TheEndBringer wrote: »Personally love it in pve.
In pvp however it's funny that it's almost entirely run by comp ball groups, the very groups it's meant to combat, to run over anyone in their path. They themselves also run snow treaders, allowing them to easily escape before the explosion, as it negates the stun and scare.
I do recommend everyone run snow treaders if possible. It won't stop the pull but it will help you get out.
TheEndBringer wrote: »Personally love it in pve.
In pvp however it's funny that it's almost entirely run by comp ball groups, the very groups it's meant to combat, to run over anyone in their path. They themselves also run snow treaders, allowing them to easily escape before the explosion, as it negates the stun and scare.
I do recommend everyone run snow treaders if possible. It won't stop the pull but it will help you get out.
Yeh, it's still ridiculous in PvP.
The same thing happens every time something is added in to "bust zergs".
Zergs run them. And it's super effective against smaller groups.
It really needs to go.
All that said, Dark Convergence is currently broken. The 50% damage increase per enemy doesn’t work. I like using it running solo non-vet dungeons. I have run it in random dailies and no one seems to care. It is still useful in PvP if only for the stun effect.
In terms of being pulled off walls, I have found that it doesn’t. It may pull you to the edge but as long as one doesn’t knee jerk react and run or roll dodge in the wrong direction, you won’t fall off. The pull isn’t as bad as people make it out to be.
In any event it is not working as described and I look forward to it being fixed.
In terms of being pulled off walls, I have found that it doesn’t. It may pull you to the edge but as long as one doesn’t knee jerk react and run or roll dodge in the wrong direction, you won’t fall off. The pull isn’t as bad as people make it out to be.
Necrotech_Master wrote: »All that said, Dark Convergence is currently broken. The 50% damage increase per enemy doesn’t work. I like using it running solo non-vet dungeons. I have run it in random dailies and no one seems to care. It is still useful in PvP if only for the stun effect.
In terms of being pulled off walls, I have found that it doesn’t. It may pull you to the edge but as long as one doesn’t knee jerk react and run or roll dodge in the wrong direction, you won’t fall off. The pull isn’t as bad as people make it out to be.
In any event it is not working as described and I look forward to it being fixed.
this is my experience with it, the scaling damage is definitely broken, and what is killing poeple the most now are necromancers who colossus ult triggering DC and then a VD blowing everyone up, but i hardly ever see dark convergence on my kill recaps anymore
i personally have a mag necro running balorgh + plaguebreak + dark convergence, but i use this again more in pve than pvp (in some easier vet dungeons i can still fully 1 shot large groups of enemies because plaguebreak does scale in dmg and colossus ult can apply plague on up to 3 targets (although annoyingly blastbones CANT apply plague))
FrancisCrawford wrote: »Necrotech_Master wrote: »All that said, Dark Convergence is currently broken. The 50% damage increase per enemy doesn’t work. I like using it running solo non-vet dungeons. I have run it in random dailies and no one seems to care. It is still useful in PvP if only for the stun effect.
In terms of being pulled off walls, I have found that it doesn’t. It may pull you to the edge but as long as one doesn’t knee jerk react and run or roll dodge in the wrong direction, you won’t fall off. The pull isn’t as bad as people make it out to be.
In any event it is not working as described and I look forward to it being fixed.
this is my experience with it, the scaling damage is definitely broken, and what is killing poeple the most now are necromancers who colossus ult triggering DC and then a VD blowing everyone up, but i hardly ever see dark convergence on my kill recaps anymore
i personally have a mag necro running balorgh + plaguebreak + dark convergence, but i use this again more in pve than pvp (in some easier vet dungeons i can still fully 1 shot large groups of enemies because plaguebreak does scale in dmg and colossus ult can apply plague on up to 3 targets (although annoyingly blastbones CANT apply plague))
What's the point of Plaguebreak in PvE? Does killing somebody count as "early removal" for proccing the explosion?
FrancisCrawford wrote: »Necrotech_Master wrote: »All that said, Dark Convergence is currently broken. The 50% damage increase per enemy doesn’t work. I like using it running solo non-vet dungeons. I have run it in random dailies and no one seems to care. It is still useful in PvP if only for the stun effect.
In terms of being pulled off walls, I have found that it doesn’t. It may pull you to the edge but as long as one doesn’t knee jerk react and run or roll dodge in the wrong direction, you won’t fall off. The pull isn’t as bad as people make it out to be.
In any event it is not working as described and I look forward to it being fixed.
this is my experience with it, the scaling damage is definitely broken, and what is killing poeple the most now are necromancers who colossus ult triggering DC and then a VD blowing everyone up, but i hardly ever see dark convergence on my kill recaps anymore
i personally have a mag necro running balorgh + plaguebreak + dark convergence, but i use this again more in pve than pvp (in some easier vet dungeons i can still fully 1 shot large groups of enemies because plaguebreak does scale in dmg and colossus ult can apply plague on up to 3 targets (although annoyingly blastbones CANT apply plague))
What's the point of Plaguebreak in PvE? Does killing somebody count as "early removal" for proccing the explosion?
