detect pots work perfectly fine for me. nearly 100% kill chance. The good thing is, that the nightblade does not know that you used a detect pot. Most just keep spamming cloak until it´s too late.
Technically they can become one of the tankiest classes in the game and still have naturally high damage. Not saying they need a nerf or anything, but I just wanted to point that out.baselesschart wrote: »So many posts that nightblade damage is so high this patch, warms my heart honestly. To be all that bursty, stamblades are also super squishy
Technically they can become one of the tankiest classes in the game and still have naturally high damage. Not saying they need a nerf or anything, but I just wanted to point that out.
TheEndBringer wrote: »A vast majority of OP's post is untrue or an exaggeration.
The skill gap between a casual NB player and someone like me who has only played a NB for years (save getting tier 1 on others) is massive. So yeah, someone who has mastered the class knows all the tricks of the trade and how to avoid countermeasures. But your average NB will fail to kill more often than not and die immediately after.
Dots and status effects do cancel shadow disguise. Calling it a cleanse is just silly. I WISH it purged lol.
I have 19k mag. If a dot is on me and I have to spam SD, I can do 3 or 4 at most in the span of a few seconds. And, you know, if you use a detect pot SD won't work at all but I won't know that, so I'll keep hitting SD till I'm out or safe or dead.
The guaranteed crit from SD is buggy af. Often it doesn't work. And even if it does, it's usually ambush that I'm hitting, not incap. Then I'm relying on my 39% crit chance because that nerfed it.
Also SD doesn't CC. Ambush does. Incap does if you have 120+ ultimate. Has nothing to do with SD.
What you're usually dying to are the follow-up attacks because of Balorg. Because of that we try not to use incap until at least 150 ultimate.
I understand that if you have never played NB before you might view them as this super charged thing. But you're wrong. Try playing one.
Oh and it's not like a stamblade is wiping a group unless you're all running pve gear with 22k health and even then it's not happening. Solo NBs are there to get kills and AP. The rest of us are supporting a group, doing what we can for the war effort.
Technically they can become one of the tankiest classes in the game and still have naturally high damage. Not saying they need a nerf or anything, but I just wanted to point that out.baselesschart wrote: »So many posts that nightblade damage is so high this patch, warms my heart honestly. To be all that bursty, stamblades are also super squishy
TheEndBringer wrote: »A vast majority of OP's post is untrue or an exaggeration.
The skill gap between a casual NB player and someone like me who has only played a NB for years (save getting tier 1 on others) is massive. So yeah, someone who has mastered the class knows all the tricks of the trade and how to avoid countermeasures. But your average NB will fail to kill more often than not and die immediately after.
Dots and status effects do cancel shadow disguise. Calling it a cleanse is just silly. I WISH it purged lol.
I have 19k mag. If a dot is on me and I have to spam SD, I can do 3 or 4 at most in the span of a few seconds. And, you know, if you use a detect pot SD won't work at all but I won't know that, so I'll keep hitting SD till I'm out or safe or dead.
The guaranteed crit from SD is buggy af. Often it doesn't work. And even if it does, it's usually ambush that I'm hitting, not incap. Then I'm relying on my 39% crit chance because that nerfed it.
Also SD doesn't CC. Ambush does. Incap does if you have 120+ ultimate. Has nothing to do with SD.
What you're usually dying to are the follow-up attacks because of Balorg. Because of that we try not to use incap until at least 150 ultimate.
I understand that if you have never played NB before you might view them as this super charged thing. But you're wrong. Try playing one.
Oh and it's not like a stamblade is wiping a group unless you're all running pve gear with 22k health and even then it's not happening. Solo NBs are there to get kills and AP. The rest of us are supporting a group, doing what we can for the war effort.
The real issue is when kiting/playing outnumbered and suddenly getting hit by a 16k assassin will (pariah+nord, over 37k resistances) or, even worse, getting 100-0 by a magblade ganker (not bomber,ganker).
It has no counterplay, you cant be blocking the whole fight,audio comes out after the damage from stealth and you can't have 100% uptime on detect pots, especially while fighting other classes.
Ganking must be nerfed for an healthier game, as everyone now needs to build for preemptive defenses to survive being ganked (you don't need a lot of damage to kill a ganker if you survive the first burst)
The real issue is when kiting/playing outnumbered and suddenly getting hit by a 16k assassin will (pariah+nord, over 37k resistances) or, even worse, getting 100-0 by a magblade ganker (not bomber,ganker).
