Maintenance for the week of November 25:
• [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – November 25, 4:00AM EST (9:00 UTC) - 7:00AM EST (12:00 UTC)
• Xbox: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
• PlayStation®: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)

Compilation of Bugged Abilities Affecting Nightblades

david_cornetteb16_ESO
From Tamrielfoundry:

Class Abilities and Passives:

Assassination:

Death Stroke <Incapacitating Strike> and <Soul Harvest> On occasion the animation will happen however the ability is not actually triggered.
Assassin’s Blade <Killer’s Blade> and <Impale> – On occasion the animation will happen however the ability is not actually triggered.
Teleport Strike <Ambush> – On occasion the animation will happen however the ability is not actually triggered.
Haste <Focused Attacks> and <Incapacitate> – The attack speed increase of 30% doesn’t affect any weapons.
Mark Target <Piercing Mark> and <Reaper’s Mark> – The ignore 75% of target’s Armour and Spell Resistance doesn’t appear to work.
Mark Target <Reaper’s Mark> – The gain damage bonus effect does not appear to work.
Mark Target <Piercing Mark> – Allows you to see and attack targets who are sneaking however not targets that are invisible currently.
Pressure Points <Passive> – It currently gives .3% instead of 3% crit at level 2 for each Assassination ability slotted.
Pressure Points <Passive> – it is incorrectly giving 2% crit no matter how many assassin abilities are slotted. (Anyone have extra to add to this, noting the one previously changed?).
Shadow:

Shadow Cloak <Shadowy Disguise> – Approximately 25% of the time this ability does not trigger any of its effects.
Shadow Cloak <Shadowy Disguise> and <Dark Cloak> – On occasion you wont visually be invisible but you are to the mobs.
Shadow Cloak <Shadowy Disguise> – When utilising this ability with low resources you will instantly be removed from stealth. (Can anyone confirm its not the same as above?)
Shadow Cloak <Shadowy Disguise> and <Dark Cloak> – Your character becomes invisible however enemy players can see particle effects and thus be able to locate your player.
Shadow Cloak <Dark Cloak> – Does not remove bleed debuffs from npc or player sourced specific ones mentioned are Axe, Twin Slashes, Cleave. (Any more to add to this, or confirm/deny?)
Teleport Strike <Lotus Fan> and <Ambush> – Often when using Teleport strike it will have adverse effects to your FPS. (I have an Nvidia Graphics card, can anyone confirm on ATI,? I know this is broad)
Teleport Strike <Ambush> – On occasion the animation will happen however the ability is not actually triggered.
Veiled Strike <Concealed Weapon> – The 22% movement speed in stealth while slotted effect appears to suffer the dreaded “Once you’ve died you need to re-log or zone to rectify the issue”. Workaround: If you re-log or change zones it will force the passive effect to work again.
Veiled Strike <Surprise Attack> and <Concealed Weapon> – Often the animation and stun effect will occur but no damage is done to the enemy.
Path of Darkness <Twisting Path> and <Refreshing Path> – This ability appears to be affected by terrain, the magicka cost is spent however the ability does not trigger.
Path of Darkness <Refreshing Path> – Sometimes heals more than once per second, it has been document to happen anywhere up to 5 times per second on occasion.
Aspect of Terror <Mass Hysteria> and <Manifestation of Terror> – The base fear effect of 2 nearby enemies doesn’t appear to last the suggested 4 seconds all the time. It is often between 1.5 – 4 seconds.
Summon Shade <Dark Shades> and <Shadow Image> – The Shadow Image often stops attacking once the initial target it was cast on dies.
Shadow Barrier <Passive> – Doesn’t properly increase your Armor when coming out of Stealth or Invisibility for 4 seconds.
Siphoning:

