stitchersflock wrote: »Phasing is extremely well done and integral to game play for me.
Agree that something should be done to it. Maybe set the phasing of group based on the group leader or something.
Just couple days back my wife started new character as she felt like our group of friends playing is missing healer so she could make one. One of the quest bosses turned to be bit hard for her to handle alone. So I logged in one of my chars that is only couple levels higher so I could group and help her to complete it. But I've done that one already and I could not enter the dungeon anymore.
Of course it's not that simple as there might be groups that go on their ways doing their quest and time to time groups up to take bigger challenge. Just using the group as method of communication etc. So it would not work for all if they would be in the same phasing as the leader if they have done the quest. Eg some of the towns that were friendly to them before because they did the quest would now the hostile.
This would require then some kind of grouping options of 'General group', 'Co-op group'. Another solution would be that person could share quest that one has already done, it would put the other person to same stage of the quest and could complete it again of course without the rewards at the end.
SteveCampsOut wrote: »Are you sure you're not confusing Phasing with Solo Dungeons? You're Supposed to do those particular quests solo for a reason.
I agree. My wife actually quit the game and cancelled her subscription when I couldn't play with her. Made me sad, but there's nothing I could do. I couldn't even see her character 99% of the time, let alone do quests together.
The whole game in general is a bit of a mess right now.
There are bots literally hack-teleporting between harvest nodes because Zen in their wisdom made location a client side thing, there are bots farming every dungeon boss, with hundreds of boss corpses piling up.
There is little to no class balance, with some classes getting universal passives that just generally make them easier to play while others get passives with pre-conditions, like NB where all the good passives require you to use specific skills, most of them being melee.
Then you have racism via poorly balanced racial passives, and on top of that its more like twilight than elder scrolls, when every town your in there are dozens of vamps walking around and the guards have nothing to say about it except "greetings". At least the WW are somewhat discrete.
Not to mention the complete lack of a thieves guild or thievery in general, you can ransack every house you come across right in front of the residents and they could not care less.
tryia3b14a_ESO wrote: »I really hope they end up doing the phasing similar to how World of Warcraft has it, which let's face it, is probably where Zenimax got the phasing idea from anyway.
In WoW when you join a group and your friend is in a different phase, it just asks you, "Your friend is in a different phase, would you like to join them?"
The fact that your friends can't join you in the solo instances (like the main quest) sucks too. I hope they take a page from The Old Republic (another story based MMO) and allow you to aid your friend as an observer.
This game is not very friend/group friendly to be honest.
Of course phasing needs to be fixed.
The ideal scenario is that once you group up with someone, you are automatically phased together, regardless of the level or the quest you are on.
I suggest that the leader of the group becomes the point of focus for the phasing & everyone else is phased to his shard.