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Glyphs level restrictions (soul gems too)

Filodendron
Filodendron
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First i'd like to ask what's the point of these level restrictions on glyphs and soul gems cause maybe i just don't see it but before answering please read the whole post.

Right now glyphs have a minimum and maximum level restriction when applied to gear. I can understand the minimum limit, you don't want level 10 players running around with VR10 legendary glyphs on their gear even though that would be totally pointless because they can cap stats quite easily so nothing game breaking will happen but let's roll with it.

What i find truly detrimental is the maximum level restriction, where you can't apply a low level glyph to a high level piece of equipment. WHY? What purpose does this serve? How is the game better for having this restriction? How would removing this make the game worse? How would affect the game if i can use a crappy +20 health glyph on a VR item? Obviously higher level glyphs are better and everyone wants +80 health rather than +20 health so it's not like it makes higher level glyphs less valuable or anything.

Personally i'd change glyphs to a minimum level requirement only.
Minor glyph of health? Can only be applied on items level 20 or higher.
Strong glyph of health? Can only be applied on items level 40 or higher.

With Soul gems is quite the opposite.
Why can't i charge a level 38 item with a 40-49 gem? or resurrect a level 38 player with these gems? If i could do this, how would it break the game? who would suffer from this change? I go to help a lower level friend with something and he dies yet i can't resurrect him because my gems are too good? seriously?

My recommendation
Lesser soul gem: Used to refill weapons and revive players up to level 29.
Grand soul gem: Used to refill weapons and revive players up to level 50.

Although i'd round them up and lose one rank or make the last one veteran level exclusive.
  • huntgod_ESO
    huntgod_ESO
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    I will second this...I had this conversation the other day when I foolishly hit VR1 and crafter all new VR gear and then realized (after deconning my old gear) that none of my lvl 45-50 glyphs could be be added to the gear. So I banked my new VR1 gear and had to build and reglyph a new set of ebony armor.

    Was very aggravating and made no sense. Also though I have gotten a handful of new vr1 glyphs from drops, not enough to cover a full set and not in the stats I'd like.
    --- HuntGod ---
    Officer of the Unrepentant
    www.unrepentantgaming.com
  • Malediktus
    Malediktus
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    The glyph thing is probably to limit the amount of items in the database. Currently there are already over 60million items in the item db. Imagine how many it would be if you could combine all those glyphs.
    @Malediktus --- Ebonheart Pact, EU-Megaserver
  • Maverick827
    Maverick827
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    Malediktus wrote: »
    The glyph thing is probably to limit the amount of items in the database. Currently there are already over 60million items in the item db. Imagine how many it would be if you could combine all those glyphs.
    How does removing the maximim level requirement from glyphs affect the database in any way?
  • huntgod_ESO
    huntgod_ESO
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    Malediktus wrote: »
    The glyph thing is probably to limit the amount of items in the database. Currently there are already over 60million items in the item db. Imagine how many it would be if you could combine all those glyphs.

    I think you misunderstand.

    The OP is asking why you can't apply lower level glyphs to higher level items, which would actually alleviate DB issues, as it would remove glyphs from the game.

    As to shards, I understand why you have the level restrictions on the shards, but you can use lower level shards to recharge items, just takes more of them.
    --- HuntGod ---
    Officer of the Unrepentant
    www.unrepentantgaming.com
  • Corithna
    Corithna
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    First i'd like to ask what's the point of these level restrictions on glyphs and soul gems cause maybe i just don't see it but before answering please read the whole post.

    Right now glyphs have a minimum and maximum level restriction when applied to gear. I can understand the minimum limit, you don't want level 10 players running around with VR10 legendary glyphs on their gear even though that would be totally pointless because they can cap stats quite easily so nothing game breaking will happen but let's roll with it.

    What i find truly detrimental is the maximum level restriction, where you can't apply a low level glyph to a high level piece of equipment. WHY? What purpose does this serve? How is the game better for having this restriction? How would removing this make the game worse? How would affect the game if i can use a crappy +20 health glyph on a VR item? Obviously higher level glyphs are better and everyone wants +80 health rather than +20 health so it's not like it makes higher level glyphs less valuable or anything.

