Bunzinator wrote: »It seems that there are a lot of people spawning in Daggerfall, and trying to do the quests there, that are levels above them. Maybe the message that you get from the first quest-giver sending you back to Stros M'Kai should be a little "stronger"? I don't know.
And I totally disagree that a quest system that relies on exploration is in any way flawed. I much prefer it over the mindless hand-holding you get from WOW et. al. That *** is flawed, right there. This, after all, is an Elder Scrolls game, and the Elder Scrolls philosophy should prevail over the hum-drum MMO philosophy, IMO.
Bunzinator wrote: »And I totally disagree that a quest system that relies on exploration is in any way flawed. I much prefer it over the mindless hand-holding you get from WOW et. al. That *** is flawed, right there. This, after all, is an Elder Scrolls game, and the Elder Scrolls philosophy should prevail over the hum-drum MMO philosophy, IMO.
^ good advice.kstauthamerb16_ESO wrote: »If you see an empty spot on your map, you can be pretty sure there is a dungeon or quest there.
kstauthamerb16_ESO wrote: »If you see an empty spot on your map, you can be pretty sure there is a dungeon or quest there.
Figured this out pretty qucikly. If i find a quest over my current level, i check the map an see where i missed stuff.
A lot of questgivers actually run up to you when you enter their general area.
Im loving this system!
Im immersed in the game, i listen to npc's discussing stuff, i read notes pointing me in directions. I love how this game for once doesnt hold your hand but says:
Heres the world, good luck, do whatever you want, save whoever you want.
If your really in a lot of trouble you can always pve in cyrodil.