Necrotech_Master wrote: »district control only grants like 8% increased tel var gains only in that district (it does not stack across districts anymore like it used to)
Necrotech_Master wrote: »banner bosses which are faster to kill than surface still give 1200 tel var at x3 multiplier
Seems to me if flags flipped a bit faster in IC, that would help liven things up as well. Maybe its just me, but the flags in IC seem to take considerably longer to flip that any in Cyrodiil. Even with 6 people standing on them in IC, it feels about the speed of solo flipping a Cyro keep... or am I mistaken?
although they gain almost nothing from this.
They kill bosses in circle run with 6-flag control. That's more than what you can get being on the other side, with zero city control and constantly threatened to have 1v10 fight, where you can't down even a single digit because they all cross-heal.Tommy_The_Gun wrote: »^ That is why people stack. For protection. Same reason why animals form herds - for protection. Less likely for some predators to attack, and even if - it is easier to defend.
That is the reason why I think IC is a wasted content. For the most part it is like 90% PvE stuff, but the added PvP just ruins it. That is the reason why IC is pretty much empty 24/7. Because it is not enjoyable from PvE perspective and also not enjoyable from PvP perspective.
The only way to somehow make IC more popular is to either remove PvE or PvP (so only one would be left & tel-var will be for killing players only, not mobs) or just to separate it into 2 instances - one PvE only, & the other PvP only.
or, make it so that no one can group, no alliances - pve zone with pvp rulesets...it would be interesting to see what would happen...
You mean free for all? I know what would happen. People on voicechat would still group up and now they won't have anyone to oppose them.
And often Players in the Zerg are strong enaugh to kill Bosses solo, they just prefer zerging. If you kill a boss with 10 players the Tel Var you get is very low.
Zerg surfers are generally bruisers, and it might take em very long time to solo the boss.
You get 800-1200 telvars on x3. Given how fast you can kill bosses with a group, it's still faster than to solo bosses under all-enemy flags for 3.6k.
Get rid of the flag system.
That change killed IC
The appeal of IC for a lot of us was getting into a fight quickly. No longer the case
Also, raising the stone value above ground killed off the sewers massively.
ganker was camping your door.
It is the main thing that keeps me away, as it just isn't a good feeling to actually lose something, especially when the guy taking it is generally built specifically for that purpose and will never give you a chance to get it back. I don't honestly believe they could make IC fun enough to warrant the loss... and I probably wouldn't play Cyro either if I lost AP every time I died. I can deal with dying, I can deal with long rides/runs back to the fight, but the second someone has their hand on my wallet... yeah no thanks.