Narvuntien wrote: »In my opinion, the very net code the game is based on is bad. It can't be fixed without a complete overhaul of the code.
People have suggested that maybe there should be PVP servers that you have to load your PVP character on to so that the game can be completely coded differently from the main game.
Anyway I had a frustrating experience where my opponent was just blocking, I'd fear them and then attempt to ultimate and it wouldn't fire no matter what I did I just kept pressing R and nothing happened.
EdmondDontes wrote: »Narvuntien wrote: »In my opinion, the very net code the game is based on is bad. It can't be fixed without a complete overhaul of the code.
People have suggested that maybe there should be PVP servers that you have to load your PVP character on to so that the game can be completely coded differently from the main game.
Anyway I had a frustrating experience where my opponent was just blocking, I'd fear them and then attempt to ultimate and it wouldn't fire no matter what I did I just kept pressing R and nothing happened.
If they can improve performance in cyrodiil by shifting more server resources to cyrodiil during the PvP events, then it's safe to assume more server resources would improve performance every day if ZOS chose to spend our subscription fees that way.
From the customer perspective there is zero evidence that ZOS is actually working on fixing any performance issues.
VaranisArano wrote: »Leaving aside the rearchitecture they are working on, events have only been canceled when a required part was literally unplayable.
I don't mean lag, crashes, blue screens and other assorted problems in Cyrodiil. Those are bad. But there are plenty of players running around Cyrodiil.
I mean when the Battlegrounds queue was broken and couldn't properly queue players for content required for Midyear Mayhem.
I mean when the Groupfinder was broken and couldn't properly queue for dungeons.
ZOS has canceled 2 Events, and both were for issues that made them literally unplayable.
Cyrodiil performance is bad, but not that bad.
katanagirl1 wrote: »VaranisArano wrote: »Leaving aside the rearchitecture they are working on, events have only been canceled when a required part was literally unplayable.
I don't mean lag, crashes, blue screens and other assorted problems in Cyrodiil. Those are bad. But there are plenty of players running around Cyrodiil.
I mean when the Battlegrounds queue was broken and couldn't properly queue players for content required for Midyear Mayhem.
I mean when the Groupfinder was broken and couldn't properly queue for dungeons.
ZOS has canceled 2 Events, and both were for issues that made them literally unplayable.
Cyrodiil performance is bad, but not that bad.
Not sure how to respond, but Cyro performance is bad even without events and you are only stating when performance was bad and events were canceled.
Players have noted improved performance in past PvP events, but my experience is always that of disconnects, failed relogs, the game telling me I didn’t have internet or PS+, and frozen gameplay. Generally much worse for me during events, but I’m a console peasant unlike most of you.
I had one PvP event in the past where my PS4 kept crashing at the crash report screen and I had to reboot in safe mode and lost game data. I sat out that event for fear of destroying my console.
markulrich1966 wrote: »I made 600.000+ Alliance points yesterday on 1 character, and more on some others.
So yes, you can play the event to a certain degree. This is the positive side, the bad is:
During keep battles, where you spent up to 20 minutes and several siege weapons, the game often crashes just after the inner door opened.
When you rez after 2 or 3 tries to log back in, the keep has been captured already, and you get no AP at all for your efforts. I wasted 2 hours of playtime and maybe 300k AP like this.
And the non-firing skills of course destroy the fun in playing, it is mainly just grinding AP, not playing for fun in the current state. (xbox, EU and NA).
spartaxoxo wrote: »Honestly they are literally upgrading the servers and doing a whole rearchitecture, and they have done all kinds of tests all along like disabling procs, the CP overhaul, etc. Etc.
Those who claim ZOS has done nothing are just flat out incorrect. They have done stuff and they are continuing to do stuff.
None of it has improved performance much, but there's a pretty big difference between "they have constantly failed to fix it," and "they have literally done zero things."
They are holding the events because it's going to be a long while before Cyrodiil is in good shape. And if they did nothing in the meantime, people would complain they haven't even done little things for pvp.
EdmondDontes wrote: »