I see these players jumping up and down and they seem to die just as easily as any other player. Unless, they happen to be a player that I know is really good anyway. Then they are hard to kill . But does jumping have anything to do with it?
I am pretty sure if you are trying to rush into a keep and are jumping, it does nothing. You still get hit by meatbags, oil and cold fire if you are in the red circle. I don't think jumping avoids, eg Shalks or blastbones or any procs.
Has anyone actually tested what skills area affected by jumping?
Or is it entirely a matter of getting out of the target reticle?
MEBengalsFan2001 wrote: »I see these players jumping up and down and they seem to die just as easily as any other player. Unless, they happen to be a player that I know is really good anyway. Then they are hard to kill . But does jumping have anything to do with it?
I am pretty sure if you are trying to rush into a keep and are jumping, it does nothing. You still get hit by meatbags, oil and cold fire if you are in the red circle. I don't think jumping avoids, eg Shalks or blastbones or any procs.
Has anyone actually tested what skills area affected by jumping?
Or is it entirely a matter of getting out of the target reticle?
Jumping causes players to lose line of sight. It also can help reduce damage from AoE attacks. The main use is to causes issues with line of sight. Similar to how dodge roll can do the same. The difference is jumping cost ZERO stamina and IMO that is an issue. If jumping consumed stamina if used more than 1x within 5 seconds you would see less players dancing to Kris Kross Jump song.
GREAT idea yep i'm totally with ya!milesrodneymcneely2_ESO wrote: »Am I the only one who would like to see a double jump option that consumes Stamina?
MEBengalsFan2001 wrote: »I see these players jumping up and down and they seem to die just as easily as any other player. Unless, they happen to be a player that I know is really good anyway. Then they are hard to kill . But does jumping have anything to do with it?
I am pretty sure if you are trying to rush into a keep and are jumping, it does nothing. You still get hit by meatbags, oil and cold fire if you are in the red circle. I don't think jumping avoids, eg Shalks or blastbones or any procs.
Has anyone actually tested what skills area affected by jumping?
Or is it entirely a matter of getting out of the target reticle?
Jumping causes players to lose line of sight. It also can help reduce damage from AoE attacks. The main use is to causes issues with line of sight. Similar to how dodge roll can do the same. The difference is jumping cost ZERO stamina and IMO that is an issue. If jumping consumed stamina if used more than 1x within 5 seconds you would see less players dancing to Kris Kross Jump song.
Not a good idea. You would realize how right away it would hurt tons of players who panic jump in combat, when people get bursted or dropped to near-death they tend to panic react and jumping costing stamina will punish players for panic reactions.
Imagine getting stamina checked by a dark convergence necro because you panic jumped out of their dark convergence pull and can no longer roll/run away from their ulti dump. Sure you wont see people jumping but it would punish people for panicking more which is absurd