This game suffers from very floaty over the top animations which consequently leads to things like animation cancelling. The combat also puts off a lot of players from what I have heard
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The player character by the looks of it is a terrible swordsman throwing the sword around in wide arcs with no footwork. We need animations that feel better, tighter, with momentum that can move into the next ability without getting the unnatural changing of direction mid attack that animation cancelling has.
Here is Shad talking about the terrible sword work in all games not just ESO but also Elden Ring.
https://youtube.com/watch?v=eRMgAXisKEc