out the 2 every so often. then is you don't want a defensive ult you could slot temporal guard for both major and minor back bar (providing you're running flare)
    Edited by GarfieId on 6 April 2022 13:23
  • Norith_Gilheart_Flail
    Norith_Gilheart_Flail
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    I agree with upscaling other classes to enjoy the benefits that DK, Templar & Sorc enjoy.

    Until then, it's hard to not feel bitter about them or their current play issues.
  • blktauna
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    How about a setup only from base game availability. I don't have + on my alt acct and no DLCs
    PCNA
    PCEU
  • Hescrow
    Hescrow
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    Light of cyrodiil (attack + def)
    pariah or steadfast hero (def)
    engine guardian (sustain/heal)

    You have a complete build here I think.
    Edited by Hescrow on 7 April 2022 09:05
  • blktauna
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    pariah is a dlc but ty. ill try steadfast and light. awesome ty.
    PCNA
    PCEU
  • gariondavey
    gariondavey
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    You can buy it on guild traders
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • blktauna
    blktauna
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    $$$$$ as everyone is snapping it up, but I get your drift.
    PCNA
    PCEU
  • maxjapank
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    Rallying Cry, the new set, is a very good defensive set that you can one bar. There are so many good offensive sets you can one bar, too. Then use 1p Markyn (good defense and offense), 1p Trainee. Try to keep at least 30k health between cp, Trainee, attributes, enchants. Now you can choose a Monster set. For Monster, you can choose offense, defense, resource regen, etc. I've seen a number of solo Templars using Engine Guardian. And that's notably because it makes it harder for others to target you with that Guardian getting in the way.

    I've actually been rocking a Stamplar with spell dmg glyphs because of minor sorcery. I actually feel I'm much stronger on it than my Magplar. (go figure) But with this hybridization, I'm using Purifying Light as it only scales with spell dmg and not weapon dmg (thus the spell dmg glyphs). The one skill I think all Templars should be rocking is Binding Javelin. I know that Aurora hits hard from a distance, but I personally don't want to send the enemy flying away from my Jabs. Also, using Backlash and hitting with Binding Javelin just before it pops is the way to go.

    Oh, go resto staff on one bar. I do it with Rallying Cry. All players should be using Radiating Regen, whether they are stamina or magicka.
  • blktauna
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    I can't buy Markyn can I? I thought Antiquities were bound. I'll have a look at rallying cry
    PCNA
    PCEU
  • maxjapank
    maxjapank
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    blktauna wrote: »
    I can't buy Markyn can I? I thought Antiquities were bound. I'll have a look at rallying cry

    All antiquities are bound and you would need to find the leads for them. Once you get it though, you can remake it at a transmute station with whatever stat you want for 25 transmutes.

    I should also mention that I prefer to use Swift on neck and one Swift on a ring (usually my antiquity ring). +14% extra speed if they are gold. +12% if purple. But I really enjoy the extra speed. That with Cp +10% speed. And if you use Race Against Time for +30% speed (major expedition), it can really get you out of sticky situations.
  • SippingPotions
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    maxjapank wrote: »
    Rallying Cry, the new set, is a very good defensive set that you can one bar. There are so many good offensive sets you can one bar, too. Then use 1p Markyn (good defense and offense), 1p Trainee. Try to keep at least 30k health between cp, Trainee, attributes, enchants. Now you can choose a Monster set. For Monster, you can choose offense, defense, resource regen, etc. I've seen a number of solo Templars using Engine Guardian. And that's notably because it makes it harder for others to target you with that Guardian getting in the way.

    I've actually been rocking a Stamplar with spell dmg glyphs because of minor sorcery. I actually feel I'm much stronger on it than my Magplar. (go figure) But with this hybridization, I'm using Purifying Light as it only scales with spell dmg and not weapon dmg (thus the spell dmg glyphs). The one skill I think all Templars should be rocking is Binding Javelin. I know that Aurora hits hard from a distance, but I personally don't want to send the enemy flying away from my Jabs. Also, using Backlash and hitting with Binding Javelin just before it pops is the way to go.

    Oh, go resto staff on one bar. I do it with Rallying Cry. All players should be using Radiating Regen, whether they are stamina or magicka.

    I switched my build up a bit and I’m really liking the results with rallying cry so far. My current build is backbar rallying cry resto, front bar clever alchemist DW maces, 1pc trainee, 2pc magma and markyn. When everything procs I hit just north of 8k spell damage. I think my need for a purely defensive set like pariah or ironblood was largely a L2P issue. Training wheels of a sort while I figured out the class a little bit. Keeping living dark up any time I’m being pressured or whenever or right before I go in for a burst combo has made a huge difference. One other question I have is regarding armor weights. I’m running 3light-3heavy-1medium. Is that still the preferred split right now or are there some other combos I should be trying out?
    Edited by SippingPotions on 8 April 2022 07:32
  • maxjapank
    maxjapank
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    maxjapank wrote: »
    Rallying Cry, the new set, is a very good defensive set that you can one bar. There are so many good offensive sets you can one bar, too. Then use 1p Markyn (good defense and offense), 1p Trainee. Try to keep at least 30k health between cp, Trainee, attributes, enchants. Now you can choose a Monster set. For Monster, you can choose offense, defense, resource regen, etc. I've seen a number of solo Templars using Engine Guardian. And that's notably because it makes it harder for others to target you with that Guardian getting in the way.

    I've actually been rocking a Stamplar with spell dmg glyphs because of minor sorcery. I actually feel I'm much stronger on it than my Magplar. (go figure) But with this hybridization, I'm using Purifying Light as it only scales with spell dmg and not weapon dmg (thus the spell dmg glyphs). The one skill I think all Templars should be rocking is Binding Javelin. I know that Aurora hits hard from a distance, but I personally don't want to send the enemy flying away from my Jabs. Also, using Backlash and hitting with Binding Javelin just before it pops is the way to go.

