TL:DR the game is great and I don't understand the hate.
@tryia3b14a_ESOtryia3b14a_ESO wrote: »<snip>
tryia3b14a_ESO wrote: »I'm glad you like this game, and I agree that some of the environments are really well done. I also really liked both Nar Shaddaa and Daggerfall, I really love exploring video game cities.
You're saying you don't understand why we don't like this game, so I'll share my opinion. I enjoyed this game for about 10 hours, and now that I've experienced it a little more, I've joined the side of the people who are disappointed with it.
I have no problem paying a subscription fee for a game, in fact I am usually subscribed to at least one or two at all times. I've been playing MMOs since 1999 and I've enjoyed a great many of them.
So here's what I would consider to be the cons of this game:
- The first time I saw a Daedric shrine with a bunch of gems around the base of it, I tried to pick up the gems to no avail, which made me feel really disappointed and just reminded me that I'm not really playing an Elder Scrolls game. There are so many environment objects in this game, and you can barely interact with any of them. Most lootables only contain items for provisioning.
tryia3b14a_ESO wrote: »- The action based combat is very unresponsive and basically a watered down version of GW2's much better combat system. GW2 doesn't have the locked camera and you can choose up to 5 weapon skills and 5 class skills as well as an ultimate power. Having more choices, but still somewhat limited adds a lot more versatility to the combat. The way it is in ESO, I don't have room to keep situation skills and it makes the combat experience feel very limited.
tryia3b14a_ESO wrote: »- And by unresponsive, I mean sometimes you want to switch your weapon in combat to pull out that bow, but it takes 2+ seconds after hitting the hotkey before it registers. Sometimes enemies will appear to be several feet away, or facing the other direction, and yet still hitting you. Which makes the dodge mechanic pointless since the red ground indicator is not always in the correct spot. Also, dodging doesn't always work, even with full stamina.
tryia3b14a_ESO wrote: »- Dodging takes stamina. Blocking takes stamina. Weapon skills take stamina, so if you used all your stamina using your weapon skills (there is no auto attack, so you probably did) then you don't get to dodge or block that huge attack that may or may not one shot you, but will probably bring you down to really low hp so that the next few attacks do kill you. I hope you like caster classes because they're just 100 times better than any melee weapon or bow based build.
tryia3b14a_ESO wrote: »- Some classes and weapon types are just better than everything else, the combat is not at all balanced, not even remotely.
tryia3b14a_ESO wrote: »- Many progression halting bugs. All of the quests are part of a quest chain. Each icon on the map is one quest chain area that you must complete in order to get enough experience to continue on to the next area. There are MANY bugs that prevent a quest from being done, which prevents the quest chain from being continued, which means your character might be super underleveled for the next area.
tryia3b14a_ESO wrote: »- Dungeons and killing monsters barely rewards any exp, only quests are worth decent exp.
tryia3b14a_ESO wrote: »- The end game content consists of doing all the quests in the other faction's areas with absolutely no role play or story reason for doing it. I started out as a a loyal member of the Daggerfall Covenant helping the King against the Aldmeri Dominion and the Ebonheart pact, but now I'm helping the Aldermi queen for some reason. Basically, the reason is because it's the only thing to do at level 50+ and rather than have new content for end game, they recycled the other quest areas, basically eliminating any desire to make an alt of these other factions.
tryia3b14a_ESO wrote: »- More bugs. There's a bug that basically makes it so that you can no longer attack or do anything in combat until you die. Certain weapon skills cause it, so it happens often. There's a bug where everything in your entire bank disappears and all the bank upgrades you bought are gone. There's a bug where your helmet randomly disappears while you craft, so hopefully it wasn't a really expensive epic helm. A lot of skills are bugged too.
tryia3b14a_ESO wrote: »
- Phasing. All the quests are phased, so you're in a different "phase" or instance of the game after completing a quest. You know how in World of Warcraft, when you're in a different phase from your group member, it asks "Your friend is in a different phase, would you like to join them?" This game does not do that. There is NO way to join your friend in their phase, and ALL the quests are phased, so the only way to level with a friend is to never do anything without them. You'll never be able to help a guildy or a random person with their quests.
tryia3b14a_ESO wrote: »- Many instances are solo. Some quest lines can only be done solo and you can't help or be helped during them. Really hope you chose a caster based build because the game gets impossibly hard for melee characters later on.
tryia3b14a_ESO wrote: »To me, and people like me, this game feels like it had a lot of good ideas, but did not implement them well at all. Maybe I'll resub once they get a few of these things worked out.
tryia3b14a_ESO wrote: »I also wanted to note that I sometimes still go back and play World of Warcraft, Dungeons and Dragons Online, Lord of the Rings Online, Star Wars: The Old Republic, or Everquest because I enjoy them, and they are good games .
tryia3b14a_ESO wrote: »This is the first MMO that I've ever been disappointed with.
Phasing is actually amazing step in a right direction. Yes, it creates some problems - but they are easily solvable, and in general contribute towards greater immersion. It is unsurpassed by any competitor and I think it is a good thing.
(and it never hurts to write this as feedback on the website or with in game tools!).