markulrich1966 wrote: »the strongest AOE skill, Crystal Blast, was replaced by Crystal Weapon.
Since then I prefer playing magplars instead, puncturing strikes are as easy to spam as crystal blast formerly.
To get my jobs still done without too much frustration (daily delves/bosses on up to 36 characters, cp 1000), I use a non-meta build. Mothers Sorrow + Torugs Pact, lighning staff with flame damage glyph. So the AOE now mainly comes from haunting curse + heavy staff attacs.
I also tried Mad Tinkerer instead of Torugs Pact. Works ok on those builds that I use for fun (woodelves/redguards), but with Highelves TP gives me quicker gameplay.
But if I'm low on time and have to choose among my templars OR sorcerers for dailies, I use the templars now, or dual wield stamina characters.
markulrich1966 wrote: »the strongest AOE skill, Crystal Blast, was replaced by Crystal Weapon.
Since then I prefer playing magplars instead, puncturing strikes are as easy to spam as crystal blast formerly.
To get my jobs still done without too much frustration (daily delves/bosses on up to 36 characters, cp 1000), I use a non-meta build. Mothers Sorrow + Torugs Pact, lighning staff with flame damage glyph. So the AOE now mainly comes from haunting curse + heavy staff attacs.
I also tried Mad Tinkerer instead of Torugs Pact. Works ok on those builds that I use for fun (woodelves/redguards), but with Highelves TP gives me quicker gameplay.
But if I'm low on time and have to choose among my templars OR sorcerers for dailies, I use the templars now, or dual wield stamina characters.
I hate crystal weapon, but frags is an awesome spammable with great sustain.
Septimus_Magna wrote: »I dont have any issues with AOE on my magsorc, you can cast Mystic Orb, Scamp Pulse, Boundless Storm and spam Unstable Wall of Elements, the final explosion happens on each cast. If you have issues with AOE its probably down to the gear quality, do you have gold quality weapons for example? I read you're using MS but what other 5pc set do you use? Purple MS jewelry is pretty cheap so its easy to combine with something like Julianos or False God.
Grandchamp1989 wrote: »With this patch sorc is by far my weakest class.
in Markarth it hit like a truck.. now it slaps....
I don't really like frags.. I know everyone seem to use it this patch.. but it feels weird.
My sorc is not in a good place.
Agenericname wrote: »Sorcs have a bit slower start on the curve than what templars do. You'll want crit surge, ward, your pets, etc later on, but they take some time. Sorcs are late bloomers in this respect, but they make very capable classes and worth the wait.
MS is Mother's Sorrow. Youre right not to put a lot of time and effort into gear at your stage. Any 2 sets that benefit magicka will help you.
Agenericname wrote: »Sorcs have a bit slower start on the curve than what templars do. You'll want crit surge, ward, your pets, etc later on, but they take some time. Sorcs are late bloomers in this respect, but they make very capable classes and worth the wait.
MS is Mother's Sorrow. Youre right not to put a lot of time and effort into gear at your stage. Any 2 sets that benefit magicka will help you.
Well, I actually planned on Excel what sets I should craft for my two lvl 50's, and decided to do the same for my eight lower-level characters while I was at it. At the moment I'm using only craftable sets since I have only about 100 transmutation crystals. There are only two characters unequipped according to the plan anymore.
But yeah, that was the extent of the trouble I took since I decided that craftable sets are enough at least for the low-levels, and for armor blue is maximum quality since I'm crafting a new set for them every 15 levels or so anyway. That said, even that small time investment (something like an hour for the set planning and 15 min for crafting a full set of gear for each character) did improve the characters' effectiveness suprisingly much.
It's the other way around. Magsorcs are a bit lacking in AoE damage compared to other classes. Not that magsorcs can't get the job done, it's just that all other 5 classes have more AoE options that hit harder.In my opinion, I feel like Mag Sorcs lack in single target abilities. You end up relying on Crystal Frag, and your monster set to proc for some big damage output to single targets.
