Been following this pretty much:
https://alcasthq.com/eso-stamina-dragonknight-build-pve/
per the patch notes:
Player abilities that scale with your offensive stats, such as Weapon Damage and Max Stamina, will now dynamically scale with the highest of your offensive stats.
and:
Ardent Flame
Fiery Breath
Engulfing Flames (morph): This morph’s bonus damage taken now scales with a mixture of your Weapon and Spell Damage, rather than Spell Damage and Max Magicka. The cap is reached when your combined Weapon and Spell Damage is over 9000!
Searing Strike
Burning Embers (morph):
This ability now heals for up to 100% of the damage done any time it deals damage, rather than up to 75% of the total damage done when the effect ends.
Fixed an issue where this morph's heal could critically strike, despite being based off of damage that could already critically strike.
That's it. That seems like all that applies to the DK build. So....what, if any, adjustments do I need to look at? Is the tl;dr of patch 33 "if you're stamina, use more magicka, if you're magicka, use more stamina skills?"
Kinda mystified at this point. Thanks for any insights.