i dont see any proplem atm with DC. it got nerfed for good and they fixed the range and dmg bugs....
its a fair set which cant nuke whole groups on its own anymore.
edit:
its ez blockable so their is a skillbased counter play....
AJones43865 wrote: »They did not fix the range of pull bugginess. It's still pulling from way outside the range the tool tip says it will. It's still doing the things ZOS says it doesn't do.
And the set absolutely IS being used to nuke whole groups.
It's impossible to block in lag because you can't break free from anything reliably in cyrodiil lag.
AJones43865 wrote: »i dont see any proplem atm with DC. it got nerfed for good and they fixed the range and dmg bugs....
its a fair set which cant nuke whole groups on its own anymore.
edit:
its ez blockable so their is a skillbased counter play....
They did not fix the range of pull bugginess. It's still pulling from way outside the range the tool tip says it will. It's still doing the things ZOS says it doesn't do.
And the set absolutely IS being used to nuke whole groups.
It's impossible to block in lag because you can't break free from anything reliably in cyrodiil lag.
Please be factual with your posts.
AJones43865 wrote: »i dont see any proplem atm with DC. it got nerfed for good and they fixed the range and dmg bugs....
its a fair set which cant nuke whole groups on its own anymore.
edit:
its ez blockable so their is a skillbased counter play....
They did not fix the range of pull bugginess. It's still pulling from way outside the range the tool tip says it will. It's still doing the things ZOS says it doesn't do.
And the set absolutely IS being used to nuke whole groups.
It's impossible to block in lag because you can't break free from anything reliably in cyrodiil lag.
Please be factual with your posts.
It is possible to block the pull, it only pulls outside its radius because of positional desyncs (server thinks you are still inside the aoe while on your screen you are barely outside, it doesnt pull if you stand still at the edge of aoe). Lag causing you to break free 3-4 times happens with alot of stuns and its not because of DC, thats the servers fault. Damage portion of the set is bugged after the nerf and does not scale like it is supposed to, it only does 4-5k damage. However it is used to nuke groups of players, but not directly. Its used to pull them together so they can stack all the other damage abilities on one point and nuke them. So indirectly used to nuke groups, and therefore still used as you said.
techyeshic wrote: »Pull needs to give CC immunity.
it does
On my increasingly rare forays into cyro, I've noticed this set seems to be back. I was constantly getting pulled off siege the other night. What I wasn't sure of was why; I didn't think it was a ball group. Felt like a standard siege. Did they change something, did people find a new exploit, or is it just people who didn't get the memo it got nerfed? Or just pure trolling. The hit seemed pretty small. But oh my god it's annoying. Reminded me at least why I don't pvp much anymore. Got out and din't look back.
On my increasingly rare forays into cyro, I've noticed this set seems to be back. I was constantly getting pulled off siege the other night. What I wasn't sure of was why; I didn't think it was a ball group. Felt like a standard siege. Did they change something, did people find a new exploit, or is it just people who didn't get the memo it got nerfed? Or just pure trolling. The hit seemed pretty small. But oh my god it's annoying. Reminded me at least why I don't pvp much anymore. Got out and din't look back.
i dont see any proplem atm with DC. it got nerfed for good and they fixed the range and dmg bugs....
its a fair set which cant nuke whole groups on its own anymore.
edit:
its ez blockable so their is a skillbased counter play....
The set is ONLY used by ball groups now. It doesn't do any damage on its own.
They pull you in and, since no cc immunity, they stun and hit with colossus, VD and graveyard or other synergy.
Due to lag, you can't block in time to prevent pull , since, due to desync, 90% of the time you don't know you are in the radius until you are pulled and stunned. Then you can't move and die to above.
Also due to lag, countless times when I dodge roll out of the circle, the server does not agree that I am out of the radius, and pulls me in (desync again)
It is a failed, garbage set that exploits the well known deficiencies of ZOS servers, and should be deleted.
