It doesnt matter which brawler type you play (stamden, stamcro, stamplar, stamdk) - if you are high skilled, you will rip apart zerglings anyway, but you will melt against duo/trio of the equally high skilled players. Is this correct?
P.S. In so called "PVP tier lists" one class is usually S tier, another A tier etc etc. But in reality, apart from duels, how much influence you class abilities/passives have for the outcome of Xing? Nowdays you have such a wide range gear/weapon or guild abilities to choose from, to compensate the lack of specific class skills (apart from streak and cloak)..
Joy_Division wrote: »It doesnt matter which brawler type you play (stamden, stamcro, stamplar, stamdk) - if you are high skilled, you will rip apart zerglings anyway, but you will melt against duo/trio of the equally high skilled players. Is this correct?
P.S. In so called "PVP tier lists" one class is usually S tier, another A tier etc etc. But in reality, apart from duels, how much influence you class abilities/passives have for the outcome of Xing? Nowdays you have such a wide range gear/weapon or guild abilities to choose from, to compensate the lack of specific class skills (apart from streak and cloak)..
Half true. A good player on a mediocre class and meh gear will wipe the floor with inexperienced players.
If the player is good, they won't melt against just two or three players who are equally skilled. Against two, it's still possible to win. Against three, they're probably screwed, but they should prolong the fight.
The biggest difference "Xing" makes is those classes that have strong mobility skills have options when the best strategy is retreat and regroup. In those situations, the brawler spec usually finds themselves dying gloriously unless they are in an environment with lots of LOS.
It doesnt matter which brawler type you play (stamden, stamcro, stamplar, stamdk) - if you are high skilled, you will rip apart zerglings anyway, but you will melt against duo/trio of the equally high skilled players. Is this correct?
P.S. In so called "PVP tier lists" one class is usually S tier, another A tier etc etc. But in reality, apart from duels, how much influence you class abilities/passives have for the outcome of Xing? Nowdays you have such a wide range gear/weapon or guild abilities to choose from, to compensate the lack of specific class skills (apart from streak and cloak)..
Joy_Division wrote: »It doesnt matter which brawler type you play (stamden, stamcro, stamplar, stamdk) - if you are high skilled, you will rip apart zerglings anyway, but you will melt against duo/trio of the equally high skilled players. Is this correct?
P.S. In so called "PVP tier lists" one class is usually S tier, another A tier etc etc. But in reality, apart from duels, how much influence you class abilities/passives have for the outcome of Xing? Nowdays you have such a wide range gear/weapon or guild abilities to choose from, to compensate the lack of specific class skills (apart from streak and cloak)..
Half true. A good player on a mediocre class and meh gear will wipe the floor with inexperienced players.
If the player is good, they won't melt against just two or three players who are equally skilled. Against two, it's still possible to win. Against three, they're probably screwed, but they should prolong the fight.
The biggest difference "Xing" makes is those classes that have strong mobility skills have options when the best strategy is retreat and regroup. In those situations, the brawler spec usually finds themselves dying gloriously unless they are in an environment with lots of LOS.
Thanks for the insight!
Yea, sadly I understand the impact of mobility..Thats why I mentioned specificly brawler classes, which have no class specific escape ways 🙂 So does it actually matters if a pro player plays stamden (S tier) or stamplar(A tier)? I imagine that the difference between effectiveness between classes are like 5-10%..Like in PVE tier lists, where nb can pull 80k dps and dk 84 - who even cares, actually, difference is so small..Few mistakes during rotation on boss and one will do 74k and another 79k. Same in 1vX, one serious mistake and you wount recover, be it S tier or B tier class - or therr could be certain scenarios where the only class which could "pull it off" is stamcro etc.
Thinking about specific skills one comes to mind - artic wind on stamden. I cant count how many times i would be dead without it. On the other hand, jabs puts so much preasure on the enemy that he cant even take a breath, while on the other hand its pretty hard to land shalks + ds sometimes..So both classes have procs and cons in my eyes..
It doesnt matter which brawler type you play (stamden, stamcro, stamplar, stamdk) - if you are high skilled, you will rip apart zerglings anyway, but you will melt against duo/trio of the equally high skilled players. Is this correct?
P.S. In so called "PVP tier lists" one class is usually S tier, another A tier etc etc. But in reality, apart from duels, how much influence you class abilities/passives have for the outcome of Xing? Nowdays you have such a wide range gear/weapon or guild abilities to choose from, to compensate the lack of specific class skills (apart from streak and cloak)..
