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Is it possible to make Dark Anchors scale with participation?

acortner_ESO
acortner_ESO
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I'm finding that Dark Anchors are insanely easy when 5 or more players are participating. Sometimes I barely even get to hit the mobs, and even if I can it usually is not enough to register credit.

A lot of other games have the technology to make events harder when more players participate in them. I would very much like to see that implemented with Dark Anchors and perhaps even Public Dungeons. A lot of the content feels rather trivial, even more so when 10 people are zerging a Dark Anchor so fast the final spawns don't even get to hit anyone.
Edited by acortner_ESO on 7 April 2014 23:25
  • gcalex5
    gcalex5
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    I completely agree 110% with this and I don't think there would be to many complaints with it. At this point I'm only showing up to them for the achievements with a tiny bit of lingering hope to get a blue drop. In the future if there isn't scaling to actually get a chance to compete for loot or guaranteed rewards for participating I don't see myself or to many other people doing them.
  • vladimilianoub17_ESO1
    vladimilianoub17_ESO1
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    agree,have been on the same situation.Bump
  • Sorcrater
    Sorcrater
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    Maybe they could implement a system in which the next mob to drop from the anchor is scaled to the person who made the latest kill. What do you think? I'm sure there would be flaws to this plan.
  • Darka
    Darka
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    Last Mob to drop could be set up to take on all those there
    A scale system could be fun to have, give them a longevity
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  • Myxaplix
    Myxaplix
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    I totally agree. Right now I have seen some of the anchors close to town have 15-20 players. It is a mad dash to get even one hit. There really needs to be a scale of difficulty having bigger and bigger mobs when the PC group gets huge.
  • Azealion
    Azealion
    I agree, boss difficulty must scale with number of player in the area. Currently, most of the public dungeon boss and anchor boss have a life time lower than a couple of seconds. Its realy annoying, you don't have the time to hit the boss.
  • yesname
    yesname
    Agree. I won't subscribe until boss and mob scaling is not resolved. It totally ruins the immersion.
    Edited by yesname on 26 April 2014 18:55
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