Maintenance for the week of November 25:
• PC/Mac: NA and EU megaservers for maintenance – November 25, 4:00AM EST (9:00 UTC) - 7:00AM EST (12:00 UTC)
• Xbox: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
• PlayStation®: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)

Templar - DD/Healer, solo and in group, help needed.

Elana
Elana
✭✭✭
I have an issue with leveling my templar and need and advice on the build. I aim to build a templar that fills a role of healer when in dungeons while being a damage dealer when questing solo.
I am currently level 32 with most of attribute points in magika and a little in health and stamina. I wear four heavy armour peices and three light which gives me overcharged magika regen. It's not a problem when I go full heal mode, but when questing and damaging I run out of magika pretty quickly. If I use a bow I can more or less deal with any group up to three mobs of my level or one veteran mob, but the latter is long and tedious. When I go melee I cannot whitstand one veteran mob, since all my magika goes for self-heals and my dps drops to basic weapon attacks. If I try to nuke the mob I again run out of magika before I can kill it. I would not post this but I have just got heavy beating from a vet gargoyle in Rivenspire last story quest. I dread to think what will happen when I get to the last boss.
So, simply put, is there a build that will allow me to be efficient healer during dungeons and dd when solo, that does not require me to run around with a bow or destro staff? Or do I have to choose between mentioned weapons vs going fully dd?

If you are going to give me an answer I am doing something wrong, then do point out what and if you're going to give me a response "l2p", don't bother since that's what I'm trying to do.
Elana Aelios
"Because I have loved life, I shall have no sorrow to die."
  • Syndy
    Syndy
    ✭✭✭
    I run with 2 bars both Resto Staff, one bar is dedicated to full healing. The other dedicated to dmg.

    My damaging bar looks like this:
    1) Breath of Life
    2) Puncturing Sweep for PvE, Binding Javelin for PvP
    3) Reflective Light
    4) Eclipse
    5) Solar Flare

    Healing Bar
    1) Breath of life
    2) Mutagen
    3) Immovable
    4) Purifying Ritual
    5) Ritual of Rebirth

    I use Resto staff on both bars. Heavy attack when you are not casting to regen magicka. I also run full Cloth armor for the magicka cost reduction from Evocation.

    Granted my healing bar is set up for pvp, but there has yet to be an instance i have not completed with this setup of skills. Be sure that you keep Purifying ritual down and have the passive that increases healing to people in the AoE it creates.

    For dmg, I start off with Solar flare (most use solar Barrage, i solo sometimes so i prefer the heal debuff in pvp), then reflective light, cast Binding Javelin if in pvp then charge up the next Solar flare - reflective light. In PvE pretty much same combination except use Puncturing Sweep ALOT.

    Edit: Also Eclipse is one of my favorite moves, cast it on any Caster, and watch them slowly kill themselves in PvE. In PvP there is nothing as humorous as seeing a Sorc begin casting Crystal Shards on you, then you cast Eclipse on them, making them essentially KD themselves.


    Edited by Syndy on 24 April 2014 18:52
    Syndy - VR14 Breton Templar
    Sacrilege
    Daggerfall Covenant

    Warhammer
    Syndia - 100 Zealot, Syndai - 99 Black Guard, Cyndrana - 84 Sorceress
  • Greed171
    Greed171
    I leveled my Templar (v1 currently) healing in dungeons. I wore a piece or two of light armor to level it up but didn't bother itemizing for healing stats like regen. I just used sword and board with mostly heavy questing and chugged pots for dungeon boss healing. You basically only need puncturing strikes or sweeping strikes, and maybe something to make use of your stam bar (shield bashing is like a faster heavy attack that uses stam, and I use that or ransack) Either combat ultimate is fine, I kept desperate ritual on the sword and board bar for emergencies and just aoed everything down with strikes and solar flare, swinging my shield around to clean up the leavings. Stats were kept even on hp/mana with a sprinkling of stam points.
  • Tankqull
    Tankqull
    ✭✭✭✭✭
    currently VR2 on my templar i used for lvling below lvl 50
    qb1 - resto staff <> singeltarget [relfective light, dark flare, inner light, rapid regeneration, brath of life]
    qb2 - destro staff <> multitarget [relfective light, puncturing sweep[with burning light without its quite useless, unstable wall of elements untill i could use elemental ring, inner light, evil hunter]
    so it looked like that
    ´till vetrangs it was a easygoing lvl spec especially in coldharbor
    in dungeons my first bar has been changed both dmg skills went overboard for illustrous healing and either lingering ritual or one of the support spells like spear shard, restauring aure aor cleansing ritual depending on what is needed for a fast progress through a dungeon.
    Edited by Tankqull on 24 April 2014 20:53
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Thralgaf
    Thralgaf
    ✭✭✭
    Dmg bar:
    Solar flare
    Reflective light
    Poison arrow
    Arrow knock back (forget the name)
    Single target templar heal
    I can take down anything the game throws at me.
  • temjiu
    temjiu
    ✭✭✭✭
    Another option is to level a melee weapon as your second weapon. i started with 2h, and as i leveled, put points into both. Id switch over to my resto staff when i turned in quests, and killed things with the 2h (and got a few quest in there too so they leveled equally).

    the nice thing about a templar is you can level healing abilities while you use weapons other then a resto staff. Once you hit 15, you can have both on switch, making things even easier.

    where you put your stat points isn't too critical, as you can buff the others via gear. just keep in mind the overcharge limits, and you'll be fine
    Edited by temjiu on 25 April 2014 02:49
  • Elana
    Elana
    ✭✭✭
    Thank you for the answers. It gave me quite a few ideas and I appreciate it :)
    So far my questing bar looked like this:
    1. Puncturing Sweep.
    2. Silver Bolts.
    3. Bow knockback, third skill.
    4. Breath of Life.
    5. Circle of Protection.
    Second bar is resto staff with purely healing setup.
    Thing is that as long as I use a bow I am good, but as soon as I switch to any melee weapon I am done for, even if I put skillpoints in the given line.
    Truth be told that Puncturing Sweep does most of the work, combined with Silver Bolts if the enemy is daedric/undead.
    For a while on earlier levels I ran a dual wield/Dawn's Wrath build and it worked up to a point but as I passed level 25 it became too weak, probably due to lack in stamina and stamina regen.
    Anyways, I'd tweak my build more often if not for the expensive respec.
    Again, thank you all for answers :)
    Elana Aelios
    "Because I have loved life, I shall have no sorrow to die."
  • Thralgaf
    Thralgaf
    ✭✭✭
    I would lose circle of protection and throw one more DPS skill on your first bar. Breath of life can stay and be your oh **** heal. You can switch to bar 2 for buffs/regen before or after fights. I even swap during fights, just don't use bar 2 for omg moments.
  • Elana
    Elana
    ✭✭✭
    I swapped Circle of Protection for Heavy armour skill, that also provides immunity to knockbaks and knockdowns, seems to work well. I switch to bar two before fight to get some HoTs going or when I take the role of full-time healer for a boss fight or dungeon.
    Elana Aelios
    "Because I have loved life, I shall have no sorrow to die."
Sign In or Register to comment.