Ha! I've been in plenty of groups and none of them has ever been nearly unkillable like these ball groups we see on PC-NA coming out of the AD and DC factions.
"If you want to counter ballgroups, play in a ballgroup!"neferpitou73 wrote: »Or you guys could just form your own groups and get those buffs yourself. I really don't get this mentality that solo players need to be able to wipe groups.
xylena_lazarow wrote: »"If you want to counter ballgroups, play in a ballgroup!"neferpitou73 wrote: »Or you guys could just form your own groups and get those buffs yourself. I really don't get this mentality that solo players need to be able to wipe groups.
You can perhaps see where this would not appeal to many players, or be interpreted as "lol git gud."
This was started in an attempt to bring to light a counter to these balls groups considering I've watched numerous instances of 8-12 players running around inside a keep, that no longer belongs to them, for 20-30 minutes, before being killed by the 30-40 players attempting to take them down and I assume they only die because they run out of resources and/or items to sustain the complete and utter BS that I, and I'm sure many others, have witnessed.
If you think what I described is fair play, then don't complain about things like dark convergence considering it only requires keeping a little stamina in reserve to negate it.
A properly executed ballgroup that stays moving simply can't be killed by disorganized randoms. The usual result isn't "slaughter" so much as a stalemate between 12 guys running laps around the roof and 60 chasing them for an hour, until the ballgroup screws up or gets bored. Is this good for the game? Seems to breed a lot of resentment.neferpitou73 wrote: »Yes 12 palyers who train, synchronize their builds and who have generally been playing the game for years are going to slaughter a mob of randoms.
xylena_lazarow wrote: »A properly executed ballgroup that stays moving simply can't be killed by disorganized randoms. The usual result isn't "slaughter" so much as a stalemate between 12 guys running laps around the roof and 60 chasing them for an hour, until the ballgroup screws up or gets bored. Is this good for the game? Seems to breed a lot of resentment.neferpitou73 wrote: »Yes 12 palyers who train, synchronize their builds and who have generally been playing the game for years are going to slaughter a mob of randoms.
xylena_lazarow wrote: »A properly executed ballgroup that stays moving simply can't be killed by disorganized randoms. The usual result isn't "slaughter" so much as a stalemate between 12 guys running laps around the roof and 60 chasing them for an hour, until the ballgroup screws up or gets bored. Is this good for the game? Seems to breed a lot of resentment.neferpitou73 wrote: »Yes 12 palyers who train, synchronize their builds and who have generally been playing the game for years are going to slaughter a mob of randoms.
[snip]
Hey, I keep jumping in front of cars and they keep running me over: NERF CARS or make them SELF DESTRUCT when they hit me!
Hey, I keep jumping in front of cars and they keep running me over: NERF CARS or make them SELF DESTRUCT when they hit me!
Disorganized randoms simply cannot kill a hardcore ballgroup in the current meta. It's 100% futile to even try, unless you yourself are also with a hardcore ballgroup. At some point the disorganized randoms are going to realize this, and the ballgroups are going to be left to PvDoor and run scrolls with no one chasing them.TheEndBringer wrote: »Ball groups want a fight but if you just run away they'll gladly run the map until you have no choice but to fight.
I really need to start recording these ball groups I encounter in cyro. There are certain behaviors that are inherent in auto programs that you see some of these ball groups exhibiting. I say some, NOT all of them. When the only response to these observations is "get gud" or "randoms can't kill organized", it shows to me at least, either a very closed-minded perspective or someone who is part of the problem.
12 people should in no way be able to be for all intents and purposes 'immortal' when fighting 40 others. The sheer number of buffs that are being used/stacked by ball groups should have a counter, hence the suggestion for a set that does exactly that. The set would be less than useful in any situation OTHER than against a ball group if it was implemented in the manner suggested. When was the last time you had 15+ buffs on you outside of mundus, food, and your own passives? You don't see the number of buffs I'm referring to in solo play, you don't see that if you are out of range of the sourceS of the buffs and it would be near, if not completely useless, in PvE.
I really need to start recording these ball groups I encounter in cyro. There are certain behaviors that are inherent in auto programs that you see some of these ball groups exhibiting. I say some, NOT all of them. When the only response to these observations is "get gud" or "randoms can't kill organized", it shows to me at least, either a very closed-minded perspective or someone who is part of the problem.
12 people should in no way be able to be for all intents and purposes 'immortal' when fighting 40 others. The sheer number of buffs that are being used/stacked by ball groups should have a counter, hence the suggestion for a set that does exactly that. The set would be less than useful in any situation OTHER than against a ball group if it was implemented in the manner suggested. When was the last time you had 15+ buffs on you outside of mundus, food, and your own passives? You don't see the number of buffs I'm referring to in solo play, you don't see that if you are out of range of the sourceS of the buffs and it would be near, if not completely useless, in PvE.
So with ballgroups more powerful than ever, why are there fewer ballgroup players than ever?neferpitou73 wrote: »Cyrodiil can't afford to lose what little ball groups remain. The Cyrodiil pops have taken a massive hit already and on certain factions ball groups are the only things standing in the way of zergs overrunning the map.
xylena_lazarow wrote: »So with ballgroups more powerful than ever, why are there fewer ballgroup players than ever?neferpitou73 wrote: »Cyrodiil can't afford to lose what little ball groups remain. The Cyrodiil pops have taken a massive hit already and on certain factions ball groups are the only things standing in the way of zergs overrunning the map.
xylena_lazarow wrote: »So with ballgroups more powerful than ever, why are there fewer ballgroup players than ever?neferpitou73 wrote: »Cyrodiil can't afford to lose what little ball groups remain. The Cyrodiil pops have taken a massive hit already and on certain factions ball groups are the only things standing in the way of zergs overrunning the map.
I'm just glad someone else is as annoyed by this as I am. I would've thought after all the CP and proc reworks that we could finally have all the PvP modes playing by the same rules, but no...Joy_Division wrote: »so many different formats of PvP I have to study non ESO websites just to figure out what I am eligible to equip as gear