Strife <Funnel Health> – On occasion can heal more than the suggested 2 ally players and sometimes it doesn’t apply to anyone including the player.
Strife <Funnel Health> – Doesn’t appear to be healing allies for the actual amount it should be, inconsistent heal effects.
Strife <Funnel Health> and <Swallow Soul> – Due to the ranged nature of this spell the projectile often takes several seconds to land on the intended target (even if in melee range).
Strife <Funnel Health> and <Swallow Soul> – Often once cast if the player was to turn away from the enemy target this ability will not do any damage to the intended enemy. (Nearly like it should be a channel from previous games)
Cripple <Debilitate> and <Crippling Grasp> – The dot effect of this ability does not work on mobs that are immune to snare effects.
Agony <Prolonged Suffering> – The added effect of this morph is meant to deal extra damage and this doesn’t work.
Siphoning Strikes <Leeching Strike> – Only gives an extra 2.4% health instead of the expected 4%.
Drain Power <Sap Essence> – The healing attribute of this morph is only increased by a maximum of 20% currently which is equal to one mob.
Drain Power <Sap Essence> – Is unable to perform a critical strike for both the damage and healing component of this ability.
Drain Power <Sap Essence> – Will not cast the heal effect unless the enemy is being damaged.
Magicka Flood <Passive> – Gives 8% max magicka at level 2 per siphoning ability that is slotted. This passive doesn’t detect Strife or Soul Shred but does detect <Funnel Health> a morph to Strife.

Weapon Abilities and passives:

Formatting <Formatting> -
Dual Wield:

Flurry <Rapid Strikes> and <Blinding Flurry> – Occasionally has an issue where the animation is trigger and you are locked in combat however the ability performs no damage. Workaround: To force Flurry to cancel its animation you should open your character info screen, the default key for this “c”.

Flurry < Rapid Strikes> – Does not appear to increase your attack speed. (Similar bug to haste maybe, all attack speed increase abilities are broken?)
Twin Blade and Blunt <Passive> – When you have daggers equipped you should gain an extra 5% crit at level 2 however this is not reflected in the character info sheet. (Can anyone confirm if this is actual vs. character info?).


Agility <Passive> – Is incorrectly giving the player 20% attack speed at level 2 instead of 10%.
Heavy Armour:

Vampire:

Vampirism Stage Bonuses <Buff> - “Your Vampirims abilities cost 60% less to cast” does not currently work for abilities using your Ultimate resource.
Mist Form <Poison Mist> – Appears to only be dealing damage between 1-1.5 seconds instead of the documented 0.5 seconds.
Undeath <Passive> – It is meant to provide damage mitigation when a play with is below 30% health, this is currently bugged and isn’t working.
Unnatural Resistance <Passive> – It is meant to provide health recovery in Vampirism stages 2-4, this is currently bugged and isn’t working.
Dark Stalker <Passive> – Suffers from the dreaded once you die you will need to relog and/or zone to gain the perk back.



  • david_cornetteb16_ESO
    Nightblade is just broken :(
  • davidetombab16_ESO
    davidetombab16_ESO
    ✭✭✭
    I have a NB veteran 10 and this class is very frustrating , most of important abilities are broken or doesn t work properly. In pve is cool but in pvp is horrible. the only skill that should work dark cloak does not work(doesn t remove any negative effect) . I created this class because I like to do guerrilla warfare, but once you get out from stealth u can die, you have no chance of survival.
    Sry my english
    Edited by davidetombab16_ESO on 24 April 2014 04:33
  • Vangrave
    Vangrave
    Hey, just wanted add a few bugs (lol!) to the list. Fan of knives has the same issue as ambush where it sometimes doesn't work. I think it's based on the terrain: when there isn't a completely direct and open path to the target it seems to have a higher chance of failure.

    For the vampire passives, every single passive has the same issue as dark stalker as far as I can tell. The magicka/stam recovery definitely does, the others aren't so easy to measure but it seems pretty likely that they're applied the same way as dark stalker.

