Maintenance for the week of October 6:
• PC/Mac: No maintenance – October 6
• ESO Store and Account System for maintenance – October 7, 6:00AM EDT (10:00 UTC) - 4:00PM EDT (20:00 UTC)

What are we farming next after bahsei nerf?

spongebobmovieticket
I’m guessing siroria.
  • Everest_Lionheart
    Everest_Lionheart
    ✭✭✭✭✭
    It’s a good thing we will always have mother’s sorrow for the body. Probably back to Siroria/Sorrow again. Turning back the clock to 2018 🤣
  • EF321
    EF321
    ✭✭✭✭✭
    ✭✭
    Obviously new overtuned trial set that comes a couple of months after this patch.
  • Everest_Lionheart
    Everest_Lionheart
    ✭✭✭✭✭
    EF321 wrote: »
    Obviously new overtuned trial set that comes a couple of months after this patch.

    Which will get nerfed a year later just in time for the next trial set.
  • Fennwitty
    Fennwitty
    ✭✭✭✭✭
    ✭✭
    EF321 wrote: »
    Obviously new overtuned trial set that comes a couple of months after this patch.

    Which will get nerfed a year later just in time for the next trial set.

    My only surprise was the nerf comes this "early" before the next trial.

    Bahsei was clearly overpowered at launch but they still left it a good six months.
    PC NA
  • Everest_Lionheart
    Everest_Lionheart
    ✭✭✭✭✭
    Fennwitty wrote: »
    EF321 wrote: »
    Obviously new overtuned trial set that comes a couple of months after this patch.

    Which will get nerfed a year later just in time for the next trial set.

    My only surprise was the nerf comes this "early" before the next trial.

    Bahsei was clearly overpowered at launch but they still left it a good six months.

    I wish they would have given it a more front loaded ramp up with diminishing returns. I can’t tell you how many people throw on this set and still over sustain. What they think will become a 10K dps increase actually become a 5% loss because they never fall below 60% mag.

    Those of us pushing it to the limit are getting ~12% out of it now (you can’t actually get the full 15% except on your dots.) The changes mean we will get more like 9-10% out of the set. The risk reward in the harder content meant you had to make sure to have enough mag for certain phases where you would need to shield up which often meant hitting a heavy attack and losing a little DPS to be safe. The set balanced itself if you played actual mechs in trials. The .3% of the player base that can do a portal plus double mini skip GH run could get an extra % or 2 out of the set but for a cast majority of the player base they were lucky to exceed the power of Siroria. Now Siroria may be the better option.
  • joseayalac
    joseayalac
    ✭✭✭✭✭
    Is a nerf coming for Bahasei with Ascending Tide??? I haven't heard of that yet!
  • Dagoth_Rac
    Dagoth_Rac
    ✭✭✭✭✭
    ✭✭✭✭✭
    joseayalac wrote: »
    Is a nerf coming for Bahasei with Ascending Tide??? I haven't heard of that yet!

    From 15% at max effect down to 12%.
  • unholy_nox
    unholy_nox
    ✭✭✭
    It was overtuned anyway , like everyone used it , obviously it's not healthy.It doesn't matter how "risky" it was to use it , it outperform all set in a whole game even in non-ideal situations
    Edited by unholy_nox on 15 February 2022 14:25
  • Nullhawk3D
    unholy_nox wrote: »
    It was overtuned anyway , like everyone used it , obviously it's not healthy.It doesn't matter how "risky" it was to use it , it outperform all set in a whole game even in non-ideal situations

    Agreed with the outperformance of Bahsei's, yet again perhaps other sets performance should be buffed to match performance, not the continued nerf farm.
    @Nullhawk3D | ESO XBOX/PC | NA
    The Crafty Warriors circa 2016
    "Honestly... let us speak to the matter at hand... honestly."
    “I'm not upset that you lied to me, I'm upset that from now on I can't believe you.”
    ― Friedrich Nietzsche
  • etchedpixels
    etchedpixels
    ✭✭✭✭✭
    Nullhawk3D wrote: »
    unholy_nox wrote: »
    It was overtuned anyway , like everyone used it , obviously it's not healthy.It doesn't matter how "risky" it was to use it , it outperform all set in a whole game even in non-ideal situations

    Agreed with the outperformance of Bahsei's, yet again perhaps other sets performance should be buffed to match performance, not the continued nerf farm.

    People are posting 10-20% higher DPS numbers on PTS than live. I don't think "nerf" is the description I'd use at this point. In fact PTS appears to be a massive DPS boost except to some heavy attack builds.

