Update: the game clien keep crashing with the same error now and then. Most cases when the scene changes, delves and dungeons are prolly to crash, but had crash on wayshrine travel as well, and 2-3 times when just riding on horse in the middle of the nowhere. Mostly it crashing in Murkmire locations, but has crashes in Summerset as well multiple times now. No crashes so far in old (base game) content.
Doing Dreaming Nest (Murkmire main quest line) is crashing multiple times in the cave when entering and leaving the dreaming locations, probably the best to reproduce and debug. So far I did it with 3 character and each of them crashed multiple times.
The common part seems to be the following in each crashes:
Thread 12 Crashed:: Dispatch queue: MoltenVKQueue-0-0-1.0-Dispatch
0 libobjc.A.dylib 0x00007fff57628a1d objc_msgSend + 29
1 com.apple.driver.AppleIntelSKLGraphicsMTLDriver 0x00007fff24c8d020 SamplerStage::bindSamplerToTexture(unsigned char, unsigned char, bool) + 144
2 com.apple.driver.AppleIntelSKLGraphicsMTLDriver 0x00007fff24c440d6 SamplerStage::writeSamplerState() + 582
3 com.apple.driver.AppleIntelSKLGraphicsMTLDriver 0x00007fff24c43e5a IGRenderStateSamplers::writeIf() + 86
4 com.apple.driver.AppleIntelSKLGraphicsMTLDriver 0x00007fff24c421f5 IGAccelRenderCommandEncoder::programPipeline(sPrimitiveData const&) + 4143
5 com.apple.driver.AppleIntelSKLGraphicsMTLDriver 0x00007fff24c40f94 IGAccelRenderCommandEncoder::drawIndexedPrimitives(MTLPrimitiveType, unsigned int, MTLIndexType, MTLIGAccelBuffer*, unsigned int, unsigned int, unsigned int, unsigned int) + 486
6 com.apple.driver.AppleIntelSKLGraphicsMTLDriver 0x00007fff24c5a9e0 -[MTLIGAccelRenderCommandEncoder drawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:instanceCount:baseVertex:baseInstance:] + 347
7 com.zenimaxonline.eso 0x0000000109cd38f6 MVKCmdDrawIndexed::encode(MVKCommandEncoder*) + 118
8 com.zenimaxonline.eso 0x0000000109cd468b MVKCommandEncoder::encode(MVKQueueCommandBufferSubmission*) + 107
9 com.zenimaxonline.eso 0x0000000109cd452c MVKCommandBuffer::execute(MVKQueueCommandBufferSubmission*, MVKCommandBufferBatchPosition const&) + 124
10 com.zenimaxonline.eso 0x0000000109ce96be MVKQueueCommandBufferSubmission::execute() + 110
11 com.zenimaxonline.eso 0x0000000109ce850c invocation function for block in MVKQueue::submit(MVKQueueSubmission*) + 28
12 libdispatch.dylib 0x00007fff586b5d4f _dispatch_call_block_and_release + 12
13 libdispatch.dylib 0x00007fff586b6dcb _dispatch_client_callout + 8
14 libdispatch.dylib 0x00007fff586bd120 _dispatch_lane_serial_drain + 618
15 libdispatch.dylib 0x00007fff586bdbd8 _dispatch_lane_invoke + 388
16 libdispatch.dylib 0x00007fff586c6084 _dispatch_workloop_worker_thread + 603
17 libsystem_pthread.dylib 0x00007fff588f661c _pthread_wqthread + 409
18 libsystem_pthread.dylib 0x00007fff588f6415 start_wqthread + 13
The following full dump is my first crash in Teeth of Sithis, from the platform where the skyshard is when I enter the building through the door, the game client crashes (so far 2 of 2 cases, so pretty consistent)
Process: eso [15846]
Path: /Applications/Games/*/eso.app/Contents/MacOS/eso
Identifier: com.zenimaxonline.eso
Version: 1.0.0 (1.0.0)
Code Type: X86-64 (Native)
Parent Process: ZeniMax Online Studios Launcher [2837]
Responsible: eso [15846]
User ID: 501
Date/Time: 2018-10-23 22:26:17.017 +0100
OS Version: Mac OS X 10.14 (18A391)
Report Version: 12
Bridge OS Version: 3.0 (14Y664)
Anonymous UUID: BADC6FD7-23ED-705B-3B1D-BB3CE68B326B
Sleep/Wake UUID: 597967B0-2D86-4ACC-B6C8-FB7D8E09802F
Time Awake Since Boot: 47000 seconds
Time Since Wake: 8500 seconds
System Integrity Protection: enabled
Crashed Thread: 12 Dispatch queue: Molt
Edited by vgabor on 1 November 2018 19:54