HidesInPlainSight wrote: »Imperial Physique strength is not its damage output it is defensive value it offers in the form of straight stat buffs.
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Imp Phy still offers the greatest defensive mitigation in sets for stamina players and when built right allows a competent magicka player to be immortal.
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For magicka players, if you die wearing Imp Phy, that's a learn to play issue.
SkaraMinoc wrote: »HidesInPlainSight wrote: »Imperial Physique strength is not its damage output it is defensive value it offers in the form of straight stat buffs.
<snip>
Imp Phy still offers the greatest defensive mitigation in sets for stamina players and when built right allows a competent magicka player to be immortal.
<snip>
For magicka players, if you die wearing Imp Phy, that's a learn to play issue.
Not sure how Imperial Physique adds any substantial value for Mag Sorc in a 1vX scenario. The set provides less magicka than Necropotence and just barely outclasses Crafty Alfiq. The extra 6k health doesn't matter in a 1vX scenario where two enemy players can burst you with 40-50k damage in a global cooldown.
If you build for mitigation with something like Aetherial Ascension then your TTD (time-to-death) increases with health marginally and you can break free and dodge roll 1-2 more times. But that's it.
So what's the secret? What am I missing here?
SkaraMinoc wrote: »HidesInPlainSight wrote: »Imperial Physique strength is not its damage output it is defensive value it offers in the form of straight stat buffs.
<snip>
Imp Phy still offers the greatest defensive mitigation in sets for stamina players and when built right allows a competent magicka player to be immortal.
<snip>
For magicka players, if you die wearing Imp Phy, that's a learn to play issue.
Not sure how Imperial Physique adds any substantial value for Mag Sorc in a 1vX scenario. The set provides less magicka than Necropotence and just barely outclasses Crafty Alfiq. The extra 6k health doesn't matter in a 1vX scenario where two enemy players can burst you with 40-50k damage in a global cooldown.
If you build for mitigation with something like Aetherial Ascension then your TTD (time-to-death) increases with health marginally and you can break free and dodge roll 1-2 more times. But that's it.
So what's the secret? What am I missing here?
So a sorc wearing Alfiq, Death Dealer, and replacing the mismatch of trainee and Ancients with Imperial Physique gains 1K more max mag, but also 4,500 more max health and 6K more max stam.
That 4500 max health is huge and allows you to boost shield value by a substantial amount.
And 6K more stam is enormous. Likely puts you close to 30K stam. And a larger stam pool is great for dodge rolling, dark convergence, break free, etc.
A Sorc in Imp City running Alfiq, Death Dealer, Physique, and 1 piece domi, is looking at close to 51K mag, 35K Health, and 30K Stam, easily.