    Oh, go resto staff on one bar. I do it with Rallying Cry. All players should be using Radiating Regen, whether they are stamina or magicka.


    One other question I have is regarding armor weights. I’m running 3light-3heavy-1medium. Is that still the preferred split right now or are there some other combos I should be trying out?

    I've been using 2 heavy, 4 medium, 1 light as a stamplar. Really depends on what you need and what your race is. Penetration? Sustain? Spell power? Mitigation? Reinforced trait on heavy is especially good. For sure do your chest reinforced.

    If you wanna see how speed affects your playstyle, then throw on Wild Hunt +15% speed for a while and feel what it's like. But if you think about it, by doing two gold jewelry for +14% speed, you can pretty much make up the spell dmg lost from infused by using Markyn. Plus Markyn gives you armor. It's a win-win.

  • blktauna
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    maxjapank wrote: »
    blktauna wrote: »
    I can't buy Markyn can I? I thought Antiquities were bound. I'll have a look at rallying cry

    All antiquities are bound and you would need to find the leads for them. Once you get it though, you can remake it at a transmute station with whatever stat you want for 25 transmutes.

    I should also mention that I prefer to use Swift on neck and one Swift on a ring (usually my antiquity ring). +14% extra speed if they are gold. +12% if purple. But I really enjoy the extra speed. That with Cp +10% speed. And if you use Race Against Time for +30% speed (major expedition), it can really get you out of sticky situations.

    I am on base game so while I get plenty of leads, I can't find them. I guess with Templars so overtuned you can swith off damage for swift. Interesting.
    PCNA
    PCEU
  • TechMaybeHic
    TechMaybeHic
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    blktauna wrote: »
    maxjapank wrote: »
    blktauna wrote: »
    I can't buy Markyn can I? I thought Antiquities were bound. I'll have a look at rallying cry

    All antiquities are bound and you would need to find the leads for them. Once you get it though, you can remake it at a transmute station with whatever stat you want for 25 transmutes.

    I should also mention that I prefer to use Swift on neck and one Swift on a ring (usually my antiquity ring). +14% extra speed if they are gold. +12% if purple. But I really enjoy the extra speed. That with Cp +10% speed. And if you use Race Against Time for +30% speed (major expedition), it can really get you out of sticky situations.

    I am on base game so while I get plenty of leads, I can't find them. I guess with Templars so overtuned you can swith off damage for swift. Interesting.

    You can do that with any class. For templar, I recommend it in order to keep jabs landing. It's more damage loss when you whiff.
    .
    Edited by TechMaybeHic on 8 April 2022 18:23
  • maxjapank
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    blktauna wrote: »
    maxjapank wrote: »
    blktauna wrote: »
    I can't buy Markyn can I? I thought Antiquities were bound. I'll have a look at rallying cry

    All antiquities are bound and you would need to find the leads for them. Once you get it though, you can remake it at a transmute station with whatever stat you want for 25 transmutes.

    I should also mention that I prefer to use Swift on neck and one Swift on a ring (usually my antiquity ring). +14% extra speed if they are gold. +12% if purple. But I really enjoy the extra speed. That with Cp +10% speed. And if you use Race Against Time for +30% speed (major expedition), it can really get you out of sticky situations.

    I am on base game so while I get plenty of leads, I can't find them. I guess with Templars so overtuned you can swith off damage for swift. Interesting.

    Ahh. Well you can still transmute 2 purple jewelry for +12% speed at some point. It’s not too expensive. As for Templar being overtuned, I’ve never felt that way. I still come across all classes in Cyrodiil, and I find it’s the player behind that decides whether it’s deadly or not. That said, what’s the purpose to go full infused spell dmg? Because someone is showing off big numbers on probably some new or low cp character? Because someone says this is the meta? This isn’t pve. There’s much more to consider in pvp. This is nothing aimed at you, of course. Experiment and find what works for you. :)
  • blktauna
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    LOL Not a new player here, just on a bare bones toon as an experiment. My templar can hold her own at lvl 21 against sweaties where my nb cannot. And I main nb. Plainly the toolkit is better at lower lvls. Its very different with zero cp to use for levelling etc. no mythics and no dlc sets. Very different indeed. I've always gone large stat pool so I'm trying different things to see what happens on this one.
    PCNA
    PCEU
  • MEBengalsFan2001
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    maxjapank wrote: »
    Rallying Cry, the new set, is a very good defensive set that you can one bar. There are so many good offensive sets you can one bar, too. Then use 1p Markyn (good defense and offense), 1p Trainee. Try to keep at least 30k health between cp, Trainee, attributes, enchants. Now you can choose a Monster set. For Monster, you can choose offense, defense, resource regen, etc. I've seen a number of solo Templars using Engine Guardian. And that's notably because it makes it harder for others to target you with that Guardian getting in the way.

    I've actually been rocking a Stamplar with spell dmg glyphs because of minor sorcery. I actually feel I'm much stronger on it than my Magplar. (go figure) But with this hybridization, I'm using Purifying Light as it only scales with spell dmg and not weapon dmg (thus the spell dmg glyphs). The one skill I think all Templars should be rocking is Binding Javelin. I know that Aurora hits hard from a distance, but I personally don't want to send the enemy flying away from my Jabs. Also, using Backlash and hitting with Binding Javelin just before it pops is the way to go.

    Oh, go resto staff on one bar. I do it with Rallying Cry. All players should be using Radiating Regen, whether they are stamina or magicka.

    Engine Guardian is over rated. Simply bash it and it stops giving the player resources and also now you can target the player.

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