The set is ONLY used by ball groups now. It doesn't do any damage on its own.
They pull you in and, since no cc immunity, they stun and hit with colossus, VD and graveyard or other synergy.
Due to lag, you can't block in time to prevent pull , since, due to desync, 90% of the time you don't know you are in the radius until you are pulled and stunned. Then you can't move and die to above.
Also due to lag, countless times when I dodge roll out of the circle, the server does not agree that I am out of the radius, and pulls me in (desync again)
It is a failed, garbage set that exploits the well known deficiencies of ZOS servers, and should be deleted.
This set is not *ONLY* used by ball groups. There wasn't a ball group in sight last night on PC NA GH and I was getting yanked all over the place constantly by both the other factions, every other zergling runs this set still and yes, it still yanks players off walls. I will agree it should just go away. While it doesn't wipe groups by itself anymore, it is pretty easy to wipe them with any number of other skills... since they are all in a nice huge pile.
One thing about the range being due to desyncs... if that was the actual case, wouldn't that mean the game would consider half the folks in range of the spell to not be, like it thinks half who are out of range to be in? Oddly, while being yanked in from WELL out of range happens all the time... I have never experienced being able to walk away from it because the game thought I was out of range.... I get pulled 100% of the time if this proc goes off anywhere around me.
The set is ONLY used by ball groups now. It doesn't do any damage on its own.
They pull you in and, since no cc immunity, they stun and hit with colossus, VD and graveyard or other synergy.
Due to lag, you can't block in time to prevent pull , since, due to desync, 90% of the time you don't know you are in the radius until you are pulled and stunned. Then you can't move and die to above.
Also due to lag, countless times when I dodge roll out of the circle, the server does not agree that I am out of the radius, and pulls me in (desync again)
It is a failed, garbage set that exploits the well known deficiencies of ZOS servers, and should be deleted.
This set is not *ONLY* used by ball groups. There wasn't a ball group in sight last night on PC NA GH and I was getting yanked all over the place constantly by both the other factions, every other zergling runs this set still and yes, it still yanks players off walls. I will agree it should just go away. While it doesn't wipe groups by itself anymore, it is pretty easy to wipe them with any number of other skills... since they are all in a nice huge pile.
One thing about the range being due to desyncs... if that was the actual case, wouldn't that mean the game would consider half the folks in range of the spell to not be, like it thinks half who are out of range to be in? Oddly, while being yanked in from WELL out of range happens all the time... I have never experienced being able to walk away from it because the game thought I was out of range.... I get pulled 100% of the time if this proc goes off anywhere around me.
Video or it didn't happen
The set is ONLY used by ball groups now. It doesn't do any damage on its own.
They pull you in and, since no cc immunity, they stun and hit with colossus, VD and graveyard or other synergy.
Due to lag, you can't block in time to prevent pull , since, due to desync, 90% of the time you don't know you are in the radius until you are pulled and stunned. Then you can't move and die to above.
Also due to lag, countless times when I dodge roll out of the circle, the server does not agree that I am out of the radius, and pulls me in (desync again)
It is a failed, garbage set that exploits the well known deficiencies of ZOS servers, and should be deleted.
This set is not *ONLY* used by ball groups. There wasn't a ball group in sight last night on PC NA GH and I was getting yanked all over the place constantly by both the other factions, every other zergling runs this set still and yes, it still yanks players off walls. I will agree it should just go away. While it doesn't wipe groups by itself anymore, it is pretty easy to wipe them with any number of other skills... since they are all in a nice huge pile.
One thing about the range being due to desyncs... if that was the actual case, wouldn't that mean the game would consider half the folks in range of the spell to not be, like it thinks half who are out of range to be in? Oddly, while being yanked in from WELL out of range happens all the time... I have never experienced being able to walk away from it because the game thought I was out of range.... I get pulled 100% of the time if this proc goes off anywhere around me.
Video or it didn't happen