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Hunter's Guild (Possible Future Content)

Roneth
Roneth
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This new NPC guild, which is made up of hunters, archers and rangers, will lead you on a series of quests to hunt down and kill rare and unique beasts scattered throughout Tamriel. There’s no other objective but to explore the land while hunting worthy game. You’ll have a Hunters Log that shows which animals you need to hunt down and kill. In addition to adding new content, a new Hunter Skill Line would be added as well. It would allow access to abilities such as Detect Animal, Hunters Trap, Hunting Spears, Skinning (skin animals for crafting materials beyond pelts, such as meats), Animal Companion (summon loyal dog or wolf), Slingshot (cool new ranged ability), etc. Overall, the Hunters Guild is relatively easy to implement because the content already exists. The year ESO takes place is in the second era, in 2E 583, 262 years after the Guild Act was passed in the Empire. Many sanctioned guilds popped up very quickly. The Hunters Guild is entirely lore friendly. Thoughts?
  • SirPuppingtonVonHat
    SirPuppingtonVonHat
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    I like the overall concept of a guild comprised of big-game-hunters. Implementation might be a little tricky though, since you want to differentiate the skills from existing stamina based lines (mainly fighters guild and eventually thieves), and you want to make sure that its useful to multiple build types. Go too narrow, and it will only be appealing to a select group of players.

    Idea: This guild's story is based on competing with a cult of Hircine, which is another guild that can be joined, but mutually exclusive to this one.
    The Psijic Order
  • Spriggen
    Spriggen
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    Never really been a hunter guild in es history. Correct me if I'm wrong though.
  • caelumpanache
    caelumpanache
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    I like the idea of it. I think it would be fun and pretty cool.
  • kongkim
    kongkim
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    Never been in ES lore. so will not happen.
  • Roneth
    Roneth
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    kongkim wrote: »
    Never been in ES lore. so will not happen.

    The year ESO takes place is in the second era, in 2E 583, 262 years after the Guild Act was passed in the Empire. Many sanctioned guilds popped up very quickly.
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