Sheezabeast wrote: »Master_Shorty wrote: »I feel like many commenting here are missing the mark of why ive posted so please allow me to explain, I am 100% for Guilds lol, hell i am Leader over 5 actually, what i am saying is that ZoS really needs to cater a bit more to the Guilds wants/needs, otherwise Guilds will inevitably leave ESO, as many already have. Im NOT saying that doing stuffs in zone chats is the better approach, im saying it happens, atleast it happens on PC NA, idk about the others. ZoS SERIOUSLY needs to consider the needs of the Guilds.
I don't understand how your needs aren't getting met. You have Message of the Day, you have your guild homepage, you can update as often as needed. You can make a social calendar, you can further organize on Discord/Teamspeak, you can have people organize to make events, you can stream your events on Twitch to those unable to attend. Is there another game that you're trying to mash ESO into their format, or set your expectations to that level?
Kiralyn2000 wrote: »The impact of guilds was lost the moment they let players join more than one and didn't add a guild tag above the players name.
So, join only one guild. How much switching, adding, dropping, and complaining would be happening if you could only join one guild? You want to trade, but your guild doesn't, so drop it and find a trading guild. Now that you're trading and have some gold, you want to pvp, but your trading guild doesn't pvp. So drop it and find a pvp guild. Now you can pvp, but you have no gold coming in, but you can't trade because your pvp guild isn't interested in trading at all. So drop the pvp guild and find another trading guild. You want to clear quests in pve zones, but there is no interest from other players in your trading guild to do pve quests and bosses. So drop the trading guild.....
Nah, more than one guild for multiple interests is not a bad idea. And having a flag over my head constantly would suck for many reasons.
I suppose it depends on what one means by "guild" - a close group of companions who all work together towards common goals/know each other/etc (guilds in most other MMOs I've played), vs several huge groups of random strangers that you're just hanging out with because <game mechanic> is based around it.
... And those who try it and legitimately don't enjoy it, well we're glad you at least stopped by, and you can go back to playing how you like...
SilverBride wrote: »
Master_Shorty wrote: »Dark_Lord_Kuro wrote: »Dungeon finder best invention ever!
I am pleased that you like it, i will admit i use it sometimes aswell,, what i am meaning here though is that as a Guild Leader, i see more ppl using it rather than relying upon fellow guild members, the introduction of group finder has hurt Guild activity.
SilverBride wrote: »
I don't see it as conforming.
I see it as my finding other players who have play styles that conform to what I want to do. The guild/group isn't enforcing some kind of conformity on me, I'm finding people who play like I do. My social guild is mostly older players who do pve and trials. No need for instant twitch reflexes and no one freaks out if a group wipes doing a trial. My trading guild consistently gets a trader and lets me list as many items for sale as I feel like doing, without requiring dues or set sales amounts. No one is forcing me to conform to what I see as a grind of high volume sales to make the gold to pay the dues so I can start the whole cycle again. If I join a guild and find the group doesn't have what I'm looking for, I'll drop it. It does neither myself or the group any good if I feel I'm being forced into activities I don't want to do. A good guild can make playing the game more fun.