Noone bothers testing because:
3. No standardized testing (dummies) as they aren't allowed inside homes.
4. Noisy data if tested with a WB like the Abomination in Deshaan
Noone bothers testing because:
3. No standardized testing (dummies) as they aren't allowed inside homes.
4. Noisy data if tested with a WB like the Abomination in Deshaan
3 and 4 are irrelevant. Bloodspawn (the combat dummy veteran players used before dummies were a thing) still exists, and he isn't particularly difficult to get to on normal. Only takes about 1-2min of killing trash.
Noone bothers testing because:
3. No standardized testing (dummies) as they aren't allowed inside homes.
4. Noisy data if tested with a WB like the Abomination in Deshaan
3 and 4 are irrelevant. Bloodspawn (the combat dummy veteran players used before dummies were a thing) still exists, and he isn't particularly difficult to get to on normal. Only takes about 1-2min of killing trash.
Disagree.
Dummies allow testing without retaliation from the enemy NPC. You don't need to spec for survival, the goal here is test maximum DPS.
Even if you 2man nSC2 with player tank for accuracy, you have to accomodate for AoE damage from the boss etc. (hulk smash) There's a hard limit on the number of roll-dodges they can do (2) so with their low DPS extending fight duration, there is a very real possibility of Companion dying.
Noisy data is because companion skills are interspersed with player-sourced damaging skills in Combat Metrics.
hcbigdogdoghc wrote: »A month and a half later, still no backed up guides......bruh seriously?
Noone bothers testing because:
3. No standardized testing (dummies) as they aren't allowed inside homes.
4. Noisy data if tested with a WB like the Abomination in Deshaan
3 and 4 are irrelevant. Bloodspawn (the combat dummy veteran players used before dummies were a thing) still exists, and he isn't particularly difficult to get to on normal. Only takes about 1-2min of killing trash.
Disagree.
Dummies allow testing without retaliation from the enemy NPC. You don't need to spec for survival, the goal here is test maximum DPS.
Even if you 2man nSC2 with player tank for accuracy, you have to accomodate for AoE damage from the boss etc. (hulk smash) There's a hard limit on the number of roll-dodges they can do (2) so with their low DPS extending fight duration, there is a very real possibility of Companion dying.
Noisy data is because companion skills are interspersed with player-sourced damaging skills in Combat Metrics.
Why would you use combat metrics? Esologs works on companion skills. The rest of your objections is also irrelevant, since healing and guarding (alliance war support->guard) companions as a player isn't problematic. Your companion isnt going to die to normal bloodspawn even if all their gear is dps oriented unless you're not helping them. You can even taunt the boss yourself, should you be worried about stuns. For the record, I don't think hulk smash actually has a stun, and even if it did, it would be irrelevant for the aforementioned reason. It also doesn't oneshot companions on normal, I tried.
There's a reason why this boss was the OG combat dummy.
Specifically... the best traits for a pure healing build. 10 quickened and 2... something else? Or just 12 quickened?