I will actually try to keep this short.
I'm a slow moving player who isn't in a rush for anything. I get about an hour or two to play a night, and started in early access. My main character is an Imperial Nightblade who favors the bow and has recently come to regret his infection with vampirism. I chose the Pact due to friends, familiarity with the regions, and because I could see an Imperial supporting Nord dominance in reclaiming Cyrodiil more than any other group. There's the background.
I've also been one of those players who generally hate it when games go out of their way to make you, one of a million subscribers, feel unique and special. And I hate how anti-social the phasing system is in this game. I don't mind phasing, just let it be set by group lead that way everyone can participate and help out, even if they've done the quest before.
But to the grit of this post: I really enjoyed the Pact's storyline. Started out slow, sure. I couldn't quite relate to the problems of the Dunmer and their constantly meddling with their own dead. Argonians were more victims of their own isolation and tree-hugging ways. But the Nords? That was a group I related to.
And somehow, despite my own cynicism and deepset opinions on storyline cliche's, my guy ended up feeling like he was a hero. A reluctant one, maybe. One that they wouldn't let in their city if they knew half the things he would end up doing? Surely. But a celebrated hero, nonetheless.
Good job, Zenimax. Now I hope Coldharbour and the other regions can give me as good a storyline.
Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.
XBOX NA
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.