    The new monster helm would be my guess - it's totally overpowered and will need a nerf. So I'd guess the combo of Nazaray and Turning Tide will end up having to be fixed, also the templar spear change.
    Too many toons not enough time
  • WuffyCerulei
    WuffyCerulei
    ✭✭✭✭✭
    ✭✭✭✭
    I’m not farming anything new. It’s a 3% difference. I may be personally trying to push to 100k and am the minority of dps in ESO that can do so, but I feel 3% damage reduction isn’t as big of a nerf as people may think. It’s a small amount. Measly. It may only really bother those who are hard-core minmaxers.
    Sorcerer's pretty much been the same for years. Nerf Rush of Agony and Saints&Seducer's
  • Dexter411
    Dexter411
    ✭✭✭
    Nullhawk3D wrote: »
    unholy_nox wrote: »
    It was overtuned anyway , like everyone used it , obviously it's not healthy.It doesn't matter how "risky" it was to use it , it outperform all set in a whole game even in non-ideal situations

    Agreed with the outperformance of Bahsei's, yet again perhaps other sets performance should be buffed to match performance, not the continued nerf farm.

    People are posting 10-20% higher DPS numbers on PTS than live. I don't think "nerf" is the description I'd use at this point. In fact PTS appears to be a massive DPS boost except to some heavy attack builds.

    The new monster helm would be my guess - it's totally overpowered and will need a nerf. So I'd guess the combo of Nazaray and Turning Tide will end up having to be fixed, also the templar spear change.

    Because the new sets and hybrization takes place. Bashei was outperforming any other set even without the max benefit of it. You mean dps increase on ... dummies? Dummy parse and dpsing in actual content are two different things.

    Dps is out of control anyway and it is mostly because of support sets and support buffs
  • jaws343
    jaws343
    ✭✭✭✭✭
    ✭✭✭✭✭
    Nullhawk3D wrote: »
    unholy_nox wrote: »
    It was overtuned anyway , like everyone used it , obviously it's not healthy.It doesn't matter how "risky" it was to use it , it outperform all set in a whole game even in non-ideal situations

    Agreed with the outperformance of Bahsei's, yet again perhaps other sets performance should be buffed to match performance, not the continued nerf farm.

    You can't keep buffing sets because one set is out of line. It just makes all sets out of line and old content becomes faceroll easy and new content gets so out of hand to keep up with the power creep that they have to keep raising the floor to keep players in sync with the content. It becomes a complete mess, when all that was needed was to reign in a set or two. I mean, we literally doubled group DPS over the last 3 years or so. Doubled. That is insane.
  • Everest_Lionheart
    Everest_Lionheart
    ✭✭✭✭✭
    jaws343 wrote: »
    Nullhawk3D wrote: »
    unholy_nox wrote: »
    It was overtuned anyway , like everyone used it , obviously it's not healthy.It doesn't matter how "risky" it was to use it , it outperform all set in a whole game even in non-ideal situations

    Agreed with the outperformance of Bahsei's, yet again perhaps other sets performance should be buffed to match performance, not the continued nerf farm.

    You can't keep buffing sets because one set is out of line. It just makes all sets out of line and old content becomes faceroll easy and new content gets so out of hand to keep up with the power creep that they have to keep raising the floor to keep players in sync with the content. It becomes a complete mess, when all that was needed was to reign in a set or two. I mean, we literally doubled group DPS over the last 3 years or so. Doubled. That is insane.

    Doubled and yet there are still failed runs daily of trials like vSO and vAA hard modes. Overturned DPS isn’t the problem, not knowing or understanding mechs is the problem. High DPS tends to make people either forget or not bother to learn mechanics and that is the bigger issue at hand.

    We are all falling victim to this trap and the community is driving the problem. It’s got people spending hours dummy humping to hit 100K to make vet runs instead of spending that time watching a video or reading up on mechs. I say reign it all in. The DPS and the one shot mechs in trials. There is no reason i should die while rezing my neighbor who died rezing their neighbor From 3 different one shot mechanics in a span of 5 seconds.
  • Susurrus
    Susurrus
    ✭✭✭
    Until the new OP vet trial set comes out, we are farming... Bahsei. Still meta.
  • WrathOfInnos
    WrathOfInnos
    ✭✭✭✭✭
    ✭✭✭✭✭
    jaws343 wrote: »
    I mean, we literally doubled group DPS over the last 3 years or so. Doubled. That is insane.

    This number seems greatly exaggerated. Data from 3 years ago is hard to find, but logs go back 2 years and 9 months to Elsweyr patch. Looking at a parse boss from back then, Yolnahkriin, the top DPS was pulling 85.9k single target. In the current patch this has increased to 112.3k. Admittedly, that 30% increase is large, but most if this can be directly tied to simmering frenzy. In fact the highest Yolna parse on logs without simmering this patch falls below 100k. Simmering is already on the chopping block for next patch, and without abusing broken vampire mechanics we are only seeing a 16% DPS gain over 10 patches.