ResidentContrarian wrote: »It doesnt matter which brawler type you play (stamden, stamcro, stamplar, stamdk) - if you are high skilled, you will rip apart zerglings anyway, but you will melt against duo/trio of the equally high skilled players. Is this correct?
P.S. In so called "PVP tier lists" one class is usually S tier, another A tier etc etc. But in reality, apart from duels, how much influence you class abilities/passives have for the outcome of Xing? Nowdays you have such a wide range gear/weapon or guild abilities to choose from, to compensate the lack of specific class skills (apart from streak and cloak)..
False, there are some extremely broken builds out there that can carry you. Like the living dark ones healing a massive amount of damage consistently in CP scenarios, or the NB with oblivion and another set around trash mobs or squishies, certain hybrids, etc. - good luck with those builds because they do, in fact, have a massive advantage over others.
Some of these sets players would never touch like hist whisperer give a massive advantage in certain scenarios people would never guess could, and definitely give you a huge edge vs. even a zerg.
Fortunately for anyone using those types of builds, they will never get nerfed because players think the sets are trash.
But then again, maybe I am just being a Contrarian...
It doesnt matter which brawler type you play (stamden, stamcro, stamplar, stamdk) - if you are high skilled, you will rip apart zerglings anyway, but you will melt against duo/trio of the equally high skilled players. Is this correct?
P.S. In so called "PVP tier lists" one class is usually S tier, another A tier etc etc. But in reality, apart from duels, how much influence you class abilities/passives have for the outcome of Xing? Nowdays you have such a wide range gear/weapon or guild abilities to choose from, to compensate the lack of specific class skills (apart from streak and cloak)..
Classes have a very strong influence on the outcome of fights in general, personal mistakes might lose you a fight but when looking at a large amount of fights that would have allowed you to 1vX you'll see big differences in how many players you can take on and how many mistakes are pardoned.
Many skills and passives can't be compensated for with sets or universal skills which then results in some specs simply being much better for 1vX.
What's also important for the older classes is how they were designed, magplar for example has distinct offensive and defensive windows that force you to shut down the other aspect.
This isn't really 1vX friendly because it can easily lead to you having to play defensively all the time until you die with not a single offensive window.
Over the last years this has been loosened up but it's still noticeable.
Magsorc and Stamnb both benefit from their offensive design, magsorc having backloaded burst and stamnb having frontloaded burst, coupled with their mobility is a good foundation for 1vX although both are reliant on the current meta to perform well, a full blown tank meta for example punishes both of them a lot, while a high damage meta pushes them even further.
For the DLC classes this doesn't matter as much because delayed AoE burst damage with high survivability is always an exceptionally good foundation for 1vX as it takes care of two aspects that are necessary for a successful 1vX:
Surviving and picking the right target.
With stamden, magnecro and stamnecro surviving is incredibly easy and so powerful that you can stall better players even if they outnumber you.
The AoE burst also works like an "Easy target sat nav" very early into a fight you'll have a good idea who takes a lot of damage and who does a lot of mistakes making it a lot easier to choose a target.
With time and experience you'll know on most specs who to focus first and who you can kill easily.
Joy_Division wrote: »The biggest difference "Xing" makes is those classes that have strong mobility skills have options when the best strategy is retreat and regroup. In those situations, the brawler spec usually finds themselves dying gloriously unless they are in an environment with lots of LOS.
Joy_Division wrote: »It doesnt matter which brawler type you play (stamden, stamcro, stamplar, stamdk) - if you are high skilled, you will rip apart zerglings anyway, but you will melt against duo/trio of the equally high skilled players. Is this correct?
P.S. In so called "PVP tier lists" one class is usually S tier, another A tier etc etc. But in reality, apart from duels, how much influence you class abilities/passives have for the outcome of Xing? Nowdays you have such a wide range gear/weapon or guild abilities to choose from, to compensate the lack of specific class skills (apart from streak and cloak)..
Half true. A good player on a mediocre class and meh gear will wipe the floor with inexperienced players.
If the player is good, they won't melt against just two or three players who are equally skilled. Against two, it's still possible to win. Against three, they're probably screwed, but they should prolong the fight.
The biggest difference "Xing" makes is those classes that have strong mobility skills have options when the best strategy is retreat and regroup. In those situations, the brawler spec usually finds themselves dying gloriously unless they are in an environment with lots of LOS.