It has no counterplay, you cant be blocking the whole fight,audio comes out after the damage from stealth and you can't have 100% uptime on detect pots, especially while fighting other classes.
Ganking must be nerfed for an healthier game, as everyone now needs to build for preemptive defenses to survive being ganked (you don't need a lot of damage to kill a ganker if you survive the first burst)
You cant nerf a class based on the fact that they may gank you when you're fighting outnumbered. It almost sounds as if you want NB nerfed because you want to 1vx with impunity. It doesnt work that way.
I see too many people(seems its primarily people who play brawlers/tankier styles) who dont recognize there are OTHER valid, legitimate playstyles apart from their own.
Like it or not, there is a percentage of players who enjoy stealth/cloak/shade playstyle. Subsets of this style of play include gankers and bombers. As others have said countless times, once you pin them down, they are the squishiest of classes. It's not easy at all to play stamblade or magblade at a high level.
If you set foot in cyrodil chances are you’ve already seen how insane stamblade performance is this patch. If the server performance isn’t absolute garbage and you aren’t charging head first in to ball groups stamblade is just outright too overpowered. First off cloak, my god its gone so beyond frustrating to deal with this skill from day one, its the ultimate utility skill, allowing you to 1. Evade all incoming single target damage that was going to hit long before cloak was even used. 2. Work as a semi cleanse if not better, mitigating all incoming dot damage until you exit stealth, whilst simultaneously allowing you to heal and not removing all debuffs allowing you to keep up the survival instincts passive and 3. Guarantees the next hit is a crit whilst usually CCing the target from stealth, all from the press of 1 button. People will say “x,y,z counters cloak” and that is true to some degree however not everyone is running around on a magplar or spin to win warden and nightblades all run an expedition so actually hitting them once and they then hit shade, expedition cloak and good luck finding them. For those who say detect pots or magelight/expert hunter, not only are those things incredibly inconsistent and small ranged but why should such a specific thing be used to counter realistically 1 skill on 1 class, using a detect pot for a measly 12 seconds of detect, whilst a stamblade can dump a tri pot and sprint for hills until he knows you are out. The absolute most major issue is that cloak is far to good as both an offensive combo starter and a defensive lifesaver, remove the quasi cleanse from the skill (as its not even listed as an effect on the skill)
It used to require a high degree of resource management and used to be what kept a fairly high skill gap between the ganking 2 button potato to best stamblade on the server to deal with both cloak and shade on a stam toon. However CP 2.0 has given everyone 150 raw mag regen from CP and easily a 15k+ mag pool, meaning especially with tri pots mag sustain on a stamblade is childs play allowing you to essentially spam cloak multiple times on a stam toon with little to no repercussions, in the old system a stamblade goes for 2 or 3 bad cloaks and if they aren’t good out of cloak they were toast, nowadays this is basically a non issue, avoiding the pure AOE builds is the only real concern now. If anything cloak should include some built in mechanic like streak to discourage the continued spamming of the skill and place more emphasis on mastering the use of shade, helping to seperate the good from the bad.
The next issue is the damage, I know many run 3 damage sets but its still just outright ridiculous. Not that I’m one for the pure tank meta by any means but its so difficult to counter getting a heavy attack, incap followed by relentless soon after with the damage it offers this patch. Even with a defensive set of in heavy because of things such as a guaranteed crit with an absurd load of crit damage stacking on a 75 cost ult that can easily hit 10-15k that then increases the damage against you by 20% for 6 seconds is just outright insane. How can 75 cost ult (can CC at 120) offering a killing potential halfway to onslaught be considered fair? Why do abilities like flawless dawnbreaker give a set weapon damage whilst this gives such a monstrous % in an update where major and minor beserk combined don’t even offer that?
Surprise attack stuns from stealth, ambush stuns from stealth, incap can CCs, thats literally three quarters of the offensive toolkit stuns , half of which is from stealth means it has everything to do with shadowy disguise. Nightblades do not take damage from DOTs whilst cloak is active, that is the major issue. It doesn’t say anything in the skill description along the lines of “whilst cloak persists do not recieve any incoming DOT damage” yet it does. How can cloak not act like a semi cleanse if it nullifies all incoming single target attacks and all active DOTs? I don’t know of any other skill that behaves similar to this, other than a cleanse.
master_vanargand wrote: »Sorcerer, Warden, Necromancer, real OP class.
TheEndBringer wrote: »A vast majority of OP's post is untrue or an exaggeration.
The skill gap between a casual NB player and someone like me who has only played a NB for years (save getting tier 1 on others) is massive. So yeah, someone who has mastered the class knows all the tricks of the trade and how to avoid countermeasures. But your average NB will fail to kill more often than not and die immediately after.
