WombatNipples65 wrote: »Ballgroups don't even use it for the speed, there is a bug that gives them more AoE damage...
master_vanargand wrote: »Charging Maneuver increases you and your allies movement speed by 45% for 8 seconds.
This skill is clearly overpowered.
Charging Maneuver is the cause of Cyrodiil's bad game imbalance.
Ballgroups employs exclusive player solely to keep Charging Maneuver forever.
Therefore, solos have a "45% speed difference over Ballgroups" just because they can't sustain Charging Maneuver forever.
What if there was "FPS with a 45% difference in moving speed between solo and groups"?
This may sound like a joke, but ESO's PvP is this.
Charging Maneuver, Retreating Maneuver, Rapid Maneuver need to change to improve the game balance of PvP.
[My idea]
Remove Major Expedition from all Maneuver.
Change the effect of Rapid Maneuver to Minor Expedition.
Change the effect of Charging Maneuver to Minor Berserk.
Change the effect of Retreating Maneuver to Minor Protection.
The summary is as follows.
Rapid Maneuver
Mobilize your forces, granting Minor Expedition to you and your allies, increasing Movement Speed by 15% for 8 seconds.
Charging Maneuver
Mobilize your forces, granting Minor Expedition and Minor Berserk to you and your allies, increasing Movement Speed by 15% for 8 seconds and damage done by 5%.
Retreating Maneuver
Mobilize your forces, granting Minor Expedition and Minor Protection to you and your allies, increasing Movement Speed by 15% for 8 seconds and reducing damage taken by 5%.
Minor Expedition is easy to use with skills and sets.
Therefore, the game balance of PvP will be much improved.
universal_wrath wrote: »master_vanargand wrote: »Charging Maneuver increases you and your allies movement speed by 45% for 8 seconds.
This skill is clearly overpowered.
Charging Maneuver is the cause of Cyrodiil's bad game imbalance.
Ballgroups employs exclusive player solely to keep Charging Maneuver forever.
Therefore, solos have a "45% speed difference over Ballgroups" just because they can't sustain Charging Maneuver forever.
What if there was "FPS with a 45% difference in moving speed between solo and groups"?
This may sound like a joke, but ESO's PvP is this.
Charging Maneuver, Retreating Maneuver, Rapid Maneuver need to change to improve the game balance of PvP.
[My idea]
Remove Major Expedition from all Maneuver.
Change the effect of Rapid Maneuver to Minor Expedition.
Change the effect of Charging Maneuver to Minor Berserk.
Change the effect of Retreating Maneuver to Minor Protection.
The summary is as follows.
Rapid Maneuver
Mobilize your forces, granting Minor Expedition to you and your allies, increasing Movement Speed by 15% for 8 seconds.
Charging Maneuver
Mobilize your forces, granting Minor Expedition and Minor Berserk to you and your allies, increasing Movement Speed by 15% for 8 seconds and damage done by 5%.
Retreating Maneuver
Mobilize your forces, granting Minor Expedition and Minor Protection to you and your allies, increasing Movement Speed by 15% for 8 seconds and reducing damage taken by 5%.
Minor Expedition is easy to use with skills and sets.
Therefore, the game balance of PvP will be much improved.
I don't see a problem with a person maintaining group buffs and/or healing. I don't know why people complain of teamwork, if you see it as a problem, find/create your own team. The game over you variety of ways to play like being tank, dps healer, support or all in one. If you play solo, it is very obivous that you will be at disatvantage and killed if you fight orginized groups. Even during group fights, orginized groups almost always will win against disorganized groups. Everyone in organized groups play a specific role, being a healer/support is one of these role which is why they seem very strong to fight against. Remember, alway kill the healer/support first.