    Personally i'd change glyphs to a minimum level requirement only.
    Minor glyph of health? Can only be applied on items level 20 or higher.
    Strong glyph of health? Can only be applied on items level 40 or higher.

    With Soul gems is quite the opposite.
    Why can't i charge a level 38 item with a 40-49 gem? or resurrect a level 38 player with these gems? If i could do this, how would it break the game? who would suffer from this change? I go to help a lower level friend with something and he dies yet i can't resurrect him because my gems are too good? seriously?

    My recommendation
    Lesser soul gem: Used to refill weapons and revive players up to level 29.
    Grand soul gem: Used to refill weapons and revive players up to level 50.

    Although i'd round them up and lose one rank or make the last one veteran level exclusive.

    While these changes you propose are not game breaking as you say, neither are they game breaking while included. Soul gems are a gold sink plain and simple. There are far too few in the game as of yet so removing the current restrictions would be counter productive to their intent. They also introduce to players who are new to the multiplayer platform the concept of level limited consumables. While for old time vet such as myself it may seem like a no brainer that level restrictions exist, new players are not always so savvy.

    Glyphs are another matter entirely. The profession is intended to have a steep cost of development. As fledgling enchanters seek to level up their skill it is only natural that they would want to utilize their own products. The lower and upper limits on these help to protect the pug population against the player who would as you propose enchant their gear with the lowest/cheapest thing out there. Although there is nothing to address players who will leave their gear not enchanted, that is not nearly the issue of utilizing under levels enchants on gear in terms of it's prevalence. Everyone out there ends up getting glyphs as drops and are in this way, if no other, introduced to the idea that gear can be enhanced via in game items.

    Combat effectiveness calculates a players level, each piece of gears item level,quality level, set bonus, and enchant. Player character sheet stats play a far lesser role in the end result then simply ensuring that everything you have on is both level appropriate and as upgraded/enhanced as it can be. This is a big departure from more traditional mmo's that rely on statistics derived directly from a players character sheet. Here the character sheet is simply informative as to the relative worth of a particular gearing option. But is not the starting point for combat calculations.

    I hope this offers up some insight into why these items have a level range instead of simply minimum level restrictions.
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  • sociald100ub17_ESO
    ""Soul gems are a gold sink plain and simple. There are far too few in the game as of yet so removing the current restrictions would be counter productive to their intent.""

    I disagree. If I revive am helping out a lvl 20 player and revive him with a ~40 soul gem instead of a ~20 soul gem did I not just use something that is more expensive. and soul gems are actually not hard to get I have a stack of about 40 of the 40-49 ones and I didn't buy a single one I also have 15 common ones and a few other miscellaneous ones.
    so if I have to go buy a few ~20ish soul gems if im helping a lower lvl friend fine, but I could also use up higher lvl ones and get into the situation where I have to buy them.

    I think the OPs suggestion makes perfect sense.
  • Malediktus
    Malediktus
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    I am talking about the item database. There are currently over 60 million different items in the game. Allowing all kind of combinations with traits, glyphs and set bonis would easily double amount of unique items in this game.
    @Malediktus --- Ebonheart Pact, EU-Megaserver
  • p.hurst1b16_ESO
    p.hurst1b16_ESO
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    First i'd like to ask what's the point of these level restrictions on glyphs and soul gems cause maybe i just don't see it but before answering please read the whole post.

    Right now glyphs have a minimum and maximum level restriction when applied to gear. I can understand the minimum limit, you don't want level 10 players running around with VR10 legendary glyphs on their gear even though that would be totally pointless because they can cap stats quite easily so nothing game breaking will happen but let's roll with it.

    What i find truly detrimental is the maximum level restriction, where you can't apply a low level glyph to a high level piece of equipment. WHY? What purpose does this serve? How is the game better for having this restriction? How would removing this make the game worse? How would affect the game if i can use a crappy +20 health glyph on a VR item? Obviously higher level glyphs are better and everyone wants +80 health rather than +20 health so it's not like it makes higher level glyphs less valuable or anything.

