This game is like the matrix. Here’s what’s really going to noggle your noogin sort of topic. This thread right here.
The real truth is, nobody wants to admit it or further investigate it but. It’s CHEATING. Yes. That’s right. There’s cheaters in the game.
Most likely you dont know how to min-max builds. All youtube builds are trash. The good players you fight have stats similar to other mix-maxers. I have 30k hp 40k resists at 100%, 13k pen and 6.3k wpn damage on a stamdk. 13.2k dizzy tooltip and 32k vigor fully buffed non combat frenzy or next to keep.
Most important part of beeing unkillable is keeping buffs and hots up. Always use vigor before offensive combo and learn to adapt combos. Against squishy players i just dizzy into leap with vate 2h proc and they die after execute. Some tanky players need 3 dizzies before stun with leap to kill.
Min-maxers or good theorycrafters dont give builds because they have spent weeks, maybe months perfecting it.
Marcus_Aurelius wrote: »If you are on PC and still here I would advice you to install Combat Metrics and have it stream the damage you do/take on a chat window.
It will show with a timestamp the skill used, the damage and if you hit someone who was blocking.
I don't think cheating is a big thing here, analizyng those logs will help you understand how things went when something seemed strange.
You say numbers doesnt mean anything, but dont even post stats of your character or screenshots/videos. Cp's matter alot and so does skill setup. Show some stuff and i might be able to answer your questions.
He gave almost no stats, ye he gave his sets but thats only like 1/4th of the build. He tries to play dot dk when it sucks and asks why he does no damage, doesnt understand that going full damage on a stamcro will still die to 2 dizzy + leap. Magblade is just bad in general.
There is alot of information missing, no proof of anything, no stats, no videos so we can review to help his situation. Hes just like every PvP'er that thinks they are good, but doesnt know that they miss half of game mechanics.
And don't forget that high WD may also result in high healing. I'm a bit out of touch as to how everything scales now. I believe healing sets now scale with max stat. Healing skills, however, I believe still scale like damage skills. High weapon damage = large Vigor ticks.This is one of the eternal eso pvp questions: how can that guy take so little damage but deal such huge damage?
The assumption here is they take little damage because they are tanky. But if they are tanky, how can they deal huge damage? You can't have it all, right?
Well, in some cases, they take little damage from you because your weapon damage/crit/ penetration at the point of attack is low. Conversely, they do big damage because theirs is high. Their hots/buffs are up, yours are not.
But if their WD is high, shouldn't they take more damage from your attacks even though your WD is lower? It seems they should. And if your resists are high, shouldn't you take less dmg even if their weapon damage is higher? It seems you should.
And don't forget that high WD may also result in high healing. I'm a bit out of touch as to how everything scales now. I believe healing sets now scale with max stat. Healing skills, however, I believe still scale like damage skills. High weapon damage = large Vigor ticks.This is one of the eternal eso pvp questions: how can that guy take so little damage but deal such huge damage?
The assumption here is they take little damage because they are tanky. But if they are tanky, how can they deal huge damage? You can't have it all, right?
Well, in some cases, they take little damage from you because your weapon damage/crit/ penetration at the point of attack is low. Conversely, they do big damage because theirs is high. Their hots/buffs are up, yours are not.
But if their WD is high, shouldn't they take more damage from your attacks even though your WD is lower? It seems they should. And if your resists are high, shouldn't you take less dmg even if their weapon damage is higher? It seems you should.
I don't really play tanky stamina builds enough to say how it's done. Even my stam DK wears Coward's Gear in addition to Pariah and is in 5x medium. It has a sustain and movement component to it's defense rather than the extra healing you get from heavy armor. I did, however, put together a 55K max mag warden - and that's before Northern Storm. It's next to impossible for a single player to take me down on that build. One guy managed. I think it was a stamplar. Stamblades could not get me. I subsequently adjusted my skills and sustain. It's a completely squishy light armor build that requires active defense. At that amount of magicka it felt like shielding builds of old, at least that day in IC. Strong 1v1, brittle against more players. Not terribly viable outnumbered, because it lacks the mobility of sorc. This is, however, an example of a build that hits hard and that appears really tanky 1v1, even though it is anything but. If you don't manage your sustain and your active defense, you're suddenly dead. I also see this from tanky stam brawler builds from time to time. They seem invincible until, suddenly, they go from 100 to 0 in 2 seconds. That's a sign of people having good defensive rotations and eventually running out of resources or otherwise screwing up without the number of enemies beating on them necessarily changing.
EDIT: I guess the above could also be a sign of an eventual health desync happening to them, but I think it's a bit of both. It's most obviously the player's fault when they have mismanaged their stamina and can't break free from a CC, but I reckon there are other ways people screw up from time to time. Grrr. As I write this I realise people complain about unbreakable CC as well, of course. I have the benefit of mostly playing in IC (no lag), however I think I can tell an unbreakable CC from someone running out of stamina. When I experience unbreakable CC it generally means something like two seconds. It looks and feels different from a low stamina CC that can last longer and is never accompanied by weird visual effects, such as you lying flat on the floor.
