phaneub17_ESO wrote: »The only crafting station that can be a pain to get to is one in Hew's Bane where its surrounded by enemy mobs and traps, which can be difficult to see at nighttime. Fortunately I rarely see master writs for it, so it's not often a bother when it does come up.
phaneub17_ESO wrote: »The only crafting station that can be a pain to get to is one in Hew's Bane where its surrounded by enemy mobs and traps, which can be difficult to see at nighttime. Fortunately I rarely see master writs for it, so it's not often a bother when it does come up.
I_killed_Vivec wrote: »phaneub17_ESO wrote: »The only crafting station that can be a pain to get to is one in Hew's Bane where its surrounded by enemy mobs and traps, which can be difficult to see at nighttime. Fortunately I rarely see master writs for it, so it's not often a bother when it does come up.
And the ones in IC - Redistributor, Armor Master, etc. If I were going to attune a crafting station those are the ones I'd go for.
phaneub17_ESO wrote: »The only crafting station that can be a pain to get to is one in Hew's Bane where its surrounded by enemy mobs and traps, which can be difficult to see at nighttime. Fortunately I rarely see master writs for it, so it's not often a bother when it does come up.
Harry_Toes wrote: »phaneub17_ESO wrote: »The only crafting station that can be a pain to get to is one in Hew's Bane where its surrounded by enemy mobs and traps, which can be difficult to see at nighttime. Fortunately I rarely see master writs for it, so it's not often a bother when it does come up.
That's the Twice Born Star (9 trait) station. I chose that for my first attunable set. TBH kind of disappointed. ZOS has really nerfed the value of 9 trait sets - none seem to offer the added value that all that 9 trait effort required to achieve.
To OP - some basic sets that never go out of style are those that focus on buffing a stat like Magicka, Stam or Health.
A lot of the other sets get buffed/nerfed more or less continuously with each new update from ZOS. So my advice is pick a stable set that offers primary attribute buffs and you won't go wrong.
Examples:
- Armor of the Seducer only requires 3 traits, and it's a good vanilla Magicka buff set.
- Fortified Brass (4 traits) is all about Armor buffing.
Two other sets I often see recommended in build guides are Torug's Pact (3 traits) and Hunding's Rage (6 traits) for their weapon/damage buffs.
Ok, I have 19 potent Nirncrux...I can make a Nirnhoned Sword unHarry_Toes wrote: »phaneub17_ESO wrote: »The only crafting station that can be a pain to get to is one in Hew's Bane where its surrounded by enemy mobs and traps, which can be difficult to see at nighttime. Fortunately I rarely see master writs for it, so it's not often a bother when it does come up.
That's the Twice Born Star (9 trait) station. I chose that for my first attunable set. TBH kind of disappointed. ZOS has really nerfed the value of 9 trait sets - none seem to offer the added value that all that 9 trait effort required to achieve.
To OP - some basic sets that never go out of style are those that focus on buffing a stat like Magicka, Stam or Health.
A lot of the other sets get buffed/nerfed more or less continuously with each new update from ZOS. So my advice is pick a stable set that offers primary attribute buffs and you won't go wrong.
Examples:
- Armor of the Seducer only requires 3 traits, and it's a good vanilla Magicka buff set.
- Fortified Brass (4 traits) is all about Armor buffing.
Two other sets I often see recommended in build guides are Torug's Pact (3 traits) and Hunding's Rage (6 traits) for their weapon/damage buffs.
TBS - always wondered why it requires 9 traits for a less than stellar set. Or is there a specific case where this set would be of use?
Ok, I have 19 potent Nirncrux...I can make a Nirnhoned Sword unHarry_Toes wrote: »phaneub17_ESO wrote: »The only crafting station that can be a pain to get to is one in Hew's Bane where its surrounded by enemy mobs and traps, which can be difficult to see at nighttime. Fortunately I rarely see master writs for it, so it's not often a bother when it does come up.
That's the Twice Born Star (9 trait) station. I chose that for my first attunable set. TBH kind of disappointed. ZOS has really nerfed the value of 9 trait sets - none seem to offer the added value that all that 9 trait effort required to achieve.
To OP - some basic sets that never go out of style are those that focus on buffing a stat like Magicka, Stam or Health.
A lot of the other sets get buffed/nerfed more or less continuously with each new update from ZOS. So my advice is pick a stable set that offers primary attribute buffs and you won't go wrong.
Examples:
- Armor of the Seducer only requires 3 traits, and it's a good vanilla Magicka buff set.
- Fortified Brass (4 traits) is all about Armor buffing.
Two other sets I often see recommended in build guides are Torug's Pact (3 traits) and Hunding's Rage (6 traits) for their weapon/damage buffs.
TBS - always wondered why it requires 9 traits for a less than stellar set. Or is there a specific case where this set would be of use?
When it first came out, it was the best set in the game. That was before they nerfed the mundus stone buffs so that they were no longer more powerful than a 5 piece bonus.
It would still be pretty good, if it's 2-, 3- and 4-piece bonuses weren't so generic.