I am not knocking or arguing with the idea presented here. After all, I admit I probably know less than the OP of this thread. I think it is good to present ideas since someone just might hit on something worth looking at.
I think it is easy to assume a lot about how things are designed but we really do not know. I have wondered is the activity at one keep has a significant effect on the activity at a keep on the other side of the map. I would l would suggest there is some effect as there is probably some effect the activity finder has on aspects of Cyrodiil since all the physical servers for one "server" are connected.
My premise is if the activity at one keep is creating lag there but has little effect on the performance at a keep on the other side of the map then the Zenimax already has a system in place that uses separate servers (physical or virtual) handling different battles in the game. In other words, the design of Cyrdiil may already do what OP is suggesting but in a less obvious manner.
Has anyone determined that extreme lag at one keep affects the entire campaign or is it more isolated?
LightYagami wrote: »It was slightly better over the past few months when proc sets were disables.
Now the horrible lag and disconnection are back with proc sets.
LightYagami wrote: »It was slightly better over the past few months when proc sets were disables.
Now the horrible lag and disconnection are back with proc sets.
It was better not because of procs disabled, but because nobody was playing cyro, lot of proctards abusers just didn't even bothered to log in, now they returned in mass to get carried again and server cannot hold the population anymore.
But yeah, I played a lot of cyro no procs and I didn't see that slightly better you say.
Only playable 20 minutes per day, and then all of a sudden the usual bad desyncs and things happening, so yeah.
LightYagami wrote: »LightYagami wrote: »It was slightly better over the past few months when proc sets were disables.
Now the horrible lag and disconnection are back with proc sets.
It was better not because of procs disabled, but because nobody was playing cyro, lot of proctards abusers just didn't even bothered to log in, now they returned in mass to get carried again and server cannot hold the population anymore.
But yeah, I played a lot of cyro no procs and I didn't see that slightly better you say.
Only playable 20 minutes per day, and then all of a sudden the usual bad desyncs and things happening, so yeah.
I play in Cyrodiil basically every day, proc or no-proc.
Even during prime time and all 3 factions are pop-locked, no-proc Cyrodiil worked better.
Of course by "better" I mean slightly better, but nothing revolutionary...
(by the way I'm on PC platform)
LightYagami wrote: »LightYagami wrote: »It was slightly better over the past few months when proc sets were disables.
Now the horrible lag and disconnection are back with proc sets.
It was better not because of procs disabled, but because nobody was playing cyro, lot of proctards abusers just didn't even bothered to log in, now they returned in mass to get carried again and server cannot hold the population anymore.
But yeah, I played a lot of cyro no procs and I didn't see that slightly better you say.
Only playable 20 minutes per day, and then all of a sudden the usual bad desyncs and things happening, so yeah.
I play in Cyrodiil basically every day, proc or no-proc.
Even during prime time and all 3 factions are pop-locked, no-proc Cyrodiil worked better.
Of course by "better" I mean slightly better, but nothing revolutionary...
(by the way I'm on PC platform)
Pc EU myself, which is notorious to be the worse performance wise so... xD
Extinct_Solo_Player wrote: »The only thing that would work somewhat is reverting the server side changes back to client side, it will improve cc break delay and the problem of skills failing to actually cast. Lag wouldn't be totally eliminated but it will be 10x better than the current "dice roll" effect we have currently.
Extinct_Solo_Player wrote: »The only thing that would work somewhat is reverting the server side changes back to client side, it will improve cc break delay and the problem of skills failing to actually cast. Lag wouldn't be totally eliminated but it will be 10x better than the current "dice roll" effect we have currently.
milllaurie wrote: »Extinct_Solo_Player wrote: »The only thing that would work somewhat is reverting the server side changes back to client side, it will improve cc break delay and the problem of skills failing to actually cast. Lag wouldn't be totally eliminated but it will be 10x better than the current "dice roll" effect we have currently.
Client side can be manipulated and changed in the client. Remember the notorious meteor showers?
You can make server think you have more (unlimited) resources than you actually do, I say keep it server side unless they implement some kind of anti-cheat system like other games have.
This has been brought up many times before and I completely agree with you, its just pvp isn't worth zos's effort because it doesn't bring them any revenue like pve dungeons or trials. Also I thought making cyrodiil smaller and separated like IC would be very nice.
techyeshic wrote: »I think they already have an idea and it will be queuing abilities. That's what that extra number in their back bar buff tracker is.
Cyrdemaceb17_ESO wrote: »Since they announced to be upgrading all theirs servers (the actual ones are from 2014!), I would hold my breath and just wait. This was stated on their Blackwood preview beginning this year.
Server upgrade was scheduled for GU 31, I think, which would be fall this year.
techyeshic wrote: »I think they already have an idea and it will be queuing abilities. That's what that extra number in their back bar buff tracker is.
LightYagami wrote: »It was slightly better over the past few months when proc sets were disables.
Now the horrible lag and disconnection are back with proc sets.
It was better not because of procs disabled, but because nobody was playing cyro, lot of proctards abusers just didn't even bothered to log in, now they returned in mass to get carried again and server cannot hold the population anymore.
But yeah, I played a lot of cyro no procs and I didn't see that slightly better you say.
Only playable 20 minutes per day, and then all of a sudden the usual bad desyncs and things happening, so yeah.