Magsorcs do however, have the highest single target damage atm (among mag classes). They got some serious hard hitting single target skills, some of them are based on pets so they are automated; frags, twilight tormentor, storm atro (best single target ultimate in the game for PvE). Due to how their pet rotation works, magsorcs also get a lot more time with their spammable, which also leads to more single target dps.
It's the other way around. Magsorcs are a bit lacking in AoE damage compared to other classes. Not that magsorcs can't get the job done, it's just that all other 5 classes have more AoE options that hit harder.In my opinion, I feel like Mag Sorcs lack in single target abilities. You end up relying on Crystal Frag, and your monster set to proc for some big damage output to single targets.
Magsorcs do however, have the highest single target damage atm (among mag classes). They got some serious hard hitting single target skills, some of them are based on pets so they are automated; frags, twilight tormentor, storm atro (best single target ultimate in the game for PvE). Due to how their pet rotation works, magsorcs also get a lot more time with their spammable, which also leads to more single target dps.
As a sorc main (4 in total) currently playing magBlade again, I was going to type a long response but decided not to. magBlade is by far superior when it comes to damage output; especially single target.
Agenericname wrote: »Sorcs have a bit slower start on the curve than what templars do. You'll want crit surge, ward, your pets, etc later on, but they take some time. Sorcs are late bloomers in this respect, but they make very capable classes and worth the wait.
MS is Mother's Sorrow. Youre right not to put a lot of time and effort into gear at your stage. Any 2 sets that benefit magicka will help you.
Well, I actually planned on Excel what sets I should craft for my two lvl 50's, and decided to do the same for my eight lower-level characters while I was at it. At the moment I'm using only craftable sets since I have only about 100 transmutation crystals. There are only two characters unequipped according to the plan anymore.
But yeah, that was the extent of the trouble I took since I decided that craftable sets are enough at least for the low-levels, and for armor blue is maximum quality since I'm crafting a new set for them every 15 levels or so anyway. That said, even that small time investment (something like an hour for the set planning and 15 min for crafting a full set of gear for each character) did improve the characters' effectiveness suprisingly much.
Zodiarkslayer wrote: »Agenericname wrote: »Sorcs have a bit slower start on the curve than what templars do. You'll want crit surge, ward, your pets, etc later on, but they take some time. Sorcs are late bloomers in this respect, but they make very capable classes and worth the wait.
MS is Mother's Sorrow. Youre right not to put a lot of time and effort into gear at your stage. Any 2 sets that benefit magicka will help you.
Well, I actually planned on Excel what sets I should craft for my two lvl 50's, and decided to do the same for my eight lower-level characters while I was at it. At the moment I'm using only craftable sets since I have only about 100 transmutation crystals. There are only two characters unequipped according to the plan anymore.
But yeah, that was the extent of the trouble I took since I decided that craftable sets are enough at least for the low-levels, and for armor blue is maximum quality since I'm crafting a new set for them every 15 levels or so anyway. That said, even that small time investment (something like an hour for the set planning and 15 min for crafting a full set of gear for each character) did improve the characters' effectiveness suprisingly much.
You should level only one toon at a time and bench all the others. After all you can only play one at a time, right?
Craft a set if Julianos (maxmag glyphs) on the body and weapons(shock glyph), and a defensive set (Torugs pact/Deaths Wind with health enchants) on head and shoulders. Do that for lvls 14 22 30 38 44. And then do the Dolmen Runs in Deshaan to get a full set of mothers sorrow (jewelry and two body parts, whichever drop, to replace 2 pieces of julianos with). That is both cost efficient and gives you easy survivability boosts, while making your grind acceptably fast.
If you are using Stamina Characters, replace Julianos with Hundings Rage and Deshaan with Bankorai.
And since you are keeping the training gear for later levelling, you can upgrade to purple quality.
Level 4 gear grinds to Max Level is only something for expert bears. The last levels are a real slog and really slow.
