TheEndBringer wrote: »Don't give them ideas.
Kingdomkeepers69_ESO wrote: »TheEndBringer wrote: »Don't give them ideas.
Im not. theyre already coded but abandoned. Auriel and S.Rose even have some abilities already
OtarTheMad wrote: »Honestly, players are too scared of Volendrung, idk why to be honest. Does it take a keep fast? Yes. Does the entire faction typically follow? Yes. Does that make it hard to defend because of lag and hammer? Yes. Easy solution, take keeps that the hammer-wielding faction owns since all of them are chasing the hammer... easy cap... and before you say PvDoor is a swear word using the hammer and faction stack is essentially the same thing so whatever, they stacked the hammer? They deserve it. You can also just hide in the keep and wait for everyone to leave and then just retake it from the inside.
You could also just try to kill the wielder, he is not immortal and has no self heals.
I would welcome more artifacts or the rotating of them, it would spice up Cyrodiil.
I assume they are waiting for the performance year(s) to conclude and PvP to get into at least a somewhat better place with lag to introduce these... either that or they will be scrapped, maybe even the hammer as well... which would be sad.
TheEndBringer wrote: »OtarTheMad wrote: »Honestly, players are too scared of Volendrung, idk why to be honest. Does it take a keep fast? Yes. Does the entire faction typically follow? Yes. Does that make it hard to defend because of lag and hammer? Yes. Easy solution, take keeps that the hammer-wielding faction owns since all of them are chasing the hammer... easy cap... and before you say PvDoor is a swear word using the hammer and faction stack is essentially the same thing so whatever, they stacked the hammer? They deserve it. You can also just hide in the keep and wait for everyone to leave and then just retake it from the inside.
You could also just try to kill the wielder, he is not immortal and has no self heals.
I would welcome more artifacts or the rotating of them, it would spice up Cyrodiil.
I assume they are waiting for the performance year(s) to conclude and PvP to get into at least a somewhat better place with lag to introduce these... either that or they will be scrapped, maybe even the hammer as well... which would be sad.
This is an oversimplification of hammer's effects on Cyro much like how people day "just ignore ball groups."
Hammer often ends up one way or another in the hands of the most populated alliance and they use it to take every keep they can get to. It's rarely traded back and forth.
And while you can go back cap them, in the the it took your group to flip one keep/castle/fort with minor resistance hammer just took 5 keeps.
Killing hammer is easy if it's alone but that's rarely true. Good players heal stack and swarm around hammer, making it hard to target. And no, tab targeting doesn't guarantee you hit that person.
It all comes down to the experience of the wielder and how many are supporting them. But 99% of the time it just ends up in the hands of whenever has the biggest zerg.
Kingdomkeepers69_ESO wrote: »Wings of the Queen of Bats
LightYagami wrote: »Just replace artifacts by something else, for example temporary buff on the 3rd place faction.
The hammer sometimes got picked by random low experience players. They usually ignore advices of experienced teammates and directly run to a group of enemies solo, die, and give the hammer to enemies within a few minutes.
One person's action will significantly affect the whole map for hours. It's a complete disaster.
TheEndBringer wrote: »Killing hammer is easy if it's alone but that's rarely true. Good players heal stack and swarm around hammer, making it hard to target. And no, tab targeting doesn't guarantee you hit that person.
Flangdoodle wrote: »What if they made new artifacts but only made them available to the factions *not* holding the hammer? Ideally it could be a choice so that if your faction holds the hammer, you can't pick up another artifact unless or until it's dropped and if the hammer is dropped, the other artifacts would automatically drop as well and couldn't be picked up unless another artifact was picked up by another faction? IDK just spit-balling. I know- as if we didn't already have enough factors overloading the servers, lol.