    That also doesn't take into account the fact that players have gotten better at content while practicing it over the years, and strategies have improved. I would bet that if Elsweyr patch had remained live on the servers all this time, players could have at least broken 90k by now. I believe actual power creep is close to 1% increase in group DPS on average with each quarterly patch (exceptions are spikes with Thrassian or Simmering, but these have been fixed). This is a healthy rate IMO, since we do need some sense of progress, and it certainly isn't enough to rapidly invalidate old content, just makes it slightly more accessible to players. It's also helpful for the competitive scene, as new world records are made and broken frequently. It would be stale if everyone knew a score from 2019 was impossible to beat in the current patch.
    Edited by WrathOfInnos on 17 February 2022 06:29
  • Dexter411
    Dexter411
    ✭✭✭
    jaws343 wrote: »
    I mean, we literally doubled group DPS over the last 3 years or so. Doubled. That is insane.

    This number seems greatly exaggerated. Data from 3 years ago is hard to find, but logs go back 2 years and 9 months to Elsweyr patch. Looking at a parse boss from back then, Yolnahkriin, the top DPS was pulling 85.9k single target. In the current patch this has increased to 112.3k. Admittedly, that 30% increase is large, but most if this can be directly tied to simmering frenzy. In fact the highest Yolna parse on logs without simmering this patch falls below 100k. Simmering is already on the chopping block for next patch, and without abusing broken vampire mechanics we are only seeing a 16% DPS gain over 10 patches.

    That also doesn't take into account the fact that players have gotten better at content while practicing it over the years, and strategies have improved. I would bet that if Elsweyr patch had remained live on the servers all this time, players could have at least broken 90k by now. I believe actual power creep is close to 1% increase in group DPS on average with each quarterly patch (exceptions are spikes with Thrassian or Simmering, but these have been fixed). This is a healthy rate IMO, since we do need some sense of progress, and it certainly isn't enough to rapidly invalidate old content, just makes it slightly more accessible to players. It's also helpful for the competitive scene, as new world records are made and broken frequently. It would be stale if everyone knew a score from 2019 was impossible to beat in the current patch.

    SHave You looked at other content? People are burning last boss in vMoL on second pad for some time now. So, please don't tell me the powercreep is so small, it is not. And it is an issue mostly because of support sets not only pure and raw damage sets
  • Everest_Lionheart
    Everest_Lionheart
    ✭✭✭✭✭
    Dexter411 wrote: »
    jaws343 wrote: »
    I mean, we literally doubled group DPS over the last 3 years or so. Doubled. That is insane.

    This number seems greatly exaggerated. Data from 3 years ago is hard to find, but logs go back 2 years and 9 months to Elsweyr patch. Looking at a parse boss from back then, Yolnahkriin, the top DPS was pulling 85.9k single target. In the current patch this has increased to 112.3k. Admittedly, that 30% increase is large, but most if this can be directly tied to simmering frenzy. In fact the highest Yolna parse on logs without simmering this patch falls below 100k. Simmering is already on the chopping block for next patch, and without abusing broken vampire mechanics we are only seeing a 16% DPS gain over 10 patches.

    That also doesn't take into account the fact that players have gotten better at content while practicing it over the years, and strategies have improved. I would bet that if Elsweyr patch had remained live on the servers all this time, players could have at least broken 90k by now. I believe actual power creep is close to 1% increase in group DPS on average with each quarterly patch (exceptions are spikes with Thrassian or Simmering, but these have been fixed). This is a healthy rate IMO, since we do need some sense of progress, and it certainly isn't enough to rapidly invalidate old content, just makes it slightly more accessible to players. It's also helpful for the competitive scene, as new world records are made and broken frequently. It would be stale if everyone knew a score from 2019 was impossible to beat in the current patch.

    SHave You looked at other content? People are burning last boss in vMoL on second pad for some time now. So, please don't tell me the powercreep is so small, it is not. And it is an issue mostly because of support sets not only pure and raw damage sets

    They can’t roll us back to vMoL damage numbers when they are constantly adding content that requires significantly more damage to clear now. If anything they should buff vMoL instead of nerfing sets. That’s only just a start though, they need to buff more content than that to keep up with the times. Except the sad reality is the only thing that can be done is turn bosses into HP sponges. One shot mechs are still one shot mechs whether you buff them or not. More creativity is needed overall to refresh old content and develop new content going forward or the endless nerf/buff cycle will always be present.
Sign In or Register to comment.