FrancisCrawford wrote: »Necrotech_Master wrote: »All that said, Dark Convergence is currently broken. The 50% damage increase per enemy doesn’t work. I like using it running solo non-vet dungeons. I have run it in random dailies and no one seems to care. It is still useful in PvP if only for the stun effect.
In terms of being pulled off walls, I have found that it doesn’t. It may pull you to the edge but as long as one doesn’t knee jerk react and run or roll dodge in the wrong direction, you won’t fall off. The pull isn’t as bad as people make it out to be.
In any event it is not working as described and I look forward to it being fixed.
this is my experience with it, the scaling damage is definitely broken, and what is killing poeple the most now are necromancers who colossus ult triggering DC and then a VD blowing everyone up, but i hardly ever see dark convergence on my kill recaps anymore
i personally have a mag necro running balorgh + plaguebreak + dark convergence, but i use this again more in pve than pvp (in some easier vet dungeons i can still fully 1 shot large groups of enemies because plaguebreak does scale in dmg and colossus ult can apply plague on up to 3 targets (although annoyingly blastbones CANT apply plague))
What's the point of Plaguebreak in PvE? Does killing somebody count as "early removal" for proccing the explosion?
Necrotech_Master wrote: »FrancisCrawford wrote: »Necrotech_Master wrote: »All that said, Dark Convergence is currently broken. The 50% damage increase per enemy doesn’t work. I like using it running solo non-vet dungeons. I have run it in random dailies and no one seems to care. It is still useful in PvP if only for the stun effect.
In terms of being pulled off walls, I have found that it doesn’t. It may pull you to the edge but as long as one doesn’t knee jerk react and run or roll dodge in the wrong direction, you won’t fall off. The pull isn’t as bad as people make it out to be.
In any event it is not working as described and I look forward to it being fixed.
this is my experience with it, the scaling damage is definitely broken, and what is killing poeple the most now are necromancers who colossus ult triggering DC and then a VD blowing everyone up, but i hardly ever see dark convergence on my kill recaps anymore
i personally have a mag necro running balorgh + plaguebreak + dark convergence, but i use this again more in pve than pvp (in some easier vet dungeons i can still fully 1 shot large groups of enemies because plaguebreak does scale in dmg and colossus ult can apply plague on up to 3 targets (although annoyingly blastbones CANT apply plague))
What's the point of Plaguebreak in PvE? Does killing somebody count as "early removal" for proccing the explosion?
in the same update that heavily nerfed dark convergence, it also changed plaguebreak
plaguebreak explosion has lower base dmg but the same scaling as dark convergence (+50% per target) and it was changed to cause the explosion on death if the DoT was still active
the DoT can still only be applied once per attack (even when using an AOE, but when using an AOE it just afflicts a different target on each cast if multiple are available)
Necrotech_Master wrote: »FrancisCrawford wrote: »Necrotech_Master wrote: »All that said, Dark Convergence is currently broken. The 50% damage increase per enemy doesn’t work. I like using it running solo non-vet dungeons. I have run it in random dailies and no one seems to care. It is still useful in PvP if only for the stun effect.
In terms of being pulled off walls, I have found that it doesn’t. It may pull you to the edge but as long as one doesn’t knee jerk react and run or roll dodge in the wrong direction, you won’t fall off. The pull isn’t as bad as people make it out to be.
In any event it is not working as described and I look forward to it being fixed.
this is my experience with it, the scaling damage is definitely broken, and what is killing poeple the most now are necromancers who colossus ult triggering DC and then a VD blowing everyone up, but i hardly ever see dark convergence on my kill recaps anymore
i personally have a mag necro running balorgh + plaguebreak + dark convergence, but i use this again more in pve than pvp (in some easier vet dungeons i can still fully 1 shot large groups of enemies because plaguebreak does scale in dmg and colossus ult can apply plague on up to 3 targets (although annoyingly blastbones CANT apply plague))
What's the point of Plaguebreak in PvE? Does killing somebody count as "early removal" for proccing the explosion?
in the same update that heavily nerfed dark convergence, it also changed plaguebreak
plaguebreak explosion has lower base dmg but the same scaling as dark convergence (+50% per target) and it was changed to cause the explosion on death if the DoT was still active
the DoT can still only be applied once per attack (even when using an AOE, but when using an AOE it just afflicts a different target on each cast if multiple are available)
Templar jabs can apply it to an entire group easy, my stamplar was popping 60-70k on spell scar groups.
TheEndBringer wrote: »Personally love it in pve.
In pvp however it's funny that it's almost entirely run by comp ball groups, the very groups it's meant to combat, to run over anyone in their path. They themselves also run snow treaders, allowing them to easily escape before the explosion, as it negates the stun and scare.
I do recommend everyone run snow treaders if possible. It won't stop the pull but it will help you get out.
I've actually been having a bit of fun running it solo on my Magden. Deep fissure, into winter's revenge to proc, end them with a cliff racer. Or, hitting Northern Storm, Deep Fissure, then winter's revenge. Absolutely wrecks people with the DC proc.
Hapexamendios wrote: »Not a problem in PVE dungeons imo