martinhpb16_ESO wrote: »I actually think performance is the worst it has ever been taking into account how low the pop cap is.
How can it be this bad 7 years in?
martinhpb16_ESO wrote: »I actually think performance is the worst it has ever been taking into account how low the pop cap is.
How can it be this bad 7 years in?
Was going to say.... Didn't it start with like 500 player caps on each faction?
PCNA GH performance is a joke. Ride to a keep that is being sieged, get there… 999+ Ping, disconnected because there’s more than five players.
Log into game again, log into character - lost lobby connection.
Finally manage to log in fully, get spawned at home base, ride to keep… rinse and repeat. I don’t really know why I still try to play.
PCNA GH performance is a joke. Ride to a keep that is being sieged, get there… 999+ Ping, disconnected because there’s more than five players.
Log into game again, log into character - lost lobby connection.
Finally manage to log in fully, get spawned at home base, ride to keep… rinse and repeat. I don’t really know why I still try to play.
PCNA GH performance is a joke. Ride to a keep that is being sieged, get there… 999+ Ping, disconnected because there’s more than five players.
Log into game again, log into character - lost lobby connection.
Finally manage to log in fully, get spawned at home base, ride to keep… rinse and repeat. I don’t really know why I still try to play.
The lag on PCNA GH is completely caused by EP at this point, the other 2 factions have effectively quit playing, but EP refuses to show up in groups smaller than 60+ players if you dare to drop a single siege on a keep. The nice thing about the lag is, you know exactly when they are showing up, as you get the slow bug, lag, skills stop working, etc... When they aren't around, the game is basically lag free for us.
The lag on PCNA GH is completely caused by EP at this point, the other 2 factions have effectively quit playing, but EP refuses to show up in groups smaller than 60+ players if you dare to drop a single siege on a keep. The nice thing about the lag is, you know exactly when they are showing up, as you get the slow bug, lag, skills stop working, etc... When they aren't around, the game is basically lag free for us.
The lag on PCNA GH is completely caused by EP at this point, the other 2 factions have effectively quit playing, but EP refuses to show up in groups smaller than 60+ players if you dare to drop a single siege on a keep. The nice thing about the lag is, you know exactly when they are showing up, as you get the slow bug, lag, skills stop working, etc... When they aren't around, the game is basically lag free for us.
I don't play on that server, but you can't blame the lag on a faction. Cyro was originally designed for large fights. All factions should be able to have a bunch of people online and fighting.
Our group effectively just plays around the lag, when it gets unplayable we log to another game even though we'd want to continue...