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Why is there no fishing skill?

moleculardrugs
moleculardrugs
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To get perfect roes, you literally have to fish hundreds of fish. For that amount of time people spend fishing, there isn’t really a skill line that could help them or give them a satisfactory feeling of achievement.

The only thing that helps with fishing is the CP crafting tree and there’s just 2 (3 if you count food/drink buffs) that would help people fish.

So people don’t fish as much.

And because people don’t fish as much, the price of a Perfect Roe is over 50k…

I know it’s probably been suggested before in the past, but could anyone see a fishing skill be created and intergrated into the crafting skill lines?
Edited by moleculardrugs on 17 January 2022 04:10
  • RedBranch
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    I can absolutely see this happening. Especially if essential fish are added to alchemy and other crafting needs. Similar to fishing in FFIV.
  • katanagirl1
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    I am currently in the process of getting the fishing achievement and using the CP boost and fishing food. So glad to have both of those.

    The reason I think it is not a skill line is because once I get the achievement, I am not going to be doing fishing like I use the Psijic passive skill for Psijic portals or the scrying line to dig up Antiquities. I will be done with it.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • colossalvoids
    colossalvoids
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    People won't be fishing a lot more because bigger chances of getting roe, it's just a "time wasting" activity most people just simply don't like. It's nothing dynamic but moving from spot to spot, so if fishing mechanics not changed (created even) chances are pretty slim. Price is rising mostly because there's not enough dedicated players left for a steady supply, or people have better things to do with their playtime.
  • tmbrinks
    tmbrinks
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    The achievements and food have also reduced the amount of perfect roe that players get when fishing for an achievement.

    Because they catch more trophy fish with the food and CP, which cannot be filleted, and they spend less time, so they catch less white, filletable fish, leading to less roe on the market.
    Tenacious Dreamer - Hurricane Herald - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
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    65,385 achievement points
  • WhiteCoatSyndrome
    WhiteCoatSyndrome
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    tmbrinks wrote: »
    The achievements and food have also reduced the amount of perfect roe that players get when fishing for an achievement.

    Because they catch more trophy fish with the food and CP, which cannot be filleted, and they spend less time, so they catch less white, filletable fish, leading to less roe on the market.

    Maybe if the trophy fish were changed to be fillet-able too, with a higher chance of Roe than white fish?
  • Smith4HirePmMe2Order
    i would like to see a fishing skill and overhaul of the system. Make it like Farcry 5 fishing.

    Diff rods, that improve fishing rates for normal and rare fish, reduce times between catches etc etc.
    Show Known spawns of rare fish (doesn't mean you will get them but alteast have it tell you where to even try to fish for them) yes ik their are addons for this. but the game shouldn't have to rely 20000% on addons all the time for basic info.
    diff tiered bait that ACTUALLY shows you how much it improves your chances to catch.
    again go play farcry 5s fishing quests and sub game mode. thats super fun.

    and yes improved roe passives and maybe hirelings that give you 1 roe every 3 days or something..


