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Why is there still so little information on companions?

  • Kuratius
    Kuratius
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    xgoku1 wrote: »
    Noone bothers testing because:
    3. No standardized testing (dummies) as they aren't allowed inside homes.
    4. Noisy data if tested with a WB like the Abomination in Deshaan

    3 and 4 are irrelevant. Bloodspawn (the combat dummy veteran players used before dummies were a thing) still exists, and he isn't particularly difficult to get to on normal. Only takes about 1-2min of killing trash.
  • xgoku1
    xgoku1
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    Kuratius wrote: »
    xgoku1 wrote: »
    Noone bothers testing because:
    3. No standardized testing (dummies) as they aren't allowed inside homes.
    4. Noisy data if tested with a WB like the Abomination in Deshaan

    3 and 4 are irrelevant. Bloodspawn (the combat dummy veteran players used before dummies were a thing) still exists, and he isn't particularly difficult to get to on normal. Only takes about 1-2min of killing trash.

    Disagree.

    Dummies allow testing without retaliation from the enemy NPC. You don't need to spec for survival, the goal here is test maximum DPS.

    Even if you 2man nSC2 with player tank for accuracy, you have to accomodate for AoE damage from the boss etc. (hulk smash) There's a hard limit on the number of roll-dodges they can do (2) so with their low DPS extending fight duration, there is a very real possibility of Companion dying.

    Noisy data is because companion skills are interspersed with player-sourced damaging skills in Combat Metrics.
    Edited by xgoku1 on 26 September 2021 09:41
  • Kuratius
    Kuratius
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    xgoku1 wrote: »
    Kuratius wrote: »
    xgoku1 wrote: »
    Noone bothers testing because:
    3. No standardized testing (dummies) as they aren't allowed inside homes.
    4. Noisy data if tested with a WB like the Abomination in Deshaan

    3 and 4 are irrelevant. Bloodspawn (the combat dummy veteran players used before dummies were a thing) still exists, and he isn't particularly difficult to get to on normal. Only takes about 1-2min of killing trash.

    Disagree.

    Dummies allow testing without retaliation from the enemy NPC. You don't need to spec for survival, the goal here is test maximum DPS.

    Even if you 2man nSC2 with player tank for accuracy, you have to accomodate for AoE damage from the boss etc. (hulk smash) There's a hard limit on the number of roll-dodges they can do (2) so with their low DPS extending fight duration, there is a very real possibility of Companion dying.

    Noisy data is because companion skills are interspersed with player-sourced damaging skills in Combat Metrics.

    Why would you use combat metrics? Esologs works on companion skills. The rest of your objections is also irrelevant, since healing and guarding (alliance war support->guard) companions as a player isn't problematic. Your companion isnt going to die to normal bloodspawn even if all their gear is dps oriented unless you're not helping them. You can even taunt the boss yourself, should you be worried about stuns. For the record, I don't think hulk smash actually has a stun, and even if it did, it would be irrelevant for the aforementioned reason. It also doesn't oneshot companions on normal, I tried.
    There's a reason why this boss was the OG combat dummy.
    Edited by Kuratius on 26 September 2021 10:27
  • Kessra
    Kessra
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    On my tanks I use Miri with a bow setup. This makes questing and open-world stuff much more enjoyable. The added damage is notable. On most boss-fights, however, she is of little help as I have to "protect" her almost always. Sure, the damage at the start is notable, but she unfortunately isn't able to behave like a real player and avoid most of the damage inc as everything is on CD. I therefore prefer equipping companions with CDR gear over all.

    I use Bastian on my (new) healers to skill up resto-staff abilities and what not. If he gets healed, he is sometimes more competent than tanks I see in random dungeons. 2 friends of mine and I also did some fun runs on vet where we used Basti as a tank as we already did the random (vet) dungeons on our tanks before. Here the point is, he will always try to tank the mob you are currently attacking so better make sure to tab-target the mob he should "tank" otherwise he will just run back and forth.

    On my DDs neither of them is really useful at all, even on world boss fights as they usually don't live long enough to even count. As such, it doesn't matter what you equip them to be honest.
  • SammyKhajit
    SammyKhajit
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    Mirri as dual wield, medium armour mostly blue gear (purple gear drops seems very low) and she does a pretty good job as DPS with this one’s warden healer.

    Bastian is a… work in progress…
  • BlueRaven
    BlueRaven
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    I am a bit surprised no one posted this, but here goes:

    https://youtube.com/watch?v=DNirnovMHSI&feature=share

  • hcbigdogdoghc
    hcbigdogdoghc
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    A month and a half later, still no backed up guides......bruh seriously?
  • Kuratius
    Kuratius
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    A month and a half later, still no backed up guides......bruh seriously?

    You could read the previous page, it has the math you need to discard focused. Aggressive vs Shattering is a matter of how debuffed your enemies are.
    Quickened is probably ok-ish and a good allrounder (any skill and role will benefit from it, even buffing and healing skills, not just damage skills), but to make a definitive statement you need to know exactly what percentage of your dps comes from light attacks and what percentage comes from skills. That can't be mathed out directly since it depends on the skill configuration. At a rough guess it's about 30-50 %, so it could go either way. I don't have a fully leveled companion to compare.

    Also why don't you do it yourself? Blue gear is inexpensive at this point, and you don't need purple gear for testing. The math isn't very complicated either. The closest thing to complicated is getting a confidence interval for crit chance testing (see https://en.wikipedia.org/wiki/Binomial_proportion_confidence_interval ) , but I tested that already so you don't need to do it.

    If it's still too complicated you can post some dps tests (esologs if possible, and write down the gear the companion was using) with blood spawn and leave the analysis to other people.
    Edited by Kuratius on 26 September 2021 12:49
  • xgoku1
    xgoku1
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    Kuratius wrote: »
    xgoku1 wrote: »
    Kuratius wrote: »
    xgoku1 wrote: »
    Noone bothers testing because:
    3. No standardized testing (dummies) as they aren't allowed inside homes.
    4. Noisy data if tested with a WB like the Abomination in Deshaan

    3 and 4 are irrelevant. Bloodspawn (the combat dummy veteran players used before dummies were a thing) still exists, and he isn't particularly difficult to get to on normal. Only takes about 1-2min of killing trash.

    Disagree.

    Dummies allow testing without retaliation from the enemy NPC. You don't need to spec for survival, the goal here is test maximum DPS.

    Even if you 2man nSC2 with player tank for accuracy, you have to accomodate for AoE damage from the boss etc. (hulk smash) There's a hard limit on the number of roll-dodges they can do (2) so with their low DPS extending fight duration, there is a very real possibility of Companion dying.

    Noisy data is because companion skills are interspersed with player-sourced damaging skills in Combat Metrics.

    Why would you use combat metrics? Esologs works on companion skills. The rest of your objections is also irrelevant, since healing and guarding (alliance war support->guard) companions as a player isn't problematic. Your companion isnt going to die to normal bloodspawn even if all their gear is dps oriented unless you're not helping them. You can even taunt the boss yourself, should you be worried about stuns. For the record, I don't think hulk smash actually has a stun, and even if it did, it would be irrelevant for the aforementioned reason. It also doesn't oneshot companions on normal, I tried.
    There's a reason why this boss was the OG combat dummy.

    Ironic that someone suggesting parsing on Bloodspawn in 2021 is calling things "irrelevant".

    Anyways, the original point was that the lack of easy, accessible standard testing (dummies) is probably one of the reasons why theorycrafting Companion DPS isn't so popular. Combined with the low DPS ceiling, I doubt many people will be bothered to repeat DPS Bloodspawn, reset dungeon, comb through ESOLogs, etc.

    But it is possible. If the PvE utility was better, people probably would care even if the only option was Bloodspawn parsing. Since it isn't, it's upto people who are doing it for sake of science basically. That info might remain sequestered in random Discords and never make it to a wider audience.
  • Cireous
    Cireous
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    Cool thread. I'm telling you it's cool because I want easy access to it in my "participated" section.

    The in-demand epics are so expensive. I can see why people are freaking out wanting to know what the best stuff is.

    Does anyone want to mention loadouts for the best healing builds? *listening

    o:)
  • Cireous
    Cireous
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    Specifically... the best traits for a pure healing build. 10 quickened and 2... something else? Or just 12 quickened?
  • Cireous
    Cireous
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    Anyone?

    *crickets*

    You know you want to deep dive into BiS healing traits for companions.

    :*<3
    Edited by Cireous on 28 September 2021 00:48
  • GrumpyDuckling
    GrumpyDuckling
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    Cireous wrote: »
    Specifically... the best traits for a pure healing build. 10 quickened and 2... something else? Or just 12 quickened?

    I think some of the trait selection might depend on what type of healing or particular skills you're looking to prioritize for in a pure healing build.

    Quickened (Cooldown Reduction) will increase uptime on HOTs and availability of heals when needed.
    Soothing (Increases Healing Done) will get you bigger healing numbers.
    Augmented (Increased Duration Buffs and Debuffs) will get you an increased duration of the 7K resistances from Mending Incantation from the restoration line. I'm not sure if you'd classify the companion providing a resistance buff as "pure healer" but if your own character has low resist and this skill can bring you closer to the resist cap, then this large defense boost means there is less that the companion needs to heal when you get hit.
    The same could be considered with the 20% damage reduction you get for being in the Ritual of Salvation circle that companions can cast on the ground. Less damage taken, means less healing needed.

    So, depending on what companion skills you prioritize and how they work in congruence with your own character's build, you could always play around with how these traits combine to maximize the skills that would benefit you the most.
  • Andyhunter21
    Andyhunter21
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    Honestly its basically a FAILED system. Companions should have never been in the game.
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