Yes that's part of the point, it would offload these players somewhere lore-appropriate where they can do their thing without undermining or trolling their supposed allies who are merely trying to play for their faction. Win/win/win.VaranisArano wrote: »It's all "good fights for me, I don't care about thee" as a playstyle
xylena_lazarow wrote: »Add a fourth "black" faction flavored as pirates, mercs, bandits, Legion Zero, etc. They would be able to fight against all 3 factions, would be able to capture and hold keeps, but would not be able to pick up scrolls or crown emp, would not have any score or be part of the campaign competition, and players would not be eligible for any leaderboards or end-of-campaign rewards.Yes that's part of the point, it would offload these players somewhere lore-appropriate where they can do their thing without undermining or trolling their supposed allies who are merely trying to play for their faction. Win/win/win.VaranisArano wrote: »It's all "good fights for me, I don't care about thee" as a playstyle
I'd argue that it would alleviate toxicity, as any troll players on the bandit faction would no longer be bringing toxicity to faction zone chat or undermining their faction by refusing to run back scrolls or whatever. The toxic gameplay you're referring to already happens all the time, I believe it would be much less toxic if those players were allowed to separate themselves from faction play (which they are not interested in anyway).biminirwb17_ESO wrote: »it just introduces toxic gameplay.
xylena_lazarow wrote: »I'd argue that it would alleviate toxicity, as any troll players on the bandit faction would no longer be bringing toxicity to faction zone chat or undermining their faction by refusing to run back scrolls or whatever. The toxic gameplay you're referring to already happens all the time, I believe it would be much less toxic if those players were allowed to separate themselves from faction play (which they are not interested in anyway).biminirwb17_ESO wrote: »it just introduces toxic gameplay.
Necrotech_Master wrote: »how about instead of "unaligned players" fighting everyone, it would be better to just allow queueing in as whatever faction you please
VaranisArano wrote: »Necrotech_Master wrote: »how about instead of "unaligned players" fighting everyone, it would be better to just allow queueing in as whatever faction you please
There's already two unlocked campaigns though where they can do that, right?
Necrotech_Master wrote: »VaranisArano wrote: »Necrotech_Master wrote: »how about instead of "unaligned players" fighting everyone, it would be better to just allow queueing in as whatever faction you please
There's already two unlocked campaigns though where they can do that, right?
technically not on the same character though, they would have to change characters, i was assuming from the point of your current character only (say if you wanted to work on alliance ranks on a particular toon, those are individual and not acct wide like cp)
VaranisArano wrote: »Necrotech_Master wrote: »VaranisArano wrote: »Necrotech_Master wrote: »how about instead of "unaligned players" fighting everyone, it would be better to just allow queueing in as whatever faction you please
There's already two unlocked campaigns though where they can do that, right?
technically not on the same character though, they would have to change characters, i was assuming from the point of your current character only (say if you wanted to work on alliance ranks on a particular toon, those are individual and not acct wide like cp)
Ah. I see what you mean now.
Unfortunately, ZOS sells faction change tokens, so I'm not sure I see them making it free to swap factions on the same character.
If bandits weren't allowed to pick up scrolls, it could help deal with that particular toxic behavior.VaranisArano wrote: »like we see with scroll farming... As a faction player, why would I want that?
xylena_lazarow wrote: »If bandits weren't allowed to pick up scrolls, it could help deal with that particular toxic behavior.
xylena_lazarow wrote: »If bandits weren't allowed to pick up scrolls, it could help deal with that particular toxic behavior.VaranisArano wrote: »like we see with scroll farming... As a faction player, why would I want that?
Yea I think you're right. Some toxic behaviors would go away but new ones would develop in their place. I hope ZOS someday does something about it. Non-objective "pug farming" still awards a lot of AP, maybe they could start there.VaranisArano wrote: »Why on earth would I, a faction player, want this?
xylena_lazarow wrote: »Yea I think you're right. Some toxic behaviors would go away but new ones would develop in their place. I hope ZOS someday does something about it. Non-objective "pug farming" still awards a lot of AP, maybe they could start there.VaranisArano wrote: »Why on earth would I, a faction player, want this?
Please do it for IC. It's insanely hard to gather a group of casual players because alliances never match. I don't care if we have to fight all others at this point.
It sometimes goes that way, but let's not be disingenuous, that's not why they're doing it, and they're just as likely to allow their own faction's scroll to reset to an enemy keep. It should be no surprise that after almost 8 years of tryhards "farming pugs" the pugs would eventually leave and never return, look how badly Cyro pop has dropped this past year.IDK, those dumdum PUG's will chase a group all day around their back keep while we capture all their others.
xylena_lazarow wrote: »It sometimes goes that way, but let's not be disingenuous, that's not why they're doing it, and they're just as likely to allow their own faction's scroll to reset to an enemy keep. It should be no surprise that after almost 8 years of tryhards "farming pugs" the pugs would eventually leave and never return, look how badly Cyro pop has dropped this past year.IDK, those dumdum PUG's will chase a group all day around their back keep while we capture all their others.
Their disregard for PvP has many consequences, including player behavior, so sure you can broadly trace it back to that. I'm hoping they'll look at the way campaign score and AP gain works, and improve it.As for the huge drop in players, to suggest that anything but ZOS's complete disregard for PVP
xylena_lazarow wrote: »Their disregard for PvP has many consequences, including player behavior, so sure you can broadly trace it back to that. I'm hoping they'll look at the way campaign score and AP gain works, and improve it.As for the huge drop in players, to suggest that anything but ZOS's complete disregard for PVP
Please do it for IC. It's insanely hard to gather a group of casual players because alliances never match. I don't care if we have to fight all others at this point.
This got me thinking about no alliance on IC:
-you go in solo = everyone is your enemy, great for looking fights, and never worry about your faction’s domination
-you go in a group = everyone in your group is your alliance, everyone outside is an enemy
What will happen:
-solo players can 1vX everyone
-GROUP DUELS
-zerg is limited to 12-man
Though I don’t know what will happen on the flag system/district captures, maybe ramping up rewards on how long you can hold it?