freddy_hgnrb18_ESO wrote: »It may have something to with level brackets?
I only found out last night, after clearing a public dungeon, and killed the end boss, (with only 2 people doing it) that I got no loot.
I was clearing the final AD zone, (i am now level 44) and the end boss of the cave was 38. Apparently if you are 5-6 levels higher than the enemy you kill, you get no loot.
This was frustrating to me as I have been progressing through quests in their level order, so now I fear getting to my level 40 quests that I'll be getting no loot from any of the enemies at all, let alone the bosses.
Elmojito1000eb17_ESO wrote: »Looks like it is an issue with farming bosses in Auridon.
Bosses in Grahtwood drop loot now, green items (fine) are common and blue items (superior) are dropping every now and then, as well as more gold.
Just hit Greenshade, same thing. Green loot drops are more common now and more blue items.
It appears that bot farming is having a big impact in Auridon....but that is my opinion.
The best loot tends to come from treasure chests, bosses don't really seem to drop many useful things (at least not for me). I hope they will increase the rewards that you get from killing bosses eventually, since there's not much of an incentive (besides completing the dungeon) to actually kill them at the moment.Elmojito1000eb17_ESO wrote: »Looks like it is an issue with farming bosses in Auridon.
Bosses in Grahtwood drop loot now, green items (fine) are common and blue items (superior) are dropping every now and then, as well as more gold.
Just hit Greenshade, same thing. Green loot drops are more common now and more blue items.
It appears that bot farming is having a big impact in Auridon....but that is my opinion.
That's good to hear. I haven't actually been the higher level zones yet, but it's nice to know the loot will improve!
Next to all that, there are often so many people camping the spawn spot of a boss in a dungeon, that I barely manage to get enough hits in to actually be eligible for looting said boss.
MasterFUNG_ESO wrote: »It might have something to do with the amount of campers killing the boss in milliseconds over and over. I cant wait for them to address that. They have mentioned a long time ago the more skill/tactics/dodging you use the higher chance of loot. So only getting one hit on a boss kinda fits in that.