How does removing the maximim level requirement from glyphs affect the database in any way?Malediktus wrote: »The glyph thing is probably to limit the amount of items in the database. Currently there are already over 60million items in the item db. Imagine how many it would be if you could combine all those glyphs.
Malediktus wrote: »The glyph thing is probably to limit the amount of items in the database. Currently there are already over 60million items in the item db. Imagine how many it would be if you could combine all those glyphs.
Filodendron wrote: »First i'd like to ask what's the point of these level restrictions on glyphs and soul gems cause maybe i just don't see it but before answering please read the whole post.
Right now glyphs have a minimum and maximum level restriction when applied to gear. I can understand the minimum limit, you don't want level 10 players running around with VR10 legendary glyphs on their gear even though that would be totally pointless because they can cap stats quite easily so nothing game breaking will happen but let's roll with it.
What i find truly detrimental is the maximum level restriction, where you can't apply a low level glyph to a high level piece of equipment. WHY? What purpose does this serve? How is the game better for having this restriction? How would removing this make the game worse? How would affect the game if i can use a crappy +20 health glyph on a VR item? Obviously higher level glyphs are better and everyone wants +80 health rather than +20 health so it's not like it makes higher level glyphs less valuable or anything.
Personally i'd change glyphs to a minimum level requirement only.
Minor glyph of health? Can only be applied on items level 20 or higher.
Strong glyph of health? Can only be applied on items level 40 or higher.
With Soul gems is quite the opposite.
Why can't i charge a level 38 item with a 40-49 gem? or resurrect a level 38 player with these gems? If i could do this, how would it break the game? who would suffer from this change? I go to help a lower level friend with something and he dies yet i can't resurrect him because my gems are too good? seriously?
My recommendation
Lesser soul gem: Used to refill weapons and revive players up to level 29.
Grand soul gem: Used to refill weapons and revive players up to level 50.
Although i'd round them up and lose one rank or make the last one veteran level exclusive.
Filodendron wrote: »First i'd like to ask what's the point of these level restrictions on glyphs and soul gems cause maybe i just don't see it but before answering please read the whole post.
Right now glyphs have a minimum and maximum level restriction when applied to gear. I can understand the minimum limit, you don't want level 10 players running around with VR10 legendary glyphs on their gear even though that would be totally pointless because they can cap stats quite easily so nothing game breaking will happen but let's roll with it.
What i find truly detrimental is the maximum level restriction, where you can't apply a low level glyph to a high level piece of equipment. WHY? What purpose does this serve? How is the game better for having this restriction? How would removing this make the game worse? How would affect the game if i can use a crappy +20 health glyph on a VR item? Obviously higher level glyphs are better and everyone wants +80 health rather than +20 health so it's not like it makes higher level glyphs less valuable or anything.
Personally i'd change glyphs to a minimum level requirement only.
Minor glyph of health? Can only be applied on items level 20 or higher.
Strong glyph of health? Can only be applied on items level 40 or higher.
With Soul gems is quite the opposite.
Why can't i charge a level 38 item with a 40-49 gem? or resurrect a level 38 player with these gems? If i could do this, how would it break the game? who would suffer from this change? I go to help a lower level friend with something and he dies yet i can't resurrect him because my gems are too good? seriously?
My recommendation
Lesser soul gem: Used to refill weapons and revive players up to level 29.
Grand soul gem: Used to refill weapons and revive players up to level 50.
Although i'd round them up and lose one rank or make the last one veteran level exclusive.
While these changes you propose are not game breaking as you say, neither are they game breaking while included. Soul gems are a gold sink plain and simple. There are far too few in the game as of yet so removing the current restrictions would be counter productive to their intent. They also introduce to players who are new to the multiplayer platform the concept of level limited consumables. While for old time vet such as myself it may seem like a no brainer that level restrictions exist, new players are not always so savvy.
I am talking about the item database. There are currently over 60 million different items in the game. Allowing all kind of combinations with traits, glyphs and set bonis would easily double amount of unique items in this game.
I read all that. I diagree. Your reasoning is blinkered and you fail to see the big picture.
To get a glyph for piece of gear that is better than than the dropped glyphs you need to
- Level Enhanting
- Know an enchanter OR
- pay an enchanter
so this keeps crafting relevant.
L2 ESO.
Filodendron wrote: »With Soul gems is quite the opposite.
Why can't i charge a level 38 item with a 40-49 gem? or resurrect a level 38 player with these gems? If i could do this, how would it break the game? who would suffer from this change? I go to help a lower level friend with something and he dies yet i can't resurrect him because my gems are too good? seriously?