Oreyn_Bearclaw wrote: »I LOL'ed at that. And yeah, Level 4 from 1-50 without some CP is probably not the best advice. I carried full stam and magic training gear in the exact levels you mentioned for a long time. I decond'ed them after leveling my Wardens. I did my Necros in Level 4 gear. You will definitely start to feel weaker as you get further from your gear level. If all you are doing is grinding, and you know what you are doing, not sure it matters all that much, but gear about every 8-10 levels is a wiser move if you have the ability to make it and you are lower CP.
My bigger point was that overthinking gear below CP 160 is generally a wasted effort. Gear is likley not what is holding you back. Some classes feel stronger earlier than others.
Oreyn_Bearclaw wrote: »I LOL'ed at that. And yeah, Level 4 from 1-50 without some CP is probably not the best advice. I carried full stam and magic training gear in the exact levels you mentioned for a long time. I decond'ed them after leveling my Wardens. I did my Necros in Level 4 gear. You will definitely start to feel weaker as you get further from your gear level. If all you are doing is grinding, and you know what you are doing, not sure it matters all that much, but gear about every 8-10 levels is a wiser move if you have the ability to make it and you are lower CP.
My bigger point was that overthinking gear below CP 160 is generally a wasted effort. Gear is likley not what is holding you back. Some classes feel stronger earlier than others.
Well, if you refer me planning the sets for even the non lvl 50's, I don't think it's overthinking. Rather, I did it as a way to test even more different set combinations which would have been in order anyway when those characters were lvl 50. You see, I've realized only lately the effect the right sets can have and am searching for good "final" combinations so as not to waste max level materials with useless trial-and-error. Grinding to 50 with level 4 gear sounds pretty epic, though! Have to respect someone who can endure that, since for me about 10-15 levels with the same gear is maximum before playing starts to feel a chore.
But, of course I now realize the problem with my sorcs lies in the wrong skill selection, not gear.
pretty much every class and major build type is strong enough to the point that for general play you shouldn't see very much discrepancy in overall power (except mag wardens apparently L O L)
etchedpixels wrote: »itscompton wrote: »
OP is on a Lvl 20ish character and has less than 200 total CP. That means he/she doesn't have most of the abilities/passives that make Sorc so strong when fully leveled unlocked yet, nor the amount of CP to make standard mob PvE encounters trivial, so you can quit trying to skill shame them.
At CP 150 you've got the 50 points in rejuvenation you need to work around the sustain over-nerf. Yes the dps will be a fair bit lower as penetration will be lower, critical will be lower and a lot of the sorc passives and general buffs are not there (although the key ones you can get via the mages guild skill line)
More important is going to be the skills slotted and the gear worn. The reason you can solo a dolmen on a level 20 sorc isn't primarily CP, and it's not rockstar keyboard skills. It''s a combination of
- A 5 piece set giving a load of extra spell critical, spell damage and AoE damage (eg mad tinkerer)
- A 5 piece set giving masses more critical (mother's sorrow)
- Lover mundus stone to get penetration up
- The right set of skills - which is not the same set you use at high level
The skills side I agree is more difficult at level 20 but you'd usually have obtained some of the important ones and passives in the process including the storm atronach ultimate, unstable wall of elements, haunting curse and mages wrath, plus some of the damage increasing passives and a good pet based heal. Mages wrath is really handy on trash because it's both an execute (does lots of damage to low health targets) and causes them to then explode on death.
What you probably don't have are the mid level range passives (worth a good 5%+), a class way to get major sorcery/prophecy - worth a good 25%+ together and all of amplitude and energized passives (again worth a lot).
Some of that you can get by other means. If you go read loads of books you'll get mages guild up a bit and at mages guild 2 you get magelight (slot but don't use so you get major prophecy) and at 4 you get access via degeneration to major sorcery.
(dedicated readers get fire rune at 6 which isn't a bad AoE and the volcanic rune version I tend to run on levelling mag toons mostly because it's so funny watching goblins go suborbital). You can view the mages guild book collecting two ways - it's either an incredibly irritating activity or a very convenient way to get a bunch of skills at low level.
Sustain is also hard at low level as unstable wall is expensive if you spam it too much, but you can mix in heavy attacks