master_vanargand wrote: »It's good to die with siege.
Siege that cannot kill enemies are useless.
Jman100582 wrote: »master_vanargand wrote: »It's good to die with siege.
Siege that cannot kill enemies are useless.
Im not saying siege shouldnt kill players. im saying that siege shouldnt come close to 1 tapping people
Jman100582 wrote: »master_vanargand wrote: »It's good to die with siege.
Siege that cannot kill enemies are useless.
Im not saying siege shouldnt kill players. im saying that siege shouldnt come close to 1 tapping people
Of course they should. If a sixteen tonne rock drops on your head, you die. Don't care if you're Gandalf.
biminirwb17_ESO wrote: »The outer of most keeps can be sieged from a "safe" place where defending siege cannot hit, (hint its not the front door) so its a positioning thing.
Inner keep defenses can also be minimised by smart placement of siege, again not the front door.
If you want to brute force the keep be sure to have a forward camp and expect a few to die.
Longing for the good old days when keeps were sieged 50/50 inner and outer at the same time, the kids of today just want to go thru doors.
DreadDaedroth wrote: »Coming from tabletop gaming I've no issues with the damage dealt by siege waapons, I think it's rather cool but I understand those who prefer more player versus player.