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Kushalit Sanctuary: Feedback

Raltin
Raltin
✭✭✭✭
Terrible. Just Terrible. First daedric ruin house in the game, and it ended up practically a completely wasted opportunity, just like the ayleid ruin house. Shares the exact same problems almost to a T. WAY too much exterior space, not nearly enough interior, and completely lacking a front door that separates the outdoors from the indoors into different cells. There is one difference, however: the portals.

I find them far to gimmicky for my taste... now, if they lead to a different cell, a cave or room you couldn't access by any other means, I'd understand them being there... but being there RIGHT when the other side of the other portal is within eyeshot? Completely unnecessary addition that is only made worse because the decorator has no option to turn them off, or must find a way to hide them from sight with furnishings that just completely waste furnishing slots if you don't want them.

I'd have VASTLY preferred just... I mean, with the other side of the portal right in your line of sight, /stairs/ would have been FAR the better option. In my honest opinion, it's just an attempt to slap something completely unnecessary onto a house just to make its purchase seem more appealing, when in fact it just makes the house design far less open to decoration flexibility.

As much as I dislike the portals and the lack of cell separation, the worst part of this house is the fact that it has only ONE indoor room. You look around the walls of that one indoor room of the shrine, and you see PLENTY of spaces where the walls could have been made to have a doorframe to add more interior rooms into the place... you know, where you could add a library, a bedroom, a kitchen, a crafting hall, etc etc... COMPLETELY lacking and completely wasted. Opportunity only knocks once, and the developers in charge of designing this house clearly didn't answer the door.

I realize some of you won't share these opinions in the slightest, and that's okay... some houses have details that sell others on them, while turning off other buyers, it's just how it is. For me though, this house was just a wasted chance on something that I think could have been far, far greater, just like the ayleid ruin house: imbalanced exterior and interior space, and design mechanics that make certain designs difficult if outright impossible to pull of satisfyingly.

Call me old-fashioned, but I prefer as equal a division of indoor and outdoor space, separate cells for both, and designs that are the least disruptive to the terrain flow and allow for the decorator to utilize them however they wish as easily as possible (stairs instead of portals, for instance...).
"Proud purveyor of Cyrodiil Pickles."
  • JaggdLynx
    JaggdLynx
    Soul Shriven
    Personally, I LOOVE mine. I'm totally fine with not having much interior space because I've already built stairs in the 3 corners of the base platform going into the lava, a platform going across the top of the lava waterfall, with stairs going up it, and a bridge going across it. I mainly love it because my main is a dunmer, because I came into Elder Scrolls with Morrowind, and it's my favorite game to date.

    I totally agree with needing the option to toggle the portals though, and get that a lot of people aren't going to build the exterior area out, let alone a staircase going up to the far left structure, but that's their fault 🤷‍♂️. They can use the portals and keep them turned on then lol. I'm working on building a Telvanni Wizard's tower, because that was the main thing I seen when I first traveled to it to preview.

    This is also my first real house though, outside of the freebies from Greymoors event and the Elsewyr one, outside of Lucky Cat Landing, which has nothing really buildable, its just a dinky one bedroom apartment with a beautiful view from the terrace lol. So in other words, this has been my crash course in ESO Housing/Crafting 101 lol. I dont know how to upload pics on here or I would show a few screenshots.

    But also, like you said, everybody's different and I'm sure even less people are going to agree with me in loving it, which is awesome imo, because it really is a very niche interest kind of notable home.
  • JaggdLynx
    JaggdLynx
    Soul Shriven
    These are slightly outdated but it's all I have saved and the servers down for maintenance atm.
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    ws8edqte6q8o.png
  • alberichtano
    alberichtano
    ✭✭✭✭✭
    Raltin wrote: »
    Terrible. Just Terrible. First daedric ruin house in the game, and it ended up practically a completely wasted opportunity, just like the ayleid ruin house. Shares the exact same problems almost to a T. WAY too much exterior space, not nearly enough interior, and completely lacking a front door that separates the outdoors from the indoors into different cells. There is one difference, however: the portals.

    I find them far to gimmicky for my taste... now, if they lead to a different cell, a cave or room you couldn't access by any other means, I'd understand them being there... but being there RIGHT when the other side of the other portal is within eyeshot? Completely unnecessary addition that is only made worse because the decorator has no option to turn them off, or must find a way to hide them from sight with furnishings that just completely waste furnishing slots if you don't want them.

    I'd have VASTLY preferred just... I mean, with the other side of the portal right in your line of sight, /stairs/ would have been FAR the better option. In my honest opinion, it's just an attempt to slap something completely unnecessary onto a house just to make its purchase seem more appealing, when in fact it just makes the house design far less open to decoration flexibility.

    As much as I dislike the portals and the lack of cell separation, the worst part of this house is the fact that it has only ONE indoor room. You look around the walls of that one indoor room of the shrine, and you see PLENTY of spaces where the walls could have been made to have a doorframe to add more interior rooms into the place... you know, where you could add a library, a bedroom, a kitchen, a crafting hall, etc etc... COMPLETELY lacking and completely wasted. Opportunity only knocks once, and the developers in charge of designing this house clearly didn't answer the door.

    I realize some of you won't share these opinions in the slightest, and that's okay... some houses have details that sell others on them, while turning off other buyers, it's just how it is. For me though, this house was just a wasted chance on something that I think could have been far, far greater, just like the ayleid ruin house: imbalanced exterior and interior space, and design mechanics that make certain designs difficult if outright impossible to pull of satisfyingly.

    Call me old-fashioned, but I prefer as equal a division of indoor and outdoor space, separate cells for both, and designs that are the least disruptive to the terrain flow and allow for the decorator to utilize them however they wish as easily as possible (stairs instead of portals, for instance...).

    I gotta agree. I like the outside, but the portable-to places could have been slightly bigger, to accomodate the statues of the daedric lords. And I completely agree on the indoors - it should have been bigger, more rooms.

    I could have imagined a room with lava flowing through, a bit similar to the Morkul halls perhaps.

    Oh well. :-)
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