Lapin_Logic wrote: »The above-mentioned skills flow terribly in combat compared to other spammables, sometimes they double cast and do zero DPS, sometimes a CC can cause it to expire without use.
I have some proposed changes to bring them in line with other spammables/passives and procs
They should either
1. Make imbue/crushing/ crystal weapon behave like Blastbones where you Can't recast until you consume or it expires
2. make them a toggle so each of your light and heavies consumes x stamina/ magicka cost each time you perform a Light or heavy and performing the skill automatically
3. make the Crushing/crystal weapon SKILL key force your character to perform the Light attack associated with it, i.e. make it into a spammable skill as it is supposed to be.
These would make the skills much more user friendly and consistent in all forms of combat.
KhajiitLivesMatter wrote: »Lapin_Logic wrote: »The above-mentioned skills flow terribly in combat compared to other spammables, sometimes they double cast and do zero DPS, sometimes a CC can cause it to expire without use.
I have some proposed changes to bring them in line with other spammables/passives and procs
They should either
1. Make imbue/crushing/ crystal weapon behave like Blastbones where you Can't recast until you consume or it expires
2. make them a toggle so each of your light and heavies consumes x stamina/ magicka cost each time you perform a Light or heavy and performing the skill automatically
3. make the Crushing/crystal weapon SKILL key force your character to perform the Light attack associated with it, i.e. make it into a spammable skill as it is supposed to be.
These would make the skills much more user friendly and consistent in all forms of combat.
2. is op af if they dont reduce the dmg by atleast 75%