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Mag DK- "Perma-Immunities" have destroyed this class in PvP

Crom_CCCXVI
Crom_CCCXVI
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I've mained a Mag DK since 2016, at one point about 2 years ago I had like 6 different MagDK's and I played every one of them differently in PvP. The class was so versatile, I barely played other classes....
-- I don't know exactly why the game evolved in this direction, but it went like this. The Psijic Skillline came out, and every PvP group in Cyrodil was running Timestop, people complained and I guess the answer was to add ever increasing immunities to everything.. to the point where MagDk barely has a purpose.

We can DragonLeap or we can throw out a Standard and some AOE's, but most would rather probably have a Sorc with Negate, and Negate even does more damage- so the class has become an afterthought.

All of identifying skills have been decimated by the 'Perma-Immunities we now see in PvP'

TALONS- There are players that now easily have a permanent immobilization immunity, or if you do get 1 talon they instantly break it and get the immunity timer. Even prior to the constant Immobilization Immunities you had to use more than 1 to be effective. You had to spam 3 or 4 of these to keep a guy in place or in Cyrodil try to hold a doorway.
FOSSILIZE- This skill is worthless. It' will be darked out for entire 30 minute battles
THE CHAIN - Another Skill that is useless when your opponents always have movement immunities
CINDER STORM This at least had a use with it's 70% snare, I might be mistaken, but didn't the game recently add ways to ignore snares also?

What about our DPS
WHIP Yes, our primary DPS... first you added a Timer to the already slowest primary attack in the game just to make sure we couldn't build around it and ever do two or three in a row (which was probably the most fun this class ever was btw, and it was far from OP), but now there more immunities to off balance also...
DLEAP still a very effective Ult, but the stun was such a big part of this, now you rarely get that follow up attack at all.

The entire identity of Mag DK at one point was controlling the battlefield, most of our skills were built for this, and it isn't even in the game anymore.
Every update there are more ways added to make sure players can avoid getting stunned, immobilized, snared to the point where most people I play with don't even keep any skills on there bar for this purpose... you try to quick combo kill your opponent or bomb build because anything that involved more than 10 seconds of combat will involve the other guy kiting around rocks or a tower or something.

Aside from really making this class exceptionally one dimensional and dull the entire PvP direction has digressed toward a 1 dimensional build style. I would argue Cyrodil was a better experience when an organized group of 10 defenders could utilize different classes, seige equipment, and hold off sometimes 30 or 40 attackers with immobilizes, oil, tanks, healers, etc----
it was far more strategic compared to the version we have now where tight little ball groups all spamming the same 2 or 3 skills and Ults mindless just run around until another group of exactly the same build more or less stops them by blowing them up first.
Edited by Crom_CCCXVI on 19 July 2021 15:34
  • WaltherCarraway
    WaltherCarraway
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    Leap in lag is completely useless dead character does not register damage.
    Back from my last hiatus. 2021 a new start.
  • moo_2021
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    Same with Sorc's Rune Prison etc. They're supposed to be PvP abilities but not working in PvP and not working against PvE bosses.

    If CC isn't supposed to work in end PvP fights, how about new abilities?
  • Stx
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    I think the thing that makes MagDK tough for me is having to build for so much sustain. Their skills are so expensive..
  • Alucardo
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    Immunities are important. People don't pay for this game just to lose control of their character permanently when fighting a mag dk.
    Stx wrote: »
    I think the thing that makes MagDK tough for me is having to build for so much sustain. Their skills are so expensive..

    They are, and I'm all for lowering the cost or adding some kind of additional sustain as compensation.
    Edited by Alucardo on 20 July 2021 05:22
  • taugrim
    taugrim
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    FOSSILIZE- This skill is worthless. It' will be darked out for entire 30 minute battles

    So an unblockable, undodgeable CC ability that also roots after the stun is broken is "worthless"?

    I literally rolled and leveled a DK to experience the glory of having high CC capability.

    P.S. Fossilize tells you when it's usable. Beyond that, you can rotate your CCs on different targets to disrupt their timing.
    PC | NA | CP 2.4k
    • Active: Dark Elf Stamina Arcanist | Dark Elf Stamina Templar
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    BUILDS ADDONS AUTHORED GUILDS:
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  • divnyi
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    Talons were winning games in BG in tank meta. You spam it on enemy group every 4 sec, meaning they need to spend 25% of their time dodging, wasting lots of stamina and not attacking. If you don't insta-dodge, you will eat synergy. And the skill itself does serious dot with short duration, but you update it regularly.

    So coupled with some other character doing AoE stuns, you have like 3 GCDs out of 8 in dodges and stunbreaks. In 30s of battle everyone is drained out of stamina.
  • Vevvev
    Vevvev
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    Fossilize... Worthless?!?!?!?

    Friend, you do understand the power of Fossilize is that it tells you when your foe is CC immune, right? When it's grayed out I hold back my burst until I see it light up and then bring down a Meteor before Fossilizing them right before it hits.
    CC immunity isn't forever and you might be running into allies using their stuns on the target before you're able to cast Fossilize. This drives me crazy, yes, but it's a fact of life we deal with.

    Fossilize's greatest power though is that it is a stamina check. If you foe has not been doing a good job keeping their stamina up Fossilize is probably the most lethal ability in DK's kit right now as it'll lock them down. It's probably the only think keeping us competitive alongside Leap.
    Edited by Vevvev on 22 July 2021 15:35
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Stx
    Stx
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    MagDK could use a cost reduction on their abilities but other than that they are fine. Talons and fossilize are both fantastic skills.
  • BlakMarket
    BlakMarket
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    "FOSSILIZE- This skill is worthless. It' will be darked out for entire 30 minute battles"

    I dunno what game this dude is playing, I play with Aus ping never been below 220 always around 300-400, fossilized is honestly one of the most reliable skills, on my stam and magdk.

    Magdk/stam dk imo, is the best class in lag, because I can keep pressure with DOT's and control the fight/burst execute window with fossilize.
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