Dots and status effects do cancel shadow disguise. Calling it a cleanse is just silly. I WISH it purged lol.
I have 19k mag. If a dot is on me and I have to spam SD, I can do 3 or 4 at most in the span of a few seconds. And, you know, if you use a detect pot SD won't work at all but I won't know that, so I'll keep hitting SD till I'm out or safe or dead.
The guaranteed crit from SD is buggy af. Often it doesn't work. And even if it does, it's usually ambush that I'm hitting, not incap. Then I'm relying on my 39% crit chance because that nerfed it.
Also SD doesn't CC. Ambush does. Incap does if you have 120+ ultimate. Has nothing to do with SD.
What you're usually dying to are the follow-up attacks because of Balorg. Because of that we try not to use incap until at least 150 ultimate.
I understand that if you have never played NB before you might view them as this super charged thing. But you're wrong. Try playing one.
Oh and it's not like a stamblade is wiping a group unless you're all running pve gear with 22k health and even then it's not happening. Solo NBs are there to get kills and AP. The rest of us are supporting a group, doing what we can for the war effort.
Surprise attack stuns from stealth, ambush stuns from stealth, incap can CCs, thats literally three quarters of the offensive toolkit stuns , half of which is from stealth means it has everything to do with shadowy disguise. Nightblades do not take damage from DOTs whilst cloak is active, that is the major issue. It doesn’t say anything in the skill description along the lines of “whilst cloak persists do not recieve any incoming DOT damage” yet it does. How can cloak not act like a semi cleanse if it nullifies all incoming single target attacks and all active DOTs? I don’t know of any other skill that behaves similar to this, other than a cleanse.
The real issue is when kiting/playing outnumbered and suddenly getting hit by a 16k assassin will (pariah+nord, over 37k resistances) or, even worse, getting 100-0 by a magblade ganker (not bomber,ganker).
It has no counterplay, you cant be blocking the whole fight,audio comes out after the damage from stealth and you can't have 100% uptime on detect pots, especially while fighting other classes.
Ganking must be nerfed for an healthier game, as everyone now needs to build for preemptive defenses to survive being ganked (you don't need a lot of damage to kill a ganker if you survive the first burst)
You cant nerf a class based on the fact that they may gank you when you're fighting outnumbered. It almost sounds as if you want NB nerfed because you want to 1vx with impunity. It doesnt work that way.
I see too many people(seems its primarily people who play brawlers/tankier styles) who dont recognize there are OTHER valid, legitimate playstyles apart from their own.
Like it or not, there is a percentage of players who enjoy stealth/cloak/shade playstyle. Subsets of this style of play include gankers and bombers. As others have said countless times, once you pin them down, they are the squishiest of classes. It's not easy at all to play stamblade or magblade at a high level.
It's about counterplay. Balance means everything has some sort of reasonable counterplay. Ganking has literally 0 counterplay besides Building tankyness
The real issue is when kiting/playing outnumbered and suddenly getting hit by a 16k assassin will (pariah+nord, over 37k resistances) or, even worse, getting 100-0 by a magblade ganker (not bomber,ganker).
It has no counterplay, you cant be blocking the whole fight,audio comes out after the damage from stealth and you can't have 100% uptime on detect pots, especially while fighting other classes.
Ganking must be nerfed for an healthier game, as everyone now needs to build for preemptive defenses to survive being ganked (you don't need a lot of damage to kill a ganker if you survive the first burst)
You cant nerf a class based on the fact that they may gank you when you're fighting outnumbered. It almost sounds as if you want NB nerfed because you want to 1vx with impunity. It doesnt work that way.
I see too many people(seems its primarily people who play brawlers/tankier styles) who dont recognize there are OTHER valid, legitimate playstyles apart from their own.
Like it or not, there is a percentage of players who enjoy stealth/cloak/shade playstyle. Subsets of this style of play include gankers and bombers. As others have said countless times, once you pin them down, they are the squishiest of classes. It's not easy at all to play stamblade or magblade at a high level.
It's about counterplay. Balance means everything has some sort of reasonable counterplay. Ganking has literally 0 counterplay besides Building tankyness
So.....it has counterplay then? One you wilfully chose to not build into (your choice, and a perfectly acceptable choice, too). But your choice of build makes you better at some things and weaker at others.
Don't look for reasons to "repair" the game every time a player deliberately chooses to target your own chosen weaknesses. Because it sounds like this:
"I died. This game must be broken."