    Then for the vampire stages not working, they do *sorta* work - the problem is that when you zone you retain the bonus, but now your abilities require you have the non-reduced amount of resource to cast, but when actually cast they only take the modified amount away. So a stage 3 vamp that goes to stage 4 in a dungeon will be able to use his ult for 80 ult points and the mist form will cost 400*.6 magicka as normal.

    When he changes zones, he will now require at least 400 magicka to use the mist form, but it will only use up 400*.6 magicka. This is why it doesn't work for the ult after you change zones: you require the normal amount to cast and in theory it would only take away 80 ult, but whenever you use an ult all your ult points are taken away, so the discount does nothing.



  • sirvincentiii
    Shadow Cloak <Dark Cloak> – Does not remove bleed debuffs from npc or player sourced specific ones mentioned are Axe, Twin Slashes, Cleave. (Any more to add to this, or confirm/deny?)

    One thing I'm sure of about this is that it removes burning. So maybe it only remove spell based DoTs? I'm not entirely sure.
    ~ Sir Vincent III
    http://sirvincentiii.com
  • davidetombab16_ESO
    davidetombab16_ESO
    ✭✭✭
    vet rank 10 NB here , I have dark cloak and any dot or bleed they always remove invisibility.
    The only skill that makes this class decent in pvp does t work
    Edited by davidetombab16_ESO on 24 April 2014 17:38
  • ArRashid
    ArRashid
    ✭✭✭✭
    Yeah, half of those I already guessed... but now I'm starting to realize why I felt so *** weak.. I blamed lag for most of these bugs (Impale not doing damage, Shadowy Disguise not stealthing, Bombard not rooting etc).. turns out I should have blamed Zenimax.

    Oh well, I can't even play my alts because low level zones are literally INFESTED with bots, outnumbering players about 10:1...

    if they just had 1-2 online operators per megaserver reading reports and account-banning bots 24/7, I would hope that after 1 month this game would be playable again.

    PS: add BOW
    - fully charged heavy attack may randomly reset, without shooting arrow (when you're holding it for 3+ seconds
    - still makes me mad that bow doesn't have option to autofinish heavy attacks, unlike EVERY OTHER WEAPON - and then you hold Heavy attacks either too short or too long (losing damage in both cases)
    - Arrow Spray <Bombard> - randomly forgets to apply damage (with snare and immobilize) or just immobilize (aka applies damage and slow but those pesky melees are still coming for your arse)
  • LunaRae
    LunaRae
    ✭✭✭✭
    Hope these bugs get sorted out soon, it would be nice to be able to pick skills that interest you and not find out they don't work after putting skill points into them v.v :disappointed:
    Stands-Strong-As-Snow ~ Argonian Templar DC NA V14
    Ytheri ~ Argonian Nightblade EP Thornblade NA V14
    Heals-All-Colours ~ Argonian Templar EP Thornblade NA V14
    Stands-In-Still-Waters~ Argonian Sorcerer EP Thornblade NA V2
  • ConterK
    ConterK
    ✭✭
    https://www.youtube.com/watch?v=ht9RWTyCDAo

    Mark target works..

    and Reaper mark is not a "magelight" kind of ability.. it just helps you to track a target..
    if u wanna see all the invisible players around u.. use magelight.. lol

    as soon as i read stuff like this in a thread.. i discard the credibility of everything else posted..
    because people don't take the time to test stuff.. they just talk..
    and i hate that kind of people..
    Edited by ConterK on 25 April 2014 00:10
  • merfpmerfinton
    merfpmerfinton
    ✭✭✭
    He just copied and pasted from an old thread. There's another comp thread on page 1 that has been going for a while now, shouldn't have started a new one.

    As I said before in the others and even the one I tried to start, these need to be posted in the customer support section of the forums. All bug are being reported there and seeing how there are so many bugs across the board, they probably haven't even sniffed in another section's direction.
    Edited by merfpmerfinton on 25 April 2014 02:31
Sign In or Register to comment.