    Personally i'd change glyphs to a minimum level requirement only.
    Minor glyph of health? Can only be applied on items level 20 or higher.
    Strong glyph of health? Can only be applied on items level 40 or higher.

    With Soul gems is quite the opposite.
    Why can't i charge a level 38 item with a 40-49 gem? or resurrect a level 38 player with these gems? If i could do this, how would it break the game? who would suffer from this change? I go to help a lower level friend with something and he dies yet i can't resurrect him because my gems are too good? seriously?

    My recommendation
    Lesser soul gem: Used to refill weapons and revive players up to level 29.
    Grand soul gem: Used to refill weapons and revive players up to level 50.

    Although i'd round them up and lose one rank or make the last one veteran level exclusive.

    I read all that. I diagree. Your reasoning is blinkered and you fail to see the big picture.

    To get a glyph for piece of gear that is better than than the dropped glyphs you need to

    - Level Enhanting
    - Know an enchanter OR
    - pay an enchanter

    so this keeps crafting relevant.

    L2 ESO.
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  • Filodendron
    Filodendron
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    While these changes you propose are not game breaking as you say, neither are they game breaking while included. Soul gems are a gold sink plain and simple. There are far too few in the game as of yet so removing the current restrictions would be counter productive to their intent. They also introduce to players who are new to the multiplayer platform the concept of level limited consumables. While for old time vet such as myself it may seem like a no brainer that level restrictions exist, new players are not always so savvy.

    Few things about soul gems.
    First of all it doesn't make any sense what you're saying. I asked to be allowed to resurrect players with a MORE EXPENSIVE soul gem. I want to use a Grand soul gem to resurrect a level 10 player instead of a cheap minor one.
    Secondly, i was wrong. On further research i noticed that you actually CAN do this, the tooltip on soul gems is wrong, at least as far as resurrecting goes. I just did ressed a level 36 with my lvl 50 grand soul gem, i didn't try on weapons though.

    As for enchanting i don't think i understood but like i mention this wouldn't affect the value of crafted glyphs, i don't see how this would be detrimental to crafting as you say.
    I am talking about the item database. There are currently over 60 million different items in the game. Allowing all kind of combinations with traits, glyphs and set bonis would easily double amount of unique items in this game.

    There are no other combinations, crafting wouldn't change at all, unless you say that an Armor with a +health enchant is a different item from the same armor with a +magicka enchant. I don't think that simply replacing a glyph would change the unique ID of that item nor i wouldn't see the issue.
    I read all that. I diagree. Your reasoning is blinkered and you fail to see the big picture.

    To get a glyph for piece of gear that is better than than the dropped glyphs you need to

    - Level Enhanting
    - Know an enchanter OR
    - pay an enchanter

    so this keeps crafting relevant.

    L2 ESO.

    With that level of smugness shouldn't you be saying something that at least appears to be smart?
    This is so wrong i don't even know if i should take you seriously. I already explained there won't be any lose in value for enchanters, a +80 health glyph will always be better and more desirable than a +20 one ..which both are crafted.
    I mean there are plenty of dropped glyphs, not crafted, high level ones that CAN be applied on VR gear and that doesn't affect the value of enchanting at all but if you can apply a lower level version of that glyph suddenly crafting isn't relevant?
  • Beryl
    Beryl
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    With Soul gems is quite the opposite.
    Why can't i charge a level 38 item with a 40-49 gem? or resurrect a level 38 player with these gems? If i could do this, how would it break the game? who would suffer from this change? I go to help a lower level friend with something and he dies yet i can't resurrect him because my gems are too good? seriously?

    I am pretty sure that you can charge a lvl 38 item with a lvl40-49 gem. I did that. I had multiple types of gems in my inventory and when I wanted to charge a weapon I could choose which gem I want to use. I specially kept the lower level gems for charging my lvl38 purple staff, and I was very relieved to see that the lvl40+ gem works on it as well.

    Same with players. I am a veteran rank 6 at the moment. All gems I have are lvl50+. I spend a lot of time in low level areas completing some achievements and I can rez players of any level with those gems.

    I believe that gems are working fine and they only need a new tooltip. As for the glyphs, I fully agree with all your wrote about them.
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