Doctoruniverse wrote: »Dudis - All I heard was (" BLABLA im bad at the game so I need broken skills")
Doctoruniverse wrote: »Dudis - All I heard was (" BLABLA im bad at the game so I need broken skills")
Nanananana Bitterman!
So because i prefer to play solo or smallman and try to pick lemmings off of the zerg train running to whatever keep is under siege, I'm bad for wanting to be able to escape if i suddenly get jumped by 4+ people?
Morgha_Kul wrote: »I have to say I was surprised to see a vampire standing out in daylight in Davon's Watch the other day. I wondered why he wasn't bursting into flame, standing there in the sun. I seem to remember having that problem when I became a vampire in Morrowind...
If you get jumped by 4 people alone, by all rights you should be dead unless they are really really bad
Morgha_Kul wrote: »I have to say I was surprised to see a vampire standing out in daylight in Davon's Watch the other day. I wondered why he wasn't bursting into flame, standing there in the sun. I seem to remember having that problem when I became a vampire in Morrowind...
If you get jumped by 4 people alone, by all rights you should be dead unless they are really really bad
Hell i wouldn't mind if they removed the damage reduction, untargetability (this one is especially stupid) etc, but the ability to escape must be there or soloing just won't be viable or at the very least Nightblades would be the only ones able to solo properly.
If you get jumped by 4 people alone, by all rights you should be dead unless they are really really bad
I guess everyone will just cure themselves and pretend like they didn't skull **** everyone in cyrodiil for a month and a half (personal estimate on when they'll adjust them).
I was speaking with a guildie and we thought it would be a good idea to lock a player into vampirism based on how long they used it, before it can be cured. Who cares if you take 50% more fire damage if you can simply not be touched at will almost indefinitely.