I think I'm doing something wrong =/
Right now I see DKs and NBs basically killing other vet ranks single handedly and jumping around + stunning and shield bashing people to death without a single prospect of resistance in melee. The damage is pretty huge. Even with 3k armor as a clothie a DK with a 2H is neigh unkillable from my perspective.
Now, I'm only VR3 atm but I've managed to eek out a play style suitable to my gear and skills I've trained in. But my play style is more for being a nuisance to enemy players who want to try and kill ME than it is for me actually trying to kill them. I currently run, Crystal Fragments + Pulsar + Mist Form + Drain Essence + Mage Light and Meteor with the usual Morphs (EI: Reduced cost on CF / 15% max health debil / Gen Ultimate / Extra crit) But for Mist Form I have the Poison Morph. Basically I'm Mist Forming into an enemy Raid, no one actually sees me since I dont have the alliance reticule over my body, I'm poisoning everyone around me, when I leave Mist Form I perform a quick Pulsar then enter the Mist Form again and continue poisoning people. It can take almost 10 minutes for raids to figure out I'm there, why they are constantly losing Health and can't regen.
My question right now on game play is this. I have this annoying build. I get it. I'm scum for this. lol But why on earth do melee champions get free armor on their gear to levels that negate other melee champions massive surges of damage - and also have access to absurd amounts of Spell Resistances that can completely nullify incoming damage on a player. When the person they are fighting most likely cannot take a beating in CC (1-2 2H hits to me in CC and I, like most sorcerers in Light Cloth, Die) Even If we outfit our Bars with armor boosting, shielding abilities we won't come close to being as a tanky as a simple Plate wearing DK. Why should Spell Resistance be a thing on armor and not be something actively needing placement on bars in order to increase?
I find it rather silly that a DK in plate can totes around some grotesque amount of armor, making him neigh un-slashable only to be ALSO using Enhancements and Chants that boost his Spell Resistances to amounts that make him unkillable by the source he didn't build to mitigate. I can understand if it were a modest amount of both Armor & Spell Resistance in equal amounts making him not as a tanky as a full tank, and not as resisting to spell harm as a full Spell Resistant. But right now it's starting to get out of hand. This is why I've decided on the play style I have chosen.
It's starting to come to fruition that sorcerers are either good against ill properly geared lower ranked VR and level players 1v1 and basically support classes for raids in team fights.
So, It's my opinion that if you aren't in Full Cloth gaining from the Spell Resistance perks, simply using Enchants shouldn't being you anywhere near the levels of Resistances that are currently being brought to the fields in such easy access as they are.
Edited by firestorm_rmb16_ESO on 27 April 2014 16:45