    heck id even like to see fishing holes and resource nodes place able in houses and guild halls for people who have super hard achievements or something.
    Edited by Smith4HirePmMe2Order on 18 January 2022 03:21
    Quality of life changes that desperately need to happen in order make ESO Better for everyone!
    Forget new content for awhile & forget adding new DLC, this is a list of what is actually needed in the game.
    1: Change the ESO+ Housing item limit from 2x to 3x. (preferably 4x)
    2: Add a working Exit wayshrine item for housing.
    (Needs to be added as a special achievement item for finding all wayshrines in the game, & should use the same slots & operate the exit shrines in cyro, where you cant port to them but you can use them to leave the house and go anywhere u want)
    3: Add a GUILD Banker & Store NPC for housing.
    (willing to pay 5k crowns if it does both Or 2.5k crowns each if they split them and have 2 Npcs(1 for each banker/store))
    4: Add Writ boards and Writ Drop-off's for housing.
    (willing to pay 2.5k crowns for each board+1k crowns per Drop off box=11k total crowns
    5: Cut the crown price of Mundus stones IN HALF, and refund the difference in crowns to the few people who have already bought them.
    (If Zo$ was my dog, ied roll up a news paper and smack you in the nose repeatedly for this. 4k per stone x13 stones? what were you thinking?!!
    6: Multi Attuneable crafting stations. (this one change will solve so many issues with item limits. Make it so you have to 'feed' existing attuned tables to the new station to unlock its drop down effects. This kills 2 birds with 1 stone.)
    7: Change the amount of transmutation gems needed to change a trait from 50 to 10, Increase the drop rates of all Geode sources by 10x.
    8: Release more crafting recipes in the game for housing, Dark elf bed of coals/Outdoor and indoor fires/Orcish Column Brazier/Imperial Forge/Beehives/Grape vinyards/smaller greenhouse than the one currently ingame (half the size), We know they are already in the game. These were on the original housing PTS then like 60% of the good stuff disappeared when housing hit the live server.
    9: ESO+ life time membership option.
    10: Permanent craft bag unlock for crowns.
    11: REMOVE BIND ON PICKUP FOR EVERYTHING EXCEPT QUEST ITEMS! PLZ ABOLISH THIS TRASH RESTRICTION!!! Change all current non quest BOP items to BOE. PvPers don't like being forced to run pve for gear, and pve-ers don't like being forced to run pvp for their gear either. The solution is so simple let people run the content they like and trade their drops on the open market..
    12: Add New Fishing rods that you can unlock with bonuses for catching rate fish. spending 6 hours trying to get ONE blue fish using all of the buffs currently available is cancer, especially when you have to do this for 12 fish per zone times 40+ zones. In-fact just overhaul fishing totally and make it like Farcry 5 where you KNOW exactly which holes and locations the each of the rares will spawn. Make the T2 bait ACTUALLY & NOTICEABLY WORK, and combine it with better rods & better fishing related food buff so we can just reel in the rare fish like crazy. Even with all that its still gonna take a week or more of grinding to get all the fish, but thats better than a LITERAL FREAKING YEAR of fishing just for a housing boat item that doesn't even do anything...
    13: Playable Games inside houses (basically just make all the decorative game furnishings actually intractable so we can play against other players. This would give a nice bump to housing utility and community building, RPers would also probably appreciate this).
    14: A 'Port to Guild House' Option on the main guild page.
    15: Add Functional Things to housing/guild halls that your guild can contribute to unlock as a group effort. An example of stuff would be like a 5% damage buff during overland content for all guild members, or buffs for dungeons/trails. Another example would be unlock tokens for people with super hard to get achievements like someone with the grand master fisher, they could donate a token to the guild that unlocks usable fishing plots inside the guild that the GM/House owner could place down. This would then let people travel to the guild hall and collect a Daily account Limit from housing harvesting nodes. Nothing crazy that would break the economy, just like 30 or so resources from each daily harvest able nodes for each of the skills. It would be even better if they were special enhanced versions of the normal ore/wood etc. that gave a refining bonus for tempers like double the chance to get tempers. (double the chance to get tempers on such a small amount of resources wouldn't actually make a big impact on economy, but the COOL factor would be off the charts so i see no reason why this couldn't be done).
    16: Solo Dungeons, Much like solo trials this would be a 1 person equivalent of a 4 person dungeon. It would be even cooler if you could have your new companion NPC come with you on these, but we will have to see how good that companion system is first.
  • Fennwitty
    Fennwitty
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    tmbrinks wrote: »
    The achievements and food have also reduced the amount of perfect roe that players get when fishing for an achievement.

    Because they catch more trophy fish with the food and CP, which cannot be filleted, and they spend less time, so they catch less white, filletable fish, leading to less roe on the market.

    Yep. If they're not going for a rare fish achievement, people should disable the rarity boosting one.
    PC NA
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