This is one of the eternal eso pvp questions: how can that guy take so little damage but deal such huge damage?
The assumption here is they take little damage because they are tanky. But if they are tanky, how can they deal huge damage? You can't have it all, right?
Well, in some cases, they take little damage from you because your weapon damage/crit/ penetration at the point of attack is low. Conversely, they do big damage because theirs is high. Their hots/buffs are up, yours are not.
But if their WD is high, shouldn't they take more damage from your attacks even though your WD is lower? It seems they should. And if your resists are high, shouldn't you take less dmg even if their weapon damage is higher? It seems you should.
One thing I noticed is I didn't start really hurting these guys until I was getting 7k wd and 15k or more penetration. Then you could see some damage.
I do think some players cheat. There have been many posts about it, but the most reliable indicator is they always perfectly weave their LA/HA no matter what conditions. This is achieved with a short macro that sets the perfect delay between your LA/HA and the ability so that they land together. You push one button, and both the lA and ability hit at almost the same time. You can see these people in Combat metrics "always" have the same (almost non existent) delay between the LA/HA and the ability hitting. The key is that the standard deviation of the delay is very low. This is the statistical sign of a macro. "Oh but what about lag it isnt a reliable statistic"-- not so. The lag affects all players equally yet the SD is still low despite lag. Humans , most humans, can't do this.
Anyway simple macros wouldn't explain why they take no damage even when 5-10 people chasing them.
But whenever it is brought up a bunch of people deny cheating is possible and say it is all just skill. I think 99% or more of players dont cheat.
It's actually even "worse" than that. The server buffers keystrokes - not just network packets - for legitimate reasons, e.g. for the game to feel responsive. It possibly buffers network packets and bundles data as well, like you have suggested. However you don't need to look that far to explain why the macro theory is entirely bogus.This is one of the eternal eso pvp questions: how can that guy take so little damage but deal such huge damage?
The assumption here is they take little damage because they are tanky. But if they are tanky, how can they deal huge damage? You can't have it all, right?
Well, in some cases, they take little damage from you because your weapon damage/crit/ penetration at the point of attack is low. Conversely, they do big damage because theirs is high. Their hots/buffs are up, yours are not.
But if their WD is high, shouldn't they take more damage from your attacks even though your WD is lower? It seems they should. And if your resists are high, shouldn't you take less dmg even if their weapon damage is higher? It seems you should.
One thing I noticed is I didn't start really hurting these guys until I was getting 7k wd and 15k or more penetration. Then you could see some damage.
I do think some players cheat. There have been many posts about it, but the most reliable indicator is they always perfectly weave their LA/HA no matter what conditions. This is achieved with a short macro that sets the perfect delay between your LA/HA and the ability so that they land together. You push one button, and both the lA and ability hit at almost the same time. You can see these people in Combat metrics "always" have the same (almost non existent) delay between the LA/HA and the ability hitting. The key is that the standard deviation of the delay is very low. This is the statistical sign of a macro. "Oh but what about lag it isnt a reliable statistic"-- not so. The lag affects all players equally yet the SD is still low despite lag. Humans , most humans, can't do this.
Anyway simple macros wouldn't explain why they take no damage even when 5-10 people chasing them.
But whenever it is brought up a bunch of people deny cheating is possible and say it is all just skill. I think 99% or more of players dont cheat.
There certainly are cheaters in the sense that many folks have been found to take advantage of exploits: self-ressing, broken sets, broken set-skill interactions, other campaign mechanics that would occasionally not work correctly, etc. But I think macros would be extremely low on the list of things that could be detected reliably.
Your macro theory is very likely flawed reasoning based on the assumption that you are being told the timings of those attacks when the occurred. You are in fact being told the timing of those attacks when your machine received them and your client registered them. It is entirely possible for the server to be buffering up multiple messages and sending them off in a single package whereby your client then unpacks and relays them to you. It's also entirely possible that your client is buffering messages or simply processing them in a way that isn't how they were originally executed. Heck, the client could be buffering them before it ever sent them off to the server in the first place! (Not unlikely since many games tend have regular fixed intervals where all communications are packaged up and sent off in one go, often at a framerate that is much lower than what you'd expect)
Without some detailed look at the actual data being sent and received as well as a look at how the client processes this data (which would require reverse engineering so I'm not one to be bothered with that) I couldn't say this for sure. But I just wanted to point out that the timing info as informed by the game client will almost certainly never reflect exactly how your opponent actually performed those attacks.
Waffennacht wrote: »OP clearly has their mind made up.
Im thinking if its cheating its only one or two people - in which case move on
If its a large amount of the population than clearly its either their build or their skill - not way a ton of people are cheating.
On console there isn't really a worry about cheating, ur pretty sure when u die its because of legit reasons
To put it very simply: if a player lands his LA and ability only .001 seconds apart(one one thousandth of a second) again and again (in a large enough sample-- not just once), every time in PvP while jumping, dodging, fighting 4 other players, sprinting , running and blocking (as opposed to when standing in front of a target dummy or standing in front of a tria boss being healed continuously), then it is suspicious for cheating.