TheEndBringer wrote: »Wait, what? They're dropping the pop lock to 80?
How do you know?TheEndBringer wrote: »Wait, what? They're dropping the pop lock to 80?
It's been 80 for a while.
EdmondDontes wrote: »... I understand that fewer players means less lag ...
How do you know?TheEndBringer wrote: »Wait, what? They're dropping the pop lock to 80?
It's been 80 for a while.
I have never read any official word on this and so I have often thought about a kind of "census"
How do you know?TheEndBringer wrote: »Wait, what? They're dropping the pop lock to 80?
It's been 80 for a while.
I have never read any official word on this and so I have often thought about a kind of "census"
TheEndBringer wrote: »Just because you don't see more than 80 at a location doesn't mean there aren't more.
I'm confident I've seen more than 80 blue zerg across Blackreach.
TheEndBringer wrote: »They tell you on each campaign how many guild members are logged in. I'm only in red pvp guilds. No rainbows. GH right now shows over 200 of my fellow guild members. BR shows over 100.
🤷
NeillMcAttack wrote: »Dude, the current pop cap leads to a completely unplayable experience. So unplayable that balance and fair play don't exist as the whole "play" side of the equation is not present.
I have always said, until you have a functioning game, you will not be able to balance large scale combat.
The sets introduced should tell you that even the devs understand that large groups and numbers can not be challenged in the current Cyro situation. When you can't rely on spells, the devs have been so kind as to introduce automatic proc's that can do the job of many skills for you.
TheEndBringer wrote: »They tell you on each campaign how many guild members are logged in. I'm only in red pvp guilds. No rainbows. GH right now shows over 200 of my fellow guild members. BR shows over 100.
🤷
YandereGirlfriend wrote: »One of the players in the raid that I was in last night had their add-on count 78 unique AD in the faction-stack attacking Ash.
NeillMcAttack wrote: »Dude, the current pop cap leads to a completely unplayable experience. So unplayable that balance and fair play don't exist as the whole "play" side of the equation is not present.
I have always said, until you have a functioning game, you will not be able to balance large scale combat.
The sets introduced should tell you that even the devs understand that large groups and numbers can not be challenged in the current Cyro situation. When you can't rely on spells, the devs have been so kind as to introduce automatic proc's that can do the job of many skills for you.
Players that have been around since the game launched have told me the low pop cap is not the reason Cyrodiil becomes unplayable. They say the original pop cap was several times what it is now and played better. That tells me other things have changed and are the cause and lowering the pop cap is not the real solution but a hopeful bandaid.
fastolfv_ESO wrote: »they lower the caps to make the que look like cyro numbers are healthy still no need for changes lol
MalakithAlamahdi wrote: »NeillMcAttack wrote: »Dude, the current pop cap leads to a completely unplayable experience. So unplayable that balance and fair play don't exist as the whole "play" side of the equation is not present.
I have always said, until you have a functioning game, you will not be able to balance large scale combat.
The sets introduced should tell you that even the devs understand that large groups and numbers can not be challenged in the current Cyro situation. When you can't rely on spells, the devs have been so kind as to introduce automatic proc's that can do the job of many skills for you.
Players that have been around since the game launched have told me the low pop cap is not the reason Cyrodiil becomes unplayable. They say the original pop cap was several times what it is now and played better. That tells me other things have changed and are the cause and lowering the pop cap is not the real solution but a hopeful bandaid.
Performance got really bad after update 1.2.3 when they introduced the lighting changes & some anticheat to the game. The performance in PvP gotten terrible since then and they never managed to fix it. The lowering of the popcap was a bandaid fix that didn't accomplish anything.
TheEndBringer wrote: »I don't have access to a counter addon but I am confident it isn't as low as 60. I've seen arrius zerged down by DC with more than that.
My guess is it's around 80 to 100, after having thought about this for a bit.
...
Let's be honest. If they financially could just throw money to fix the issues they would have.
EdmondDontes wrote: »TheEndBringer wrote: »I don't have access to a counter addon but I am confident it isn't as low as 60. I've seen arrius zerged down by DC with more than that.
My guess is it's around 80 to 100, after having thought about this for a bit.
...
Let's be honest. If they financially could just throw money to fix the issues they would have.
Throwing money at the problem is the solution they apparently have not tried yet.
The raid group I run with has been counting the numbers online for the faction when we are locked for a few weeks now, off and on. We are using add-ons and actual head counts to make our estimations. Granted, they are estimations, but the estimations have a very low standard deviation. Original cyro pop cap was roughly 500/faction. It's less than 100 today